254 lines
15 KiB
C
254 lines
15 KiB
C
/*
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Copyright 2019 @foostan
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Copyright 2020 Drashna Jaelre <@drashna>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include <stdio.h>
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#define CUSTOM_SAFE_RANGE SAFE_RANGE
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#include "lang_shift/include.h"
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#define L_ENG 0
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#define L_GAME 1
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#define L_RU 2
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#define L_PUNC 3
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#define L_IDK1 4
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#define L_IDK2 5
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#define L_NUMF 6
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[L_ENG] = LAYOUT(
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//,-----------------------------------------------------------. ,-----------------------------------------------------------.
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KC_ESC, EN_F, EN_L, EN_H, EN_V, EN_Z, EN_Q, EN_W, EN_U, EN_O, EN_Y, DF(L_GAME),
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//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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XXXXXXX, EN_S, EN_R, EN_N, EN_T, EN_K, EN_C, EN_D, EN_E, EN_A, EN_I, KC_LWIN,
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//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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CTRL_0 , EN_X, XXXXXXX, EN_B, EN_M, EN_J, EN_P, EN_G, XXXXXXX, XXXXXXX, XXXXXXX, TD(6),
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//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
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TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB
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//`+---------+---------+---------||---------+---------+---------+'
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),
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[L_RU] = LAYOUT(
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//,-----------------------------------------------------------. ,-----------------------------------------------------------.
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KC_ESC, RU_H, RU_G, RU_JA, RU_Y, RU_U, RU_D, RU_CH, RU_M, RU_ZH, RU_E, RU_SC,
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//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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RU_F, RU_N, RU_I, RU_JE, RU_O, RU_SF, RU_P, RU_V, RU_T, RU_S, RU_R, RU_TS,
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//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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TD(5), RU_SH, RU_B, RU_JU, RU_A, RU_JO, RU_HD, RU_K, RU_L, RU_Z, RU_J, ALT_0,
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//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
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TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB
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//`+---------+---------+---------||---------+---------+---------+'
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),
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[L_NUMF] = LAYOUT(
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//,-----------------------------------------------------------. ,-----------------------------------------------------------.
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XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX,
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//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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XXXXXXX, KC_0, KC_4, KC_5, KC_6, KC_PSCR, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, KC_LWIN,
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//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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KC_LCTL, XXXXXXX, KC_7, KC_8, KC_9, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, KC_LALT,
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//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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//`+---------+---------+---------||---------+---------+---------+'
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),
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[L_PUNC] = LAYOUT(
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//,-----------------------------------------------------------. ,-----------------------------------------------------------.
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AG_PERC, EN_QUOT, AG_MINS, AG_SLSH, AG_EQL, AG_PLUS, EN_PIPE, AG_RPRN, EN_RCBR, EN_RBRC, EN_GT, EN_TILD,
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//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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EN_CIRC, AG_DQUO, AG_UNDS, AG_COMM, AG_DOT, EN_AT, AG_BSLS, AG_LPRN, EN_LCBR, EN_LBRC, EN_LT, EN_GRV,
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//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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XXXXXXX, EN_DLR, AG_SCLN, AG_ASTR, AG_QUES, RU_NUME, XXXXXXX, AG_EXCL, EN_HASH, AG_COLN, EN_AMPR, XXXXXXX,
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//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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//`+---------+---------+---------||---------+---------+---------+'
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),
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[L_IDK1] = LAYOUT(
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//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
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XXXXXXX, C(KC_SLSH), C(KC_R), C(KC_Z), C(KC_S), XXXXXXX, XXXXXXX, C(KC_T), C(KC_N), C(S(KC_P)), C(KC_F5), XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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C(S(KC_V)), C(KC_W), C(KC_A), C(KC_C), C(KC_V), C(KC_X), XXXXXXX, A(KC_D), A(KC_ENT), C(KC_F), C(KC_J), XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, C(S(KC_T)), C(KC_D), C(KC_PGUP), C(KC_PGDN), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, G(KC_L),
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//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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//`+-----------+-----------+-----------||-----------+-----------+-----------+'
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),
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[L_IDK2] = LAYOUT(
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//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------------------------.
