diff --git a/autoexec.cfg b/autoexec.cfg index 231e8d7..7ac098a 100644 --- a/autoexec.cfg +++ b/autoexec.cfg @@ -152,9 +152,9 @@ mouse_zoomed_sensitivity_scalar_4 "1.000000" // 6x (W mouse_zoomed_sensitivity_scalar_5 "1.000000" // 8x (Works) mouse_zoomed_sensitivity_scalar_6 "1.000000" // 10x (Works) mouse_zoomed_sensitivity_scalar_7 "1.000000" // ? x (Works) -gfx_nvnUseLowLatency "1" // Nvidia reflex (Works) -gfx_nvnUseLowLatencyBoost "1" // Nvidia reflex boost (Works) -sound_volume "0.500000" // Master volume (Works) +gfx_nvnUseLowLatency "0" // Nvidia reflex (Works) +gfx_nvnUseLowLatencyBoost "0" // Nvidia reflex boost (Works) +sound_volume "0.400000" // Master volume (Works) sound_volume_dialogue "0.300000" // Dialogue volume (Works) sound_volume_sfx "0.400000" // SFX sounds (Works) sound_without_focus "1" // Game does not stop to play sound when tabbed out (Works) @@ -205,7 +205,7 @@ snd_pitchquality "0" // //// LOW LATENCY //// //////////////////// r_fullscreen "1" // Forces Fullscreen (For idiots who don't play in fullscreen) (Placebo) -fps_max "150" // In-game framerate limiter (Works) +fps_max "165" // In-game framerate limiter (Works) mat_queue_mode "2" // Forces the game into using (-1 default, 0 synchronous single thread, 1 queued single thread, 2 queued multithreaded) (Works) r_fastzreject "-1" // Fast Z rejection algorithm (-1 autodetects hardware support for this feature) (Placebo) cl_ejectbrass "0" // Disable empty bullets (Reduce) (Works)