diff --git a/autoexec.cfg b/autoexec.cfg index 56dc0b8..bdc815b 100644 --- a/autoexec.cfg +++ b/autoexec.cfg @@ -21,7 +21,6 @@ // Low Latency - IMPORTANT! - I recommend not to change (Only change last 3 commands value) (Read it properly) // Connection Settings - I recommend not to change anything // Fixes [Quality Of Life] - IMPORTANT! - Advanced Users Only - Remove "//" infront of the commands to take effect (Read info about all commands) -// Testing - Better don't touch it, if you don't know what you are doing ////////////////// //// OVERRIDE //// @@ -80,7 +79,7 @@ mat_colorcorrection_editor "1" // (Work //// UTILITY AND BINDS //// ////////////////////////// //bind_US_standard "f3" "disconnect" // Disconnect from server when you get ddos/any lag (Works) -//bind_US_standard "f7" "exec autoexec.cfg" // To reload autoexec (Works) +bind_US_standard "f7" "exec autoexec.cfg" // To reload autoexec (Works) //bind_US_standard "o" "miles_reboot; miles_stop_all" // Reboots the audio engine (Works) //bind_US_standard "f5" "toggle showfps_enabled 0 1 2" // FPS monitor + graph of delay between frames and delay of mouse input (Blue numbers - delay of mouse input; Yellow numbers - delay between frames (Red max. delay Green min. Delay)) (Works) //bind_US_standard "F6" "toggle shownet_enabled" // Display internet connection graph (Blue digits - delay) (Works) @@ -89,40 +88,43 @@ mat_colorcorrection_editor "1" // (Work /////////////////////////// //// PERSONAL SETTINGS //// ////////////////////////// -//cl_fovScale "1.55" // 1.55 = 110FOV (Works) -//colorblind_mode "0" // Colorblind modes (Works) -//clubs_showInvites "0" // No club invites (Works) +cl_fovScale "1.55" // 1.55 = 110FOV (Works) +colorblind_mode "0" // Colorblind modes (Works) +clubs_showInvites "0" // No club invites (Works) //hud_setting_showButtonHints "0" // No button hits (Works) //hud_setting_showHopUpPopUp "0" // Disables hopup popups (Works) -//player_setting_autosprint "1" // Enables autosprint (Works) -//weapon_setting_autocycle_on_empty "1" // Autocycle weapon's when empty (Works) -//mouse_sensitivity "1.3" // Mouse sensitivity (Works) -//mouse_use_per_scope_sensitivity_scalars "1" // Pre-ads sens (Works) -//mouse_zoomed_sensitivity_scalar_0 "1.000000" // Iron sights and 1x (Works) -//mouse_zoomed_sensitivity_scalar_1 "1.000000" // 2x (Works) -//mouse_zoomed_sensitivity_scalar_2 "1.000000" // 3x (Works) -//mouse_zoomed_sensitivity_scalar_3 "1.000000" // 4x (Works) -//mouse_zoomed_sensitivity_scalar_4 "1.000000" // 6x (Works) -//mouse_zoomed_sensitivity_scalar_5 "1.000000" // 8x (Works) -//mouse_zoomed_sensitivity_scalar_6 "1.000000" // 10x (Works) -//mouse_zoomed_sensitivity_scalar_7 "1.000000" // ? x (Works) -//gfx_nvnUseLowLatency "1" // Nvidia reflex (Works) -//gfx_nvnUseLowLatencyBoost "1" // Nvidia reflex boost (Works) -//sound_volume "0.599999" // Master volume (Works) -//sound_volume_dialogue "1" // Dialogue volume (Works) -//sound_volume_sfx "1" // SFX sounds (Works) -//sound_without_focus "1" // Game does not stop to play sound when tabbed out (Works) -//bind_US_standard "MOUSE2" "+zoom" // ADS hold (Works) -//bind_US_standard "E" "+use; +use_long" // Interact (Works) +player_setting_autosprint "1" // Enables autosprint (Works) +weapon_setting_autocycle_on_empty "1" // Autocycle weapon's when empty (Works) +mouse_sensitivity "1.3" // Mouse sensitivity (Works) +mouse_use_per_scope_sensitivity_scalars "1" // Pre-ads sens (Works) +mouse_zoomed_sensitivity_scalar_0 "1.000000" // Iron sights and 1x (Works) +mouse_zoomed_sensitivity_scalar_1 "1.000000" // 2x (Works) +mouse_zoomed_sensitivity_scalar_2 "1.000000" // 3x (Works) +mouse_zoomed_sensitivity_scalar_3 "1.000000" // 4x (Works) +mouse_zoomed_sensitivity_scalar_4 "1.000000" // 6x (Works) +mouse_zoomed_sensitivity_scalar_5 "1.000000" // 8x (Works) +mouse_zoomed_sensitivity_scalar_6 "1.000000" // 10x (Works) +mouse_zoomed_sensitivity_scalar_7 "1.000000" // ? x (Works) +gfx_nvnUseLowLatency "1" // Nvidia reflex (Works) +gfx_nvnUseLowLatencyBoost "1" // Nvidia reflex boost (Works) +sound_volume "0.400000" // Master volume (Works) +sound_volume_dialogue "0.300000" // Dialogue volume (Works) +sound_volume_sfx "0.400000" // SFX sounds (Works) +sound_without_focus "1" // Game does not stop to play sound when tabbed out (Works) +bind_US_standard "MOUSE2" "+zoom" // ADS hold (Works) +bind_US_standard "E" "+use; +use_long" // Interact (Works) +bind_US_standard "MOUSE4" "+melee" 0 // Melee (Buliway) +bind_US_standard "V" "+pushtotalk" 0 // PushToTalk (Buliway) //unbind "MOUSE4" // Unbinds annoying sidebuttons on your mouse (Works) -//unbind "MOUSE5" // Unbinds annoying sidebuttons on your mouse (Works) -//bind_US_standard "Q" "+offhand1" // Your Tactical (Works) -//bind_US_standard "F" "ping_specific_type ENEMY" // Ping Enemy (Works) -//bind_US_standard "MWHEELUP" "+jump" 1 // Jump (Works) -//bind_US_standard "SPACE" "+jump" 0 // Climb (Works) -//damage_indicator_style_pilot "0" // (0) 2D, (1) 2D/3D both, (3) 3D (Works) -//hud_setting_damageIndicatorStyle "0" // Crosshair damage feedback (0) off, (1) x, (2) X w/shield icon (Works) -//hud_setting_pingAlpha "0.400000" // Transparency of ping banners (Works) +unbind "MOUSE5" // Unbinds annoying sidebuttons on your mouse (Works) +bind_US_standard "Q" "+offhand1" // Your Tactical (Works) +bind_US_standard "F" "ping_specific_type ENEMY" // Ping Enemy (Works) +bind_US_standard "MWHEELUP" "+forward" 1 // Tap Strafe (Buliway) +bind_US_standard "MWHEELDOWN" "+jump" 1 // Jump (Works) +bind_US_standard "SPACE" "+jump" 0 // Climb (Works) +damage_indicator_style_pilot "3" // (0) 2D, (1) 2D/3D both, (3) 3D (Works) +hud_setting_damageIndicatorStyle "2" // Crosshair damage feedback (0) off, (1) x, (2) X w/shield icon (Works) +hud_setting_pingAlpha "0.500000" // Transparency of ping banners (Works) //in_usekeyboardsampletime "0" // Disable keystroke smoothing option, reduces keyboard input lag (Placebo) //cl_comms_filter "-1" // Comms to everybody (Works) //mat_gamma "1" // Brightness (1)50% (0.935714)55% (0.855357)60% (Works) @@ -133,7 +135,7 @@ mat_colorcorrection_editor "1" // (Work ///////////////////////// //// Movement Script //// //////////////////////// -//exec superglide.cfg // Activate superglide script (Read more about it in superglide.cfg, superglide1.cfg and superglide2.cfg) (Works) +exec superglide.cfg // Activate superglide script (Read more about it in superglide.cfg, superglide1.cfg and superglide2.cfg) (Works) //bind_US_standard "mwheelup" "+jump; +moveleft; +forward;" // Left side tap strafe (Works) //bind_US_standard "mwheeldown" "+jump; +moveright; +forward;" // Right side tap strafe (Works) @@ -167,7 +169,7 @@ snd_pitchquality "0" // //// LOW LATENCY //// //////////////////// r_fullscreen "1" // Forces Fullscreen (For idiots who don't play in fullscreen) (Placebo) -fps_max "0" // In-game framerate limiter (Works) +fps_max "150" // In-game framerate limiter (Works) mat_queue_mode "2" // Forces the game into using (-1 default, 0 synchronous single thread, 1 queued single thread, 2 queued multithreaded) (Works) r_fastzreject "-1" // Fast Z rejection algorithm (-1 autodetects hardware support for this feature) (Placebo) cl_ejectbrass "0" // Disable empty bullets (Reduce) (Works) @@ -260,8 +262,8 @@ staticProp_max_scaled_dist "1500" // Dista mat_compressedtextures "1" // Force to use compressed textures (Works) viewmodel_selfshadow "0" // Disables the shadow of the player model and his weapon //r_dxgi_max_frame_latency "1" // Pre-rendered frames (set to 1 if you disable reflex) (add "//" infront of the command if use nvidia reflex) (Works) -//mat_picmip "0" // Basically this is the texture quality controller of the game (2 = Lowest [If you use vram settings], 1 = High, 4 = Lowest [stream_memory "0"] ) (Works) -//stream_memory "600000" // Quality of textures and change this to 0 if you want to use mat_picmip 4 (Works) +mat_picmip "0" // Basically this is the texture quality controller of the game (2 = Lowest [If you use vram settings], 1 = High, 4 = Lowest [stream_memory "0"] ) (Works) +stream_memory "600000" // Quality of textures and change this to 0 if you want to use mat_picmip 4 (Works) // Use this value according to your GPU VRAM (XGB-8GB = 3000000, 6GB = 1000000, 2GB-4GB = 0), game highest vram usage is 6.7gb in 1080p (Works) ///////////////////////////// @@ -295,7 +297,7 @@ net_maxcleartime "0.020346" // Reduc ///////////////////////////////// //// FIXES (QUALITY OF LIFE) //// //////////////////////////////// -//localClientPlayerCachedLevel "25" // Fixes unable to queue ranked when your teammates see you as lvl 1 (Works) +localClientPlayerCachedLevel "25" // Fixes unable to queue ranked when your teammates see you as lvl 1 (Works) //mat_letterbox_aspect_goal "0" // Stretches the picture on old monitors with an aspect ratio of 4:3, 5:4 or non-standard (custom) resolutions, removes black bars on the sides (1.78 [16:9] 1.6 [16:10] 0 [4:3]) (Works) //mat_letterbox_aspect_threshold "0" // Stretches the picture on old monitors with an aspect ratio of 4:3, 5:4 or non-standard (custom) resolutions, removes black bars on the sides (Works) //building_cubemaps "1" // Removes black bars on the sides (Not working in autoexec) (Placebo) diff --git a/superglide.cfg b/superglide.cfg index 3d000ac..08dc4a5 100644 --- a/superglide.cfg +++ b/superglide.cfg @@ -1,5 +1,5 @@ /////////////////////////// //// Superglide Script //// ////////////////////////// -bind_US_standard "SPACE" "+jump; exec superglide1.cfg" 0 // I Recommend not to change (Advanced users) -bind_US_standard "MWHEELUP" "+jump" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Advanced users) \ No newline at end of file +bind_US_standard "LALT" "+jump; exec superglide1.cfg" 0 // I Recommend not to change (Advanced users) +bind_US_standard "MWHEELDOWN" "+jump" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Advanced users) \ No newline at end of file diff --git a/superglide1.cfg b/superglide1.cfg index 2b37c31..0c2e8a9 100644 --- a/superglide1.cfg +++ b/superglide1.cfg @@ -1,4 +1,4 @@ /////////////////////////// //// Superglide Script //// ////////////////////////// -bind_US_standard "MWHEELUP" "+jump; fps_max 30; exec superglide2.cfg" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Advanced users) +bind_US_standard "MWHEELDOWN" "+jump; fps_max 30; exec superglide2.cfg" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Advanced users) diff --git a/superglide2.cfg b/superglide2.cfg index edece94..53a1fed 100644 --- a/superglide2.cfg +++ b/superglide2.cfg @@ -1,4 +1,4 @@ /////////////////////////// //// Superglide Script //// ////////////////////////// -bind_US_standard "MWHEELUP" "+duck; fps_max 0; exec superglide.cfg" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Change fps_max 0 value to 180; if you don't use RTSS Or Nvidia Cap) (Advanced users) +bind_US_standard "MWHEELDOWN" "+duck; fps_max 150; exec superglide.cfg" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Change fps_max 0 value to 180; if you don't use RTSS Or Nvidia Cap) (Advanced users) \ No newline at end of file