This commit is contained in:
Buliway 2022-12-10 17:18:22 +03:00
parent bde3c48d06
commit 465e6f633c
4 changed files with 44 additions and 42 deletions

View file

@ -21,7 +21,6 @@
// Low Latency - IMPORTANT! - I recommend not to change (Only change last 3 commands value) (Read it properly) // Low Latency - IMPORTANT! - I recommend not to change (Only change last 3 commands value) (Read it properly)
// Connection Settings - I recommend not to change anything // Connection Settings - I recommend not to change anything
// Fixes [Quality Of Life] - IMPORTANT! - Advanced Users Only - Remove "//" infront of the commands to take effect (Read info about all commands) // Fixes [Quality Of Life] - IMPORTANT! - Advanced Users Only - Remove "//" infront of the commands to take effect (Read info about all commands)
// Testing - Better don't touch it, if you don't know what you are doing
////////////////// //////////////////
//// OVERRIDE //// //// OVERRIDE ////
@ -80,7 +79,7 @@ mat_colorcorrection_editor "1" // (Work
//// UTILITY AND BINDS //// //// UTILITY AND BINDS ////
////////////////////////// //////////////////////////
//bind_US_standard "f3" "disconnect" // Disconnect from server when you get ddos/any lag (Works) //bind_US_standard "f3" "disconnect" // Disconnect from server when you get ddos/any lag (Works)
//bind_US_standard "f7" "exec autoexec.cfg" // To reload autoexec (Works) bind_US_standard "f7" "exec autoexec.cfg" // To reload autoexec (Works)
//bind_US_standard "o" "miles_reboot; miles_stop_all" // Reboots the audio engine (Works) //bind_US_standard "o" "miles_reboot; miles_stop_all" // Reboots the audio engine (Works)
//bind_US_standard "f5" "toggle showfps_enabled 0 1 2" // FPS monitor + graph of delay between frames and delay of mouse input (Blue numbers - delay of mouse input; Yellow numbers - delay between frames (Red max. delay Green min. Delay)) (Works) //bind_US_standard "f5" "toggle showfps_enabled 0 1 2" // FPS monitor + graph of delay between frames and delay of mouse input (Blue numbers - delay of mouse input; Yellow numbers - delay between frames (Red max. delay Green min. Delay)) (Works)
//bind_US_standard "F6" "toggle shownet_enabled" // Display internet connection graph (Blue digits - delay) (Works) //bind_US_standard "F6" "toggle shownet_enabled" // Display internet connection graph (Blue digits - delay) (Works)
@ -89,40 +88,43 @@ mat_colorcorrection_editor "1" // (Work
/////////////////////////// ///////////////////////////
//// PERSONAL SETTINGS //// //// PERSONAL SETTINGS ////
////////////////////////// //////////////////////////
//cl_fovScale "1.55" // 1.55 = 110FOV (Works) cl_fovScale "1.55" // 1.55 = 110FOV (Works)
//colorblind_mode "0" // Colorblind modes (Works) colorblind_mode "0" // Colorblind modes (Works)
//clubs_showInvites "0" // No club invites (Works) clubs_showInvites "0" // No club invites (Works)
//hud_setting_showButtonHints "0" // No button hits (Works) //hud_setting_showButtonHints "0" // No button hits (Works)
//hud_setting_showHopUpPopUp "0" // Disables hopup popups (Works) //hud_setting_showHopUpPopUp "0" // Disables hopup popups (Works)
//player_setting_autosprint "1" // Enables autosprint (Works) player_setting_autosprint "1" // Enables autosprint (Works)
//weapon_setting_autocycle_on_empty "1" // Autocycle weapon's when empty (Works) weapon_setting_autocycle_on_empty "1" // Autocycle weapon's when empty (Works)
//mouse_sensitivity "1.3" // Mouse sensitivity (Works) mouse_sensitivity "1.3" // Mouse sensitivity (Works)
//mouse_use_per_scope_sensitivity_scalars "1" // Pre-ads sens (Works) mouse_use_per_scope_sensitivity_scalars "1" // Pre-ads sens (Works)
//mouse_zoomed_sensitivity_scalar_0 "1.000000" // Iron sights and 1x (Works) mouse_zoomed_sensitivity_scalar_0 "1.000000" // Iron sights and 1x (Works)
//mouse_zoomed_sensitivity_scalar_1 "1.000000" // 2x (Works) mouse_zoomed_sensitivity_scalar_1 "1.000000" // 2x (Works)
//mouse_zoomed_sensitivity_scalar_2 "1.000000" // 3x (Works) mouse_zoomed_sensitivity_scalar_2 "1.000000" // 3x (Works)
//mouse_zoomed_sensitivity_scalar_3 "1.000000" // 4x (Works) mouse_zoomed_sensitivity_scalar_3 "1.000000" // 4x (Works)
