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Apex-Config/split_kb/autoexec.cfg
2023-04-03 02:00:53 +03:00

363 lines
36 KiB
INI

/////////////////////////
//// INFO - READ ME! ////
////////////////////////
// Version - v1.0 (It will be easier for debugging)
// (Works) - 100% It is works
// (Placebo) - May be it works or not (but some commands works suddenly like cl_drawmonitors)
// Add "//" infront of the commands to no effect
// Remove "//" infront of the commands to take effect
// You will see differences even though i marked it as Placebo
// (Testing) - Testing which value is better (current values are better than default)
// (Reduce) - Reduce number of things or reduce the quality
// Gameplay Settings - I recommend not to change anything (Read info about all commands)
// Color Settings - IMPORTANT! - This works great for me (Helps a lot in outside zone fights)
// Utility And Binds - IMPORTANT! - Advanced Users Only - Remove "//" infront of the commands to take effect (Read info about all commands)
// Personal Settings - Remove "//" infront of the commands to take effect (Feel free to change)
// Movement Script - IMPORTANT! - Advanced Users Only - Remove "//" infront of the commands to take effect (Read info about all commands)
// Audio Settings - IMPORTANT! - I recommend not to change (Only change 1st and 2nd command value to 8 if you have 7.1 headsets) - 2 [stereo] 6 [5.1] 8 [7.1]
// Low Latency - IMPORTANT! - I recommend not to change (Only change last 3 commands value) (Read it properly)
// Connection Settings - I recommend not to change anything
// Fixes [Quality Of Life] - IMPORTANT! - Advanced Users Only - Remove "//" infront of the commands to take effect (Read info about all commands)
//////////////////
//// OVERRIDE ////
/////////////////
mat_light_edit "1" // Changes to the map lighting (Works)
mat_autoexposure_override_min_max "1" // mat_autoexposure_min and mat_autoexposure_max override all existing map parameters (Works)
map_settings_override "1" // On allows you to adjust the value of cvars (Works)
///////////////////////////
//// GAMEPLAY SETTINGS ////
//////////////////////////
m_rawinput "1" // Direct mouse connection, excluding sensitivity on Windows (Works)
m_filter "0" // Disables any mouse filtering (Works)
m_acceleration "0" // Once again this makes sure mouse acceleration is off (Works)
m_customaccel "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
m_customaccel_exponent "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
m_mouseaccel1 "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
m_mouseaccel2 "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
m_customaccel_max "0" // Remove any kind of mouse acceleration by RawAccel (Placebo)
player_setting_damage_closes_deathbox_menu "0" // Your inventory wont auto-close anymore when receiving damage (Works)
hud_setting_minimapRotate "1" // This setting allows the minimap to rotate with you (Works)
sprint_view_shake_style "1" // Less headbob (Works)
hud_setting_pingDoubleTapEnemy "1" // Double tap to ping enemy (Works)
hud_setting_adsDof "0" // Disable depth of field when aiming down sights (Works)
mat_depthfeather_enable "0" // Disable depth of field (Works)
hud_setting_enableModWheel "1" // Enables mod wheel (Works)
hud_setting_healthWheelUseOnRelease "1" // Use health item on release (Placebo)
ordnanceSwapSelectCooldown "0" // Reduce grenade swap time (Works)
sidearmSwapSelectCooldown "0" // Reduce weapon swap time (Works)
sidearmSwapSelectDoubleTapTime "0" // Reduce the time to change weapons by double clicking (Works)
fov_disableAbilityScaling "1" // No FOV changes in abilities (Works)
hud_setting_damageTextStyle "1" // Damage numbers, (0) off, (1) stacking, (2) floating, (3) both (Works)
net_netGraph2 "1" // Performance display (Works)
chroma_enable "0" // Disables mouse lights reaction (Works)
mat_screen_blur_enabled "0" // Disable hud transparency (Placebo)
r_blurmenubg "0" // Disable background blur when menus are open (Placebo)
