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keyboard/vial/keymap.c

259 lines
15 KiB
C

/*
Copyright 2019 @foostan
Copyright 2020 Drashna Jaelre <@drashna>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include <stdio.h>
#define CUSTOM_SAFE_RANGE SAFE_RANGE
#include "lang_shift/include.h"
#define L_ENG 0
#define L_RU 2
#define L_NUMF 1
#define L_PUNC 3
#define L_IDK1 4
#define L_IDK2 5
#define L_GAME 6
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[L_ENG] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
KC_ESC, EN_F, EN_L, EN_H, EN_V, EN_Z, EN_Q, EN_W, EN_U, EN_O, EN_Y, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, EN_S, EN_R, EN_N, EN_T, EN_K, EN_C, EN_D, EN_E, EN_A, EN_I, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
CTRL_0 , EN_X, XXXXXXX, EN_B, EN_M, EN_J, EN_P, EN_G, XXXXXXX, XXXXXXX, XXXXXXX, TD(6),
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB
//`+---------+---------+---------||---------+---------+---------+'
),
[L_RU] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
KC_ESC, RU_H, RU_G, RU_JA, RU_Y, RU_U, RU_D, RU_CH, RU_M, RU_ZH, RU_E, RU_SC,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
RU_F, RU_N, RU_I, RU_JE, RU_O, RU_SF, RU_P, RU_V, RU_T, RU_S, RU_R, RU_TS,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
TD(5), RU_SH, RU_B, RU_JU, RU_A, RU_JO, RU_HD, RU_K, RU_L, RU_Z, RU_J, ALT_0,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB
//`+---------+---------+---------||---------+---------+---------+'
),
[L_NUMF] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
CTRL_0, KC_LWIN, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, ALT_0,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+---------+---------+---------||---------+---------+---------+'
),
[L_PUNC] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+---------+---------+---------||---------+---------+---------+'
),
[L_IDK1] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+---------+---------+---------||---------+---------+---------+'
),
[L_IDK2] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LA_SYNC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DF(L_GAME), LA_CAPS, LA_ALSH, LA_CTSH, LA_WISP, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+---------+---------+---------||---------+---------+---------+'
),
[L_GAME] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+---------+---------+---------||---------+---------+---------+'
)
// [7] = LAYOUT(
// //,-----------------------------------------------------------. ,-----------------------------------------------------------.
// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
// //`+---------+---------+---------||---------+---------+---------+'
// )
};
//idk lang_shift
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!lang_shift_process_record(keycode, record))
return false;
return true;
};
void user_timer(void) {
lang_shift_user_timer();
};
void matrix_scan_user(void) {
user_timer();
};
// Tap Dance
void keyboard_post_init_user(void) {
vial_tap_dance_entry_t td0 = { KC_PSCREEN,
MO(L_IDK2),
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(0, &td0); // the first value corresponds to the TD(i) slot
vial_tap_dance_entry_t td1 = { KC_BSPACE,
MO(L_IDK1),
LCTL(KC_BSPACE),
KC_BSPACE,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(1, &td1);
vial_tap_dance_entry_t td2 = { KC_ENTER,
MO(L_NUMF),
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(2, &td2);
vial_tap_dance_entry_t td3 = { KC_SPACE,
MO(L_PUNC),
KC_NO,
KC_SPACE,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(3, &td3);
vial_tap_dance_entry_t td4 = { KC_ESCAPE,
MO(L_NUMF),
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(4, &td4);
vial_tap_dance_entry_t td5 = { LA_CHNG,
CTRL_0,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(5, &td5);
vial_tap_dance_entry_t td6 = { LA_CHNG,
ALT_0,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(6, &td6);
};
// Lighting Layers LA_CHNG
layer_state_t default_layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case L_ENG:
rgblight_sethsv(HSV_ORANGE);
break;
case L_RU:
rgblight_sethsv(HSV_GREEN);
break;
case L_NUMF:
rgblight_sethsv(HSV_CYAN);
break;
case L_PUNC:
rgblight_sethsv(HSV_MAGENTA);
break;
case L_IDK1:
rgblight_sethsv(HSV_BLUE);
break;
case L_IDK2:
rgblight_sethsv(HSV_RED);
break;
case L_GAME:
rgblight_sethsv(HSV_YELLOW);
break;
default: // for any other layers, or the default layer
rgblight_sethsv(HSV_WHITE);
break;
}
return state;
};
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case L_ENG:
rgblight_sethsv(HSV_ORANGE);
break;
case L_RU:
rgblight_sethsv(HSV_GREEN);
break;
case L_NUMF:
rgblight_sethsv(HSV_CYAN);
break;
case L_PUNC:
rgblight_sethsv(HSV_MAGENTA);
break;
case L_IDK1:
rgblight_sethsv(HSV_BLUE);
break;
case L_IDK2:
rgblight_sethsv(HSV_RED);
break;
case L_GAME:
rgblight_sethsv(HSV_YELLOW);
break;
default: // for any other layers, or the default layer
rgblight_sethsv(HSV_WHITE);
break;
}
return state;
};