//mouse_zoomed_sensitivity_scalar_4 "1.000000" // 6x (Works) mouse_zoomed_sensitivity_scalar_4 "1.000000" // 6x (Works)
//mouse_zoomed_sensitivity_scalar_5 "1.000000" // 8x (Works) mouse_zoomed_sensitivity_scalar_5 "1.000000" // 8x (Works)
//mouse_zoomed_sensitivity_scalar_6 "1.000000" // 10x (Works) mouse_zoomed_sensitivity_scalar_6 "1.000000" // 10x (Works)
//mouse_zoomed_sensitivity_scalar_7 "1.000000" // ? x (Works) mouse_zoomed_sensitivity_scalar_7 "1.000000" // ? x (Works)
//gfx_nvnUseLowLatency "1" // Nvidia reflex (Works) gfx_nvnUseLowLatency "1" // Nvidia reflex (Works)
//gfx_nvnUseLowLatencyBoost "1" // Nvidia reflex boost (Works) gfx_nvnUseLowLatencyBoost "1" // Nvidia reflex boost (Works)
//sound_volume "0.599999" // Master volume (Works) sound_volume "0.400000" // Master volume (Works)
//sound_volume_dialogue "1" // Dialogue volume (Works) sound_volume_dialogue "0.300000" // Dialogue volume (Works)
//sound_volume_sfx "1" // SFX sounds (Works) sound_volume_sfx "0.400000" // SFX sounds (Works)
//sound_without_focus "1" // Game does not stop to play sound when tabbed out (Works) sound_without_focus "1" // Game does not stop to play sound when tabbed out (Works)
//bind_US_standard "MOUSE2" "+zoom" // ADS hold (Works) bind_US_standard "MOUSE2" "+zoom" // ADS hold (Works)
//bind_US_standard "E" "+use; +use_long" // Interact (Works) bind_US_standard "E" "+use; +use_long" // Interact (Works)
bind_US_standard "MOUSE4" "+melee" 0 // Melee (Buliway)
bind_US_standard "V" "+pushtotalk" 0 // PushToTalk (Buliway)
//unbind "MOUSE4" // Unbinds annoying sidebuttons on your mouse (Works) //unbind "MOUSE4" // Unbinds annoying sidebuttons on your mouse (Works)
//unbind "MOUSE5" // Unbinds annoying sidebuttons on your mouse (Works) unbind "MOUSE5" // Unbinds annoying sidebuttons on your mouse (Works)
//bind_US_standard "Q" "+offhand1" // Your Tactical (Works) bind_US_standard "Q" "+offhand1" // Your Tactical (Works)
//bind_US_standard "F" "ping_specific_type ENEMY" // Ping Enemy (Works) bind_US_standard "F" "ping_specific_type ENEMY" // Ping Enemy (Works)
//bind_US_standard "MWHEELUP" "+jump" 1 // Jump (Works) bind_US_standard "MWHEELUP" "+forward" 1 // Tap Strafe (Buliway)
//bind_US_standard "SPACE" "+jump" 0 // Climb (Works) bind_US_standard "MWHEELDOWN" "+jump" 1 // Jump (Works)
//damage_indicator_style_pilot "0" // (0) 2D, (1) 2D/3D both, (3) 3D (Works) bind_US_standard "SPACE" "+jump" 0 // Climb (Works)
//hud_setting_damageIndicatorStyle "0" // Crosshair damage feedback (0) off, (1) x, (2) X w/shield icon (Works) damage_indicator_style_pilot "3" // (0) 2D, (1) 2D/3D both, (3) 3D (Works)
//hud_setting_pingAlpha "0.400000" // Transparency of ping banners (Works) hud_setting_damageIndicatorStyle "2" // Crosshair damage feedback (0) off, (1) x, (2) X w/shield icon (Works)
hud_setting_pingAlpha "0.500000" // Transparency of ping banners (Works)
//in_usekeyboardsampletime "0" // Disable keystroke smoothing option, reduces keyboard input lag (Placebo) //in_usekeyboardsampletime "0" // Disable keystroke smoothing option, reduces keyboard input lag (Placebo)
//cl_comms_filter "-1" // Comms to everybody (Works) //cl_comms_filter "-1" // Comms to everybody (Works)
//mat_gamma "1" // Brightness (1)50% (0.935714)55% (0.855357)60% (Works) //mat_gamma "1" // Brightness (1)50% (0.935714)55% (0.855357)60% (Works)
@ -133,7 +135,7 @@ mat_colorcorrection_editor "1" // (Work
///////////////////////// /////////////////////////
//// Movement Script //// //// Movement Script ////
//////////////////////// ////////////////////////
//exec superglide.cfg // Activate superglide script (Read more about it in superglide.cfg, superglide1.cfg and superglide2.cfg) (Works) exec superglide.cfg // Activate superglide script (Read more about it in superglide.cfg, superglide1.cfg and superglide2.cfg) (Works)
//bind_US_standard "mwheelup" "+jump; +moveleft; +forward;" // Left side tap strafe (Works) //bind_US_standard "mwheelup" "+jump; +moveleft; +forward;" // Left side tap strafe (Works)
//bind_US_standard "mwheeldown" "+jump; +moveright; +forward;" // Right side tap strafe (Works) //bind_US_standard "mwheeldown" "+jump; +moveright; +forward;" // Right side tap strafe (Works)
