Changes for my new keyboard

This commit is contained in:
Buliway 2023-03-08 09:47:32 +03:00
parent b31e418341
commit 5ebdd6a1d6
3 changed files with 51 additions and 15 deletions

View file

@ -78,12 +78,59 @@ mat_colorcorrection_editor "1" // (Work
/////////////////////////// ///////////////////////////
//// UTILITY AND BINDS //// //// UTILITY AND BINDS ////
////////////////////////// //////////////////////////
//cl_showpos "1" // Speed and position on the map X-Y-Z (Works)
//bind_US_standard "f3" "disconnect" // Disconnect from server when you get ddos/any lag (Works) //bind_US_standard "f3" "disconnect" // Disconnect from server when you get ddos/any lag (Works)
bind_US_standard "f7" "exec autoexec.cfg" // To reload autoexec (Works)
//bind_US_standard "o" "miles_reboot; miles_stop_all" // Reboots the audio engine (Works) //bind_US_standard "o" "miles_reboot; miles_stop_all" // Reboots the audio engine (Works)
//bind_US_standard "f5" "toggle showfps_enabled 0 1 2" // FPS monitor + graph of delay between frames and delay of mouse input (Blue numbers - delay of mouse input; Yellow numbers - delay between frames (Red max. delay Green min. Delay)) (Works) //bind_US_standard "f5" "toggle showfps_enabled 0 1 2" // FPS monitor + graph of delay between frames and delay of mouse input (Blue numbers - delay of mouse input; Yellow numbers - delay between frames (Red max. delay Green min. Delay)) (Works)
//bind_US_standard "F6" "toggle shownet_enabled" // Display internet connection graph (Blue digits - delay) (Works) //bind_US_standard "F6" "toggle shownet_enabled" // Display internet connection graph (Blue digits - delay) (Works)
//cl_showpos "1" // Speed and position on the map X-Y-Z (Works) bind_US_standard "f7" "exec autoexec.cfg" // To reload autoexec (Works)
///////////////////////////
//// BULIWAY'S BINDS ////
///////////////////////////
//unbind "MOUSE4" // Unbinds annoying sidebuttons on your mouse
unbind "MOUSE5" // Unbinds annoying sidebuttons on your mouse
bind_US_standard "MOUSE2" "+zoom" 0 // ADS hold
bind_US_standard "MOUSE4" "+melee" 0 // Quick melee attack
bind_US_standard "MWHEELUP" "+forward" 1 // Tap Strafe (additional)
bind_US_standard "MWHEELDOWN" "+jump" 1 // Jump (additional)
bind_US_standard "W" "+forward" 0 // Move forward
bind_US_standard "S" "+backward" 0 // Move backward
bind_US_standard "A" "+moveleft" 0 // Strafe left
bind_US_standard "D" "+moveright" 0 // Strafe right
bind_US_standard "E" "+use; +use_long" 0 // Interact
bind_US_standard "Q" "+offhand1" 0 // Tactical ability
bind_US_standard "SPACE" "+jump" 0 // Jump
bind_US_standard "TAB" "toggle_inventory" 0 // Toggle inventory
bind_US_standard "LCTRL" "+duck" 0 // Duck
bind_US_standard "C" "+toggle_duck" 0 // Toggle duck (additional)
bind_US_standard "R" "+reload" 0 // Reload
bind_US_standard "MOUSE3" "+ping" 0 // Ping (tap or hold)
bind_US_standard "F" "ping_specific_type ENEMY" 0 // Ping enemy
bind_US_standard "Z" "+offhand4" 0 // Ultimate ability
bind_US_standard "ESCAPE" "ingamemenu_activate" 0 // Toggle system menu
bind_US_standard "T" "weaponSelectPrimary0" 0 // Select primary slot 0
bind_US_standard "G" "weaponSelectPrimary1" 0 // Select primary slot 1
bind_US_standard "LSHIFT" "weaponSelectPrimary2" 0 // Select primary slot 2
bind_US_standard "B" "+scriptCommand4" 0 // Smart heal
bind_held_US_standard "B" "+scriptCommand2" 0 // Medpack wheel (hold)
bind_US_standard "X" "weaponSelectOrdnance" 0 // Select/cycle ordnance
bind_held_US_standard "X" "+strafe" 0 // Ordnance wheel (hold)
bind_US_standard "V" "+pushtotalk" 0 // Push-to-talk
bind_US_standard "0" "toggle_map" 0 // Toggle map
bind_US_standard "1" "chat_wheel" 0 // Quick-chat
bind_US_standard "2" "+scriptCommand3" 0 // Cycle fire-mode
