Update autoexec.cfg
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1 changed files with 4 additions and 4 deletions
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@ -152,9 +152,9 @@ mouse_zoomed_sensitivity_scalar_4 "1.000000" // 6x (W
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mouse_zoomed_sensitivity_scalar_5 "1.000000" // 8x (Works)
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mouse_zoomed_sensitivity_scalar_6 "1.000000" // 10x (Works)
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mouse_zoomed_sensitivity_scalar_7 "1.000000" // ? x (Works)
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gfx_nvnUseLowLatency "1" // Nvidia reflex (Works)
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gfx_nvnUseLowLatencyBoost "1" // Nvidia reflex boost (Works)
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sound_volume "0.500000" // Master volume (Works)
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gfx_nvnUseLowLatency "0" // Nvidia reflex (Works)
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gfx_nvnUseLowLatencyBoost "0" // Nvidia reflex boost (Works)
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sound_volume "0.400000" // Master volume (Works)
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sound_volume_dialogue "0.300000" // Dialogue volume (Works)
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sound_volume_sfx "0.400000" // SFX sounds (Works)
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sound_without_focus "1" // Game does not stop to play sound when tabbed out (Works)
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@ -205,7 +205,7 @@ snd_pitchquality "0" //
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//// LOW LATENCY ////
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////////////////////
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r_fullscreen "1" // Forces Fullscreen (For idiots who don't play in fullscreen) (Placebo)
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fps_max "150" // In-game framerate limiter (Works)
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fps_max "165" // In-game framerate limiter (Works)
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mat_queue_mode "2" // Forces the game into using (-1 default, 0 synchronous single thread, 1 queued single thread, 2 queued multithreaded) (Works)
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r_fastzreject "-1" // Fast Z rejection algorithm (-1 autodetects hardware support for this feature) (Placebo)
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cl_ejectbrass "0" // Disable empty bullets (Reduce) (Works)
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