viewmodelShake "0" // Disables camera shake
hud_setting_compactoverheadnames "1" // (Placebo)
////////////////////////
//// COLOR SETTINGS ////
///////////////////////
mat_autoexposure_min "1.9" // Light intensity min (Works)
mat_autoexposure_max "1.9" // Light intensity max (Works)
mat_autoexposure_speed "2" // Speed between the exposure changes
mat_autoexposure_max_multiplier "1.7" // Multiplier of light intensity max (Works)
mat_autoexposure_min_multiplier "1.7" // Multiplier of light intensity min (Works)
mat_sun_highlight_size "0" // Changes the size of the highlight from the sun (Works)
mat_hide_sun_in_last_cascade "1" // Solar lighting in the last cascade (Works)
mat_fullbright "1" // Turns on self-illumination for geometry (Works)
mat_colcorrection_disableentities "1" // Change the color filter (slightly removes the effect of "blindness" when leaving the premises) (Works)
mat_colorcorrection "1" // (Works)
mat_colorcorrection_editor "1" // (Works)
///////////////////////////
//// UTILITY AND BINDS ////
//////////////////////////
//cl_showpos "1" // Speed and position on the map X-Y-Z (Works)
//bind_US_standard "f3" "disconnect" // Disconnect from server when you get ddos/any lag (Works)
//bind_US_standard "o" "miles_reboot; miles_stop_all" // Reboots the audio engine (Works)
//bind_US_standard "f5" "toggle showfps_enabled 0 1 2" // FPS monitor + graph of delay between frames and delay of mouse input (Blue numbers - delay of mouse input; Yellow numbers - delay between frames (Red max. delay Green min. Delay)) (Works)
//bind_US_standard "F6" "toggle shownet_enabled" // Display internet connection graph (Blue digits - delay) (Works)
bind_US_standard "f7" "exec autoexec.cfg" // To reload autoexec (Works)
///////////////////////////
//// BULIWAY'S BINDS ////
///////////////////////////
//unbind "MOUSE4" // Unbinds annoying sidebuttons on your mouse
unbind "MOUSE5" // Unbinds annoying sidebuttons on your mouse
bind_US_standard "MOUSE2" "+zoom" 0 // ADS hold
bind_US_standard "MOUSE4" "+melee" 0 // Quick melee attack
bind_US_standard "MWHEELUP" "+forward" 1 // Tap Strafe (additional)
bind_US_standard "MWHEELDOWN" "+jump" 1 // Jump (additional)
bind_US_standard "W" "+forward" 0 // Move forward
bind_US_standard "S" "+backward" 0 // Move backward
bind_US_standard "A" "+moveleft" 0 // Strafe left
bind_US_standard "D" "+moveright" 0 // Strafe right
bind_US_standard "E" "+use; +use_long" 0 // Interact
bind_US_standard "Q" "+offhand1" 0 // Tactical ability
bind_US_standard "SPACE" "+jump" 0 // Jump
bind_US_standard "TAB" "toggle_inventory" 0 // Toggle inventory
bind_US_standard "LCTRL" "+duck" 0 // Duck
bind_US_standard "C" "+toggle_duck" 0 // Toggle duck (additional)
bind_US_standard "R" "+reload" 0 // Reload
bind_US_standard "MOUSE3" "+ping" 0 // Ping (tap or hold)
bind_US_standard "F" "ping_specific_type ENEMY" 0 // Ping enemy
bind_US_standard "Z" "+offhand4" 0 // Ultimate ability
bind_US_standard "ESCAPE" "ingamemenu_activate" 0 // Toggle system menu
bind_US_standard "T" "weaponSelectPrimary0" 0 // Select primary slot 0
bind_US_standard "G" "weaponSelectPrimary1" 0 // Select primary slot 1
bind_US_standard "LSHIFT" "weaponSelectPrimary2" 0 // Select primary slot 2
bind_US_standard "B" "+scriptCommand4" 0 // Smart heal
bind_held_US_standard "B" "+scriptCommand2" 0 // Medpack wheel (hold)
bind_US_standard "X" "weaponSelectOrdnance" 0 // Select/cycle ordnance
bind_held_US_standard "X" "+strafe" 0 // Ordnance wheel (hold)
bind_US_standard "V" "+pushtotalk" 0 // Push-to-talk
bind_US_standard "0" "toggle_map" 0 // Toggle map
bind_US_standard "1" "chat_wheel" 0 // Quick-chat
bind_US_standard "2" "+scriptCommand3" 0 // Cycle fire-mode
bind_US_standard "3" "use_consumable HEALTH_SMALL" 0 // Quick-use medpack (syringe)
bind_US_standard "4" "use_consumable HEALTH_LARGE" 0 // Quick-use medpack (med kit)
bind_US_standard "5" "use_consumable SHIELD_SMALL" 0 // Quick-use medpack (shield cell)
bind_US_standard "6" "use_consumable SHIELD_LARGE" 0 // Quick-use medpack (shield battery)
bind_US_standard "8" "use_consumable PHOENIX_KIT" 0 // Quick-use medpack (phoenix kit)
bind_US_standard "7" "weapon_inspect" 0 // Inspect weapon
bind_US_standard "9" "+scriptCommand5" 0 // Only used for Gibraltar's gun shield
///////////////////////////
//// PERSONAL SETTINGS ////
//////////////////////////
cl_fovScale "1.55" // 1.55 = 110FOV (Works)
colorblind_mode "0" // Colorblind modes (Works)
clubs_showInvites "0" // No club invites (Works)
//hud_setting_showButtonHints "0" // No button hits (Works)
//hud_setting_showHopUpPopUp "0" // Disables hopup popups (Works)
player_setting_autosprint "1" // Enables autosprint (Works)
weapon_setting_autocycle_on_empty "1" // Autocycle weapon's when empty (Works)
mouse_sensitivity "1.5" // Mouse sensitivity (Works)
mouse_use_per_scope_sensitivity_scalars "1" // Pre-ads sens (Works)
mouse_zoomed_sensitivity_scalar_0 "1.000000" // Iron sights and 1x (Works)
mouse_zoomed_sensitivity_scalar_1 "1.000000" // 2x (Works)
mouse_zoomed_sensitivity_scalar_2 "1.000000" // 3x (Works)
mouse_zoomed_sensitivity_scalar_3 "1.000000" // 4x (Works)
mouse_zoomed_sensitivity_scalar_4 "1.000000" // 6x (Works)
mouse_zoomed_sensitivity_scalar_5 "1.000000" // 8x (Works)
mouse_zoomed_sensitivity_scalar_6 "1.000000" // 10x (Works)
mouse_zoomed_sensitivity_scalar_7 "1.000000" // ? x (Works)
gfx_nvnUseLowLatency "1" // Nvidia reflex (Works)
gfx_nvnUseLowLatencyBoost "1" // Nvidia reflex boost (Works)
sound_volume "0.500000" // Master volume (Works)
sound_volume_dialogue "0.300000" // Dialogue volume (Works)
sound_volume_sfx "0.400000" // SFX sounds (Works)
sound_without_focus "1" // Game does not stop to play sound when tabbed out (Works)
damage_indicator_style_pilot "3" // (0) 2D, (1) 2D/3D both, (3) 3D (Works)
hud_setting_damageIndicatorStyle "2" // Crosshair damage feedback (0) off, (1) x, (2) X w/shield icon (Works)
hud_setting_pingAlpha "0.500000" // Transparency of ping banners (Works)
//in_usekeyboardsampletime "0" // Disable keystroke smoothing option, reduces keyboard input lag (Placebo)
//cl_comms_filter "-1" // Comms to everybody (Works)
//mat_gamma "1" // Brightness (1)50% (0.935714)55% (0.855357)60% (Works)
//laserSightColor "8420733"
//laserSightColorCustomized "1"
//reticle_color "255 160 173" // Reticle color (Works)
/////////////////////////
//// Movement Script ////
////////////////////////
exec superglide.cfg // Activate superglide script (Read more about it in superglide.cfg, superglide1.cfg and superglide2.cfg) (Works)
//bind_US_standard "mwheelup" "+jump; +moveleft; +forward;" // Left side tap strafe (Works)
//bind_US_standard "mwheeldown" "+jump; +moveright; +forward;" // Right side tap strafe (Works)
////////////////////////
//// AUDIO SETTINGS ////
///////////////////////
//miles_channels "2" // Number of audio channels to the audio engine
//sound_num_speakers "2" // Also number of your audio channels
miles_occlusion "0" // Sound bouncing of walls
miles_occlusion_force "0" // Sound bouncing of walls
miles_occlusion_partial "0" // Sound bouncing of walls
miles_nonactor_occlusion "0" // Sound bouncing of walls
miles_occlusion_server_sounds_per_frame "0" //
snd_mixahead "0.05" // Reduce the audio delay
snd_async_fullyasync "1" // Sound doesn't play until data arrives
snd_musicvolume "0" // Disables unnecessary sounds
cl_footstep_event_max_dist "4000" // Increase the enemy footsteps range
rope_wind_dist "4000" // Do not apply CPU intensive wind to ropes
snd_headphone_pan_exponent "2" // Makes sounds you are facing towards louder, distant sounds in the middle much better
sound_classic_music "0" // Disables unnecessary sounds
sound_musicReduced "0" // Disables unnecessary sounds
sound_volume_music_game "0" // Disables unnecessary sounds
sound_volume_music_lobby "0" // Disables unnecessary sounds
snd_setmixer PlayerFootsteps vol "0.1" // Reduce your footsteps
snd_setmixer GlobalFootsteps vol "1.2" // Increase the enemy footsteps