bind_US_standard "3" "use_consumable HEALTH_SMALL" 0 // Quick-use medpack (syringe)
bind_US_standard "4" "use_consumable HEALTH_LARGE" 0 // Quick-use medpack (med kit)
bind_US_standard "5" "use_consumable SHIELD_SMALL" 0 // Quick-use medpack (shield cell)
bind_US_standard "6" "use_consumable SHIELD_LARGE" 0 // Quick-use medpack (shield battery)
bind_US_standard "8" "use_consumable PHOENIX_KIT" 0 // Quick-use medpack (phoenix kit)
bind_US_standard "7" "weapon_inspect" 0 // Inspect weapon
bind_US_standard "9" "+scriptCommand5" 0 // Only used for Gibraltar's gun shield
/////////////////////////// ///////////////////////////
//// PERSONAL SETTINGS //// //// PERSONAL SETTINGS ////
@ -95,7 +142,7 @@ clubs_showInvites "0" // No cl
//hud_setting_showHopUpPopUp "0" // Disables hopup popups (Works) //hud_setting_showHopUpPopUp "0" // Disables hopup popups (Works)
player_setting_autosprint "1" // Enables autosprint (Works) player_setting_autosprint "1" // Enables autosprint (Works)
weapon_setting_autocycle_on_empty "1" // Autocycle weapon's when empty (Works) weapon_setting_autocycle_on_empty "1" // Autocycle weapon's when empty (Works)
mouse_sensitivity "1.3" // Mouse sensitivity (Works) mouse_sensitivity "1.5" // Mouse sensitivity (Works)
mouse_use_per_scope_sensitivity_scalars "1" // Pre-ads sens (Works) mouse_use_per_scope_sensitivity_scalars "1" // Pre-ads sens (Works)
mouse_zoomed_sensitivity_scalar_0 "1.000000" // Iron sights and 1x (Works) mouse_zoomed_sensitivity_scalar_0 "1.000000" // Iron sights and 1x (Works)
mouse_zoomed_sensitivity_scalar_1 "1.000000" // 2x (Works) mouse_zoomed_sensitivity_scalar_1 "1.000000" // 2x (Works)
@ -107,21 +154,10 @@ mouse_zoomed_sensitivity_scalar_6 "1.000000" // 10x (
mouse_zoomed_sensitivity_scalar_7 "1.000000" // ? x (Works) mouse_zoomed_sensitivity_scalar_7 "1.000000" // ? x (Works)
gfx_nvnUseLowLatency "1" // Nvidia reflex (Works) gfx_nvnUseLowLatency "1" // Nvidia reflex (Works)
gfx_nvnUseLowLatencyBoost "1" // Nvidia reflex boost (Works) gfx_nvnUseLowLatencyBoost "1" // Nvidia reflex boost (Works)
sound_volume "0.200000" // Master volume (Works) sound_volume "0.500000" // Master volume (Works)
sound_volume_dialogue "0.300000" // Dialogue volume (Works) sound_volume_dialogue "0.300000" // Dialogue volume (Works)
sound_volume_sfx "0.400000" // SFX sounds (Works) sound_volume_sfx "0.400000" // SFX sounds (Works)
sound_without_focus "1" // Game does not stop to play sound when tabbed out (Works) sound_without_focus "1" // Game does not stop to play sound when tabbed out (Works)
bind_US_standard "MOUSE2" "+zoom" // ADS hold (Works)
bind_US_standard "E" "+use; +use_long" // Interact (Works)
bind_US_standard "MOUSE4" "+melee" 0 // Melee (Buliway)
bind_US_standard "V" "+pushtotalk" 0 // PushToTalk (Buliway)
//unbind "MOUSE4" // Unbinds annoying sidebuttons on your mouse (Works)
unbind "MOUSE5" // Unbinds annoying sidebuttons on your mouse (Works)
bind_US_standard "Q" "+offhand1" // Your Tactical (Works)
bind_US_standard "F" "ping_specific_type ENEMY" // Ping Enemy (Works)
bind_US_standard "MWHEELUP" "+forward" 1 // Tap Strafe (Buliway)
bind_US_standard "MWHEELDOWN" "+jump" 1 // Jump (Works)
bind_US_standard "SPACE" "+jump" 0 // Climb (Works)
damage_indicator_style_pilot "3" // (0) 2D, (1) 2D/3D both, (3) 3D (Works) damage_indicator_style_pilot "3" // (0) 2D, (1) 2D/3D both, (3) 3D (Works)
hud_setting_damageIndicatorStyle "2" // Crosshair damage feedback (0) off, (1) x, (2) X w/shield icon (Works) hud_setting_damageIndicatorStyle "2" // Crosshair damage feedback (0) off, (1) x, (2) X w/shield icon (Works)
hud_setting_pingAlpha "0.500000" // Transparency of ping banners (Works) hud_setting_pingAlpha "0.500000" // Transparency of ping banners (Works)

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