@ -167,7 +169,7 @@ snd_pitchquality "0" //
//// LOW LATENCY //// //// LOW LATENCY ////
//////////////////// ////////////////////
r_fullscreen "1" // Forces Fullscreen (For idiots who don't play in fullscreen) (Placebo) r_fullscreen "1" // Forces Fullscreen (For idiots who don't play in fullscreen) (Placebo)
fps_max "0" // In-game framerate limiter (Works) fps_max "150" // In-game framerate limiter (Works)
mat_queue_mode "2" // Forces the game into using (-1 default, 0 synchronous single thread, 1 queued single thread, 2 queued multithreaded) (Works) mat_queue_mode "2" // Forces the game into using (-1 default, 0 synchronous single thread, 1 queued single thread, 2 queued multithreaded) (Works)
r_fastzreject "-1" // Fast Z rejection algorithm (-1 autodetects hardware support for this feature) (Placebo) r_fastzreject "-1" // Fast Z rejection algorithm (-1 autodetects hardware support for this feature) (Placebo)
cl_ejectbrass "0" // Disable empty bullets (Reduce) (Works) cl_ejectbrass "0" // Disable empty bullets (Reduce) (Works)
@ -260,8 +262,8 @@ staticProp_max_scaled_dist "1500" // Dista
mat_compressedtextures "1" // Force to use compressed textures (Works) mat_compressedtextures "1" // Force to use compressed textures (Works)
viewmodel_selfshadow "0" // Disables the shadow of the player model and his weapon viewmodel_selfshadow "0" // Disables the shadow of the player model and his weapon
//r_dxgi_max_frame_latency "1" // Pre-rendered frames (set to 1 if you disable reflex) (add "//" infront of the command if use nvidia reflex) (Works) //r_dxgi_max_frame_latency "1" // Pre-rendered frames (set to 1 if you disable reflex) (add "//" infront of the command if use nvidia reflex) (Works)
//mat_picmip "0" // Basically this is the texture quality controller of the game (2 = Lowest [If you use vram settings], 1 = High, 4 = Lowest [stream_memory "0"] ) (Works) mat_picmip "0" // Basically this is the texture quality controller of the game (2 = Lowest [If you use vram settings], 1 = High, 4 = Lowest [stream_memory "0"] ) (Works)
//stream_memory "600000" // Quality of textures and change this to 0 if you want to use mat_picmip 4 (Works) stream_memory "600000" // Quality of textures and change this to 0 if you want to use mat_picmip 4 (Works)
// Use this value according to your GPU VRAM (XGB-8GB = 3000000, 6GB = 1000000, 2GB-4GB = 0), game highest vram usage is 6.7gb in 1080p (Works) // Use this value according to your GPU VRAM (XGB-8GB = 3000000, 6GB = 1000000, 2GB-4GB = 0), game highest vram usage is 6.7gb in 1080p (Works)
///////////////////////////// /////////////////////////////
@ -295,7 +297,7 @@ net_maxcleartime "0.020346" // Reduc
///////////////////////////////// /////////////////////////////////
//// FIXES (QUALITY OF LIFE) //// //// FIXES (QUALITY OF LIFE) ////
//////////////////////////////// ////////////////////////////////
//localClientPlayerCachedLevel "25" // Fixes unable to queue ranked when your teammates see you as lvl 1 (Works) localClientPlayerCachedLevel "25" // Fixes unable to queue ranked when your teammates see you as lvl 1 (Works)
//mat_letterbox_aspect_goal "0" // Stretches the picture on old monitors with an aspect ratio of 4:3, 5:4 or non-standard (custom) resolutions, removes black bars on the sides (1.78 [16:9] 1.6 [16:10] 0 [4:3]) (Works) //mat_letterbox_aspect_goal "0" // Stretches the picture on old monitors with an aspect ratio of 4:3, 5:4 or non-standard (custom) resolutions, removes black bars on the sides (1.78 [16:9] 1.6 [16:10] 0 [4:3]) (Works)
//mat_letterbox_aspect_threshold "0" // Stretches the picture on old monitors with an aspect ratio of 4:3, 5:4 or non-standard (custom) resolutions, removes black bars on the sides (Works) //mat_letterbox_aspect_threshold "0" // Stretches the picture on old monitors with an aspect ratio of 4:3, 5:4 or non-standard (custom) resolutions, removes black bars on the sides (Works)
//building_cubemaps "1" // Removes black bars on the sides (Not working in autoexec) (Placebo) //building_cubemaps "1" // Removes black bars on the sides (Not working in autoexec) (Placebo)