//player_setting_enable_heartbeat_sounds "0" // Disables seer heartbeat sounds
snd_mix_async "1" //
snd_pitchquality "0" //
/////////////////////
//// LOW LATENCY ////
////////////////////
r_fullscreen "1" // Forces Fullscreen (For idiots who don't play in fullscreen) (Placebo)
fps_max "150" // In-game framerate limiter (Works)
mat_queue_mode "2" // Forces the game into using (-1 default, 0 synchronous single thread, 1 queued single thread, 2 queued multithreaded) (Works)
r_fastzreject "-1" // Fast Z rejection algorithm (-1 autodetects hardware support for this feature) (Placebo)
cl_ejectbrass "0" // Disable empty bullets (Reduce) (Works)
r_particle_timescale "6" // Accelerate particles (Works)
nx_static_lobby_mode "2" // Reduces loading times (Works)
violence_ablood "0" // Remove blood effect (Reduce) (Works)
violence_agibs "0" // Remove blood effect (Reduce) (Works)
violence_hblood "0" // Remove blood effect for aliens (Reduce) (Works)
violence_hgibs "0" // Remove blood effect for aliens (Reduce) (Works)
noise_filter_scale "0" // Removes film-grain (Works)
cl_show_splashes "0" // Remove water splashes (Reduce) (Works)
fog_enable "0" // Disable fog (not disabled everywhere) (Works)
fast_fogvolume "1" // Use optimized fog rendering (Placebo)
fog_enableskybox "1" // Disable fog over the sky (Reduce) (Works)
mat_disable_bloom "1" // Disables the propagation of the glow from light sources (Reduce) (Works)
mat_bloom_scalefactor_scalar "0" // Disables bloom (Reduce) (Works)
r_forcecheapwater "1" // Decrease in water quality (Works)
r_waterdrawreflection "0" // If set to 0, disables all reflections on top of water (Will boost performance quite noticeably in areas with water at the cost of some realism) (Reduce) (Works)
r_waterforceexpensive "0" // If set to 0 disables all refraction - that is images which appear distorted under the water (This will boost performance at the cost of realism) however you may experience some graphical anomalies on the water or even in the sky for some reason (Reduce) (Works)
r_waterforcereflectentities "0" // 1 = High (reflect all), 0 = Low (Reduce) (Works)
ssao_blur "0" // Blur, reflections and highlights (Works)
sssss_enable "0" // Disables screen ppace subsurface scattering (Works)
r_cleardecals "1" // Clears all decals (Works)
r_decalstaticprops "0" // Disable decals on static props (Works)
r_threaded_particles "1" // Process particle systems in parallel (Placebo)
mat_reduceparticles "1" // Reduce particle complexity (Placebo)
mat_reducefillrate "1" // Simplify material shading (Placebo)
cl_particle_fallback_multiplier "3" // Multiplier for falling back to cheaper effects under load (Works)
cl_particle_fallback_base "2" // Base for falling back to cheaper effects under load (Works)
cl_ragdoll_maxcount "0" // Disables ragdoll (Works)
cl_phys_maxticks "0" // Amount of physics ticks allowed (Works)
r_lod_switch_scale "0.4" // Distance at where the low end models are loaded (Works)
cl_detailfade "0" // Distance across which detail props fade in (Works)
cl_detaildist "0" // Distance at which detail props are no longer visible (Works)
r_norefresh "1" // Do not store useless and unused frame time variable (Placebo)
player_disallow_negative_frametime "0" // Ignore negative frame times for client commands (Placebo)
rope_smooth "0" // Skip a long smoothing operation for ropes (Works)
rope_shake "0" // Disables Ropes shakes (Placebo)
rope_subdiv "0" // Skip heavy loops for rope subdivisions (Placebo)
rope_collide "0" // Skip CPU heavy world collisions for ropes (Works)
rope_rendersolid "0" // Skip rendering solid part of ropes (Placebo)
cl_fasttempentcollision "20" // Check every 20 frames for collisions of objects (Placebo)
mat_postprocess_enable "0" // Remove forced hdr (Works)
mat_dynamic_tonemapping "0" // Disable dynamic HDR tonemapping (Works)
mat_hdr_level "0" // Disable full HDR (Works)
shadow_always_update "0" // Disables shadows checks (Works)
r_shadows "0" // Shadows on(1)/off(0) (Not completely) (Works)
r_shadowmaxrendered "0" // Max shadows the game will render (Not completely) (Works)
r_shadowrendertotexture "0" // 1 = High, 0 = Low (Reduce) (Works)
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images (Placebo)
mat_antialias "0" // Anti-aliasing on (12)/off(0) (Works)
mat_forceaniso "0" // Anisotropic filtering on (1,2,4,8,16)/off(0) (Works)
r_drawtracers_firstperson "0" // No tracers on your bullets (Reduce) (Works)
projectile_muzzleOffsetFirstPersonDecayMaxTime "0" // Remove first person tracers (Placebo)
projectile_muzzleOffsetFirstPersonDecayDist "0" // Remove first person tracers (Placebo)
mat_shadowstate "0" // No shadow(0), player model as shadow(2) (Reduce) (Works)
mat_mip_linear "0" // Texture filtering on(1)/off(0) (Works)
mat_filtertextures"0" // Filter textures on(1)/off(0) (Placebo)
r_eyes "0" // Eyes on(1)/reduce quality(0) (Reduce) (Works)
r_teeth "0" // Teeth on(1)/reduce quality(0) (Reduce) (Works)
r_flex "0" // Use facial animation on(1)/off(0) (Reduce) (Works)
r_drawmodeldecals "0" // Render decals on the Models on(1)/off(0) (Works)
r_maxmodeldecal "0" // Count of decals to render on the models (Placebo)
r_lightaverage "0" // Disable this lighting job that uses a lot of CPU even if it is not needed/noticeable (Placebo)
r_maxdlights "0" // Determines the maximum number of dynamic lights visible on the screen (Reducing this value can improve performance in heavy combat) (Works)
r_hunkalloclightmaps "0" // If a lightmap cannot be fit into the hunk, use dynamic memory (Placebo)
r_queued_post_processing "1" // Offloads post processing to the material system. Performance improvement if your driver/GPU works with it (Placebo)
stream_drop_unused "1" // Drop unused textures aggressively (Works)
g_ragdoll_fadespeed "10000" // The rate of ragdoll fading (higher is faster fading rate, so 0 will not fade and cause memleaks) (Works)
g_ragdoll_lvfadespeed "10000" // The rate of ragdoll fading in low violence (Works)
mp_usehwmmodels "-1" // Do not use or load high quality characters (Works)
mp_usehwmvcds "-1" // Do not use or load high quality character facial expressions (Works)
mat_diffuse "1" // Some kind of reflection (Placebo)
cl_phys_props_enable "0" // Disables gibs (Placebo)
cl_phys_props_max "0" // Disables gibs (Placebo)
props_break_max_pieces "0" // Disables gibs (Placebo)
cl_jiggle_bone_framerate_cutoff "0" // Disables jigglebones (Placebo)
r_jiggle_bones "0" // Disables jigglebones (Placebo)
cl_bones_incremental_blend "1" // Don't reblend bones, remove unnecessary load (Placebo)
slide_viewTiltSide "0" // Tilt view when looking to the side when sliding (in degrees) (Placebo)
prop_active_gib_limit "0" // Zero active gib limit (Placebo)
env_lightglow "0" // Disables glow (Placebo)
glow_outline_effect_enable "0" // Reduce glow effect in lava (Works)
host_sleep "0" // Force the host to sleep a certain number of milliseconds each frame (Works)
mat_bumpmap "0" // Controls bumpmapping (Works)
mat_specular "0" // Controls specularity (Works)
stream_cache_high_priority_static_models "1" // Preload ([0] Never preload [1] Preload static models [2] Preload always) (Placebo)
stream_cache_preload_from_rpak "1" // Preload to cache from rpak ([0] Never preload [1] Preload static models [2] Preload always) (Placebo)
staticProp_max_scaled_dist "1500" // Distance for props
mat_compressedtextures "1" // Force to use compressed textures (Works)
viewmodel_selfshadow "0" // Disables the shadow of the player model and his weapon
//r_dxgi_max_frame_latency "1" // Pre-rendered frames (set to 1 if you disable reflex) (add "//" infront of the command if use nvidia reflex) (Works)
mat_picmip "0" // Basically this is the texture quality controller of the game (2 = Lowest [If you use vram settings], 1 = High, 4 = Lowest [stream_memory "0"] ) (Works)
stream_memory "600000" // Quality of textures and change this to 0 if you want to use mat_picmip 4 (Works)
