276 lines
18 KiB
C
276 lines
18 KiB
C
/*
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Copyright 2019 @foostan
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Copyright 2020 Drashna Jaelre <@drashna>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include <stdio.h>
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#define CUSTOM_SAFE_RANGE SAFE_RANGE
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#include "lang_shift/include.h"
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#define L_ENG 0
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#define L_GAME 1
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#define L_RU 2
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#define L_MEDIA 3
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#define L_NAV 4
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#define L_MOUSE 5
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#define L_SYM 6
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#define L_NUM 7
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#define L_FUN 8
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[L_ENG] = LAYOUT(
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//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
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KC_ESC, EN_F, EN_L, EN_H, EN_V, EN_Z, EN_Q, EN_W, EN_U, EN_O, EN_Y, DF(L_GAME),
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, TD(3), TD(5), TD(7), TD(9), EN_K, EN_C, TD(10), TD(8), TD(6), TD(4), XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, EN_X, XXXXXXX, EN_B, EN_M, EN_J, EN_P, EN_G, XXXXXXX, XXXXXXX, XXXXXXX, LA_CHNG,
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//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
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TD(0), TD(1), MO(L_NAV), MO(L_SYM), TD(2), MO(L_NUM)
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//`+-----------+-----------+-----------||-----------+-----------+-----------+'
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),
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[L_RU] = LAYOUT(
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//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
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KC_ESC, RU_F, RU_E, RU_JA, RU_Y, RU_HD, RU_J, RU_B, RU_L, RU_K, RU_TS, RU_ZH,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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RU_SC, TD(11), TD(13), TD(15), TD(17), RU_SF, RU_D, TD(18), TD(16), TD(14), TD(12), RU_CH,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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LA_CHNG, RU_SH, RU_JU, RU_U, RU_I, RU_JO, RU_G, RU_M, RU_R, RU_P, RU_H, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
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TD(0), TD(1), MO(L_NAV), MO(L_SYM), TD(2), MO(L_NUM)
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//`+-----------+-----------+-----------||-----------+-----------+-----------+'
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),
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[L_MEDIA] = