/* Copyright 2019 @foostan Copyright 2020 Drashna Jaelre <@drashna> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H #include #define CUSTOM_SAFE_RANGE SAFE_RANGE #include "lang_shift/include.h" #define L_ENG 0 #define L_RU 2 #define L_NUMF 1 #define L_PUNC 3 #define L_IDK1 4 #define L_IDK2 5 #define L_GAME 6 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [L_ENG] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_ESC, EN_F, EN_L, EN_H, EN_V, EN_Z, EN_Q, EN_W, EN_U, EN_O, EN_Y, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, EN_S, EN_R, EN_N, EN_T, EN_K, EN_C, EN_D, EN_E, EN_A, EN_I, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| CTRL_0 , EN_X, XXXXXXX, EN_B, EN_M, EN_J, EN_P, EN_G, XXXXXXX, XXXXXXX, XXXXXXX, TD(6), //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB //`+---------+---------+---------||---------+---------+---------+' ), [L_RU] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_ESC, RU_H, RU_G, RU_JA, RU_Y, RU_U, RU_D, RU_CH, RU_M, RU_ZH, RU_E, RU_SC, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| RU_F, RU_N, RU_I, RU_JE, RU_O, RU_SF, RU_P, RU_V, RU_T, RU_S, RU_R, RU_TS, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| TD(5), RU_SH, RU_B, RU_JU, RU_A, RU_JO, RU_HD, RU_K, RU_L, RU_Z, RU_J, ALT_0, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB //`+---------+---------+---------||---------+---------+---------+' ), [L_NUMF] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| CTRL_0, KC_LWIN, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, ALT_0, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+---------+---------+---------||---------+---------+---------+' ), [L_PUNC] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+---------+---------+---------||---------+---------+---------+' ), [L_IDK1] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+---------+---------+---------||---------+---------+---------+' ), [L_IDK2] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LA_SYNC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DF(L_GAME), LA_CAPS, LA_ALSH, LA_CTSH, LA_WISP, XXXXXXX, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+---------+---------+---------||---------+---------+---------+' ), [L_GAME] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+---------+---------+---------||---------+---------+---------+' ) // [7] = LAYOUT( // //,-----------------------------------------------------------. ,-----------------------------------------------------------. // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX // //`+---------+---------+---------||---------+---------+---------+' // ) }; //idk lang_shift bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (!lang_shift_process_record(keycode, record)) return false; return true; }; void user_timer(void) { lang_shift_user_timer(); }; void matrix_scan_user(void) { user_timer(); }; // Tap Dance void keyboard_post_init_user(void) { vial_tap_dance_entry_t td0 = { KC_PSCREEN, MO(L_IDK2), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(0, &td0); // the first value corresponds to the TD(i) slot vial_tap_dance_entry_t td1 = { KC_BSPACE, MO(L_IDK1), LCTL(KC_BSPACE), KC_BSPACE, TAPPING_TERM }; dynamic_keymap_set_tap_dance(1, &td1); vial_tap_dance_entry_t td2 = { KC_ENTER, MO(L_NUMF), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(2, &td2); vial_tap_dance_entry_t td3 = { KC_SPACE, MO(L_PUNC), KC_NO, KC_SPACE, TAPPING_TERM }; dynamic_keymap_set_tap_dance(3, &td3); vial_tap_dance_entry_t td4 = { KC_ESCAPE, MO(L_NUMF), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(4, &td4); vial_tap_dance_entry_t td5 = { LA_CHNG, CTRL_0, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(5, &td5); vial_tap_dance_entry_t td6 = { LA_CHNG, ALT_0, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(6, &td6); }; // Lighting Layers LA_CHNG layer_state_t default_layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case L_ENG: rgblight_sethsv(HSV_ORANGE); break; case L_RU: rgblight_sethsv(HSV_GREEN); break; case L_NUMF: rgblight_sethsv(HSV_CYAN); break; case L_PUNC: rgblight_sethsv(HSV_MAGENTA); break; case L_IDK1: rgblight_sethsv(HSV_BLUE); break; case L_IDK2: rgblight_sethsv(HSV_RED); break; case L_GAME: rgblight_sethsv(HSV_YELLOW); break; default: // for any other layers, or the default layer rgblight_sethsv(HSV_WHITE); break; } return state; }; layer_state_t layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case L_ENG: rgblight_sethsv(HSV_ORANGE); break; case L_RU: rgblight_sethsv(HSV_GREEN); break; case L_NUMF: rgblight_sethsv(HSV_CYAN); break; case L_PUNC: rgblight_sethsv(HSV_MAGENTA); break; case L_IDK1: rgblight_sethsv(HSV_BLUE); break; case L_IDK2: rgblight_sethsv(HSV_RED); break; case L_GAME: rgblight_sethsv(HSV_YELLOW); break; default: // for any other layers, or the default layer rgblight_sethsv(HSV_WHITE); break; } return state; };