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KC_HOME, C(KC_LEFT), C(KC_UP), C(KC_DOWN), C(KC_RGHT), KC_PGUP, LA_SYNC, C(S(KC_LEFT)), C(S(KC_UP)), C(S(KC_DOWN)), C(S(KC_RGHT)), XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |--------------+--------------+--------------+--------------+--------------+--------------|
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KC_END, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_PGDN, KC_VOLD, KC_MPLY, KC_MNXT, KC_MPRV, KC_MUTE, KC_VOLU,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |--------------+--------------+--------------+--------------+--------------+--------------|
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KC_LCTL, KC_WH_L, KC_WH_U, KC_WH_D, KC_WH_R, KC_DEL, RGB_TOG, LA_CAPS, LA_ALSH, LA_CTSH, LA_WISP, KC_LALT,
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//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+--------------+--------------+--------------+--------------+--------------+--------------|
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XXXXXXX, XXXXXXX, XXXXXXX, KC_LSHIFT, XXXXXXX, XXXXXXX
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//`+-----------+-----------+-----------||-----------+--------------+--------------+'
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),
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[L_GAME] = LAYOUT(
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//,-----------------------------------------------------------. ,-----------------------------------------------------------.
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KC_TAB, KC_T, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(L_ENG),
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//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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KC_LSFT, KC_G, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_UP, KC_K, KC_L, KC_GRV,
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//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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KC_LCTL, KC_B, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_LEFT, KC_DOWN, KC_RGHT, KC_M, KC_SLSH,
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//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
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KC_LALT, KC_SPC, TD(4), KC_H, KC_SPC, KC_ENTER
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//`+---------+---------+---------||---------+---------+---------+'
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)
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// [7] = LAYOUT(
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// //,-----------------------------------------------------------. ,-----------------------------------------------------------.
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// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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// //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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// //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
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// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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// //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
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// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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// //`+---------+---------+---------||---------+---------+---------+'
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// )
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};
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//idk lang_shift
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (!lang_shift_process_record(keycode, record))
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return false;
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return true;
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};
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void user_timer(void) {
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lang_shift_user_timer();
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};
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// Tap Dance
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// Tap Dance Definitions
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enum {
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TD_0,
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TD_1,
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TD_2,
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TD_3,
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TD_4,
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TD_5,
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TD_6
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};
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// Tap Dance Finished Functions
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void td0_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1 && !state->pressed) {
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tap_code(KC_PSCREEN);
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} else {
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layer_on(L_IDK2);
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}
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}
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void td1_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1 && !state->pressed) {
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tap_code(KC_BSPACE);
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} else if (state->count == 2) {
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tap_code16(LCTL(KC_BSPACE));
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} else if (state->count == 1 && state->pressed) {
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tap_code(KC_BSPACE); // Tap + Hold
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} else {
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layer_on(L_IDK1);
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}
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}
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// ... same logic for td2, td3, etc.
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// Tap Dance Reset Functions
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void td0_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count != 1) {
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layer_off(L_IDK2);
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}
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}
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void td1_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count != 1 && state->count != 2) {
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layer_off(L_IDK1);
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}
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}
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// ... same logic for td2, td3, etc.
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// Associate the Tap Dance functions with the Tap Dance enums
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_0] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td0_finished, td0_reset),
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[TD_1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td1_finished, td1_reset),
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// ... same logic for td2, td3, etc.
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};
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// Lighting Layers
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case L_ENG:
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rgblight_sethsv(HSV_ORANGE);
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break;
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case L_GAME:
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rgblight_sethsv(HSV_YELLOW);
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break;
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default: // for any other layers, or the default layer
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rgblight_sethsv(HSV_WHITE);
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break;
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}
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return state;
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case L_RU:
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rgblight_sethsv(HSV_GREEN);
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break;
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case L_PUNC:
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rgblight_sethsv(HSV_MAGENTA);
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break;
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case L_IDK1:
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rgblight_sethsv(HSV_BLUE);
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break;
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case L_IDK2:
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rgblight_sethsv(HSV_RED);
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break;
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case L_NUMF:
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rgblight_sethsv(HSV_CYAN);
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break;
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default: // for any other layers, or the default layer
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rgblight_sethsv(HSV_WHITE);
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break;
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}
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return state;
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};
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void matrix_scan_user(void) {
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user_timer();
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// Проверяем, активен ли слой
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if (!layer_state_cmp(layer_state, L_PUNC) &&
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!layer_state_cmp(layer_state, L_IDK1) &&
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!layer_state_cmp(layer_state, L_IDK2) &&
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!layer_state_cmp(layer_state, L_NUMF) &&
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!layer_state_cmp(layer_state, L_RU)) {
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// Если ни один из этих слоев не активен, обновляем подсветку на основе текущего базового слоя
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default_layer_state_set_user(default_layer_state);
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}
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}
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