// Use this value according to your GPU VRAM (XGB-8GB = 3000000, 6GB = 1000000, 2GB-4GB = 0), game highest vram usage is 6.7gb in 1080p (Works)
/////////////////////////////
//// CONNECTION SETTINGS ////
////////////////////////////
// IMPORTANT! - If you have any problem, you can always add "//" infront of the commands to take no effect
telemetry_client_enable "0" // Disable telemetry (Works)
telemetry_client_sendInterval "0" // How often to send telemetry data (Works)
pin_opt_in "0" // Disable sending PIN telemetry data to EA (Works)
pin_plat_id "0" // Opts out of Respawn Data surveys (Works)
voice_forcemicrecord "0" // Denys recording of comms to the server (Works)
cl_resend "2" // Time of sending the next packet to the server in case of loss of the previous one (Works)
cl_cmdbackup "4" // Number of backup usercmds to send to cover packet loss from client-> server (Works)
cl_lagcompensation "1" // Performs server side lag compensation (Works)
cl_smooth "1" // Enable show predictive error smoothing (Works)
cl_smoothtime "0.01" // Time (sec.) client smoothing from prediction errors (Works)
projectile_prediction "1" // Enable client-side prediction and projectile projectile compensation (Works)
projectile_predictionErrorCorrectTime "0.1" // Time during which projectile prediction errors are corrected (Works)
cl_matchmaking_timeout "100" // Raise base matchmaking timeout to decrease potential timeouts (Works)
cl_ranked_reconnect_timeout "300" // Sync to reconnect timeout to allow max reconnectable time (Works)
rate "1280000" // Maximum number of transmitted bytes per second from servers (Placebo)
origin_presense_updateRate "20" // Relax seconds between each Origin prescence update (Placebo)
cl_cmdrate "20" // Number of updates to information about yourself on the server per second (Placebo)
cl_updaterate_mp "20" // The number of requests to update the game world from the server per second (Placebo)
host_limitlocal "1" // Apply cl_cmdrate and cl_updaterate to close the connection (Placebo)
net_compresspackets "1" // Compress the packets sent to the server (Placebo)
net_compresspackets_minsize "128" // Compress packages not lower than the set value (Placebo)
net_maxcleartime "0.020346" // Reduce amount of time the engine can wait to send another packet (Placebo)
/////////////////////////////////
//// FIXES (QUALITY OF LIFE) ////
////////////////////////////////
localClientPlayerCachedLevel "25" // Fixes unable to queue ranked when your teammates see you as lvl 1 (Works)
//mat_letterbox_aspect_goal "0" // Stretches the picture on old monitors with an aspect ratio of 4:3, 5:4 or non-standard (custom) resolutions, removes black bars on the sides (1.78 [16:9] 1.6 [16:10] 0 [4:3]) (Works)
//mat_letterbox_aspect_threshold "0" // Stretches the picture on old monitors with an aspect ratio of 4:3, 5:4 or non-standard (custom) resolutions, removes black bars on the sides (Works)
//building_cubemaps "1" // Removes black bars on the sides (Not working in autoexec) (Placebo)
//bind_US_standard "f4" "uiscript_reset" // Resets the UI (Fix for 5:4, 4:3) (Works)
//CrossPlay_user_optin "0" // (0)Disables crossplay but you can't play with your friends (Placebo) (use it at your own risk, some ppl say it is bannable)
/////////////////
//// TESTING ////
////////////////
//cl_forcepreload "0" // Disables client-side forcepreload ([0] Never preload [1] Preload always) (Testing)
//sv_forcepreload "0" // Disables server-side forcepreload ([0] Never preload [1] Preload always) (Placebo)
//cl_debugClientEntities "0" //
//r_cullshadowworldmeshes "0" //
//r_deferred_decals "0" //
//disable_player_use_prompts "1" //
//cl_cull_weapon_fx "0" //
//viewmodelShake_sourceRollRange "0" //
//tf_particles_disable_weather "1" //
//tweak_light_shadows_every_frame "0" //
//static_shadow "0" //
//shake_offsetFactor_human "0" //
//shadow_maxspotshadows "0" //
//lightmap_ambient "0" //
//r_volumetric_lighting_enabled "0" //
//cl_minimal_rtt_shadows "1" //
//cl_particle_snoozetime "0.166667" //
//allowoverbright "1" //