View file

@ -1,5 +1,5 @@
/////////////////////////// ///////////////////////////
//// Superglide Script //// //// Superglide Script ////
////////////////////////// //////////////////////////
bind_US_standard "SPACE" "+jump; exec superglide1.cfg" 0 // I Recommend not to change (Advanced users) bind_US_standard "LALT" "+jump; exec superglide1.cfg" 0 // I Recommend not to change (Advanced users)
bind_US_standard "MWHEELUP" "+jump" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Advanced users) bind_US_standard "MWHEELDOWN" "+jump" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Advanced users)

View file

@ -1,4 +1,4 @@
/////////////////////////// ///////////////////////////
//// Superglide Script //// //// Superglide Script ////
////////////////////////// //////////////////////////
bind_US_standard "MWHEELUP" "+jump; fps_max 30; exec superglide2.cfg" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Advanced users) bind_US_standard "MWHEELDOWN" "+jump; fps_max 30; exec superglide2.cfg" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Advanced users)

View file

@ -1,4 +1,4 @@
/////////////////////////// ///////////////////////////
//// Superglide Script //// //// Superglide Script ////
////////////////////////// //////////////////////////
bind_US_standard "MWHEELUP" "+duck; fps_max 0; exec superglide.cfg" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Change fps_max 0 value to 180; if you don't use RTSS Or Nvidia Cap) (Advanced users) bind_US_standard "MWHEELDOWN" "+duck; fps_max 150; exec superglide.cfg" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Change fps_max 0 value to 180; if you don't use RTSS Or Nvidia Cap) (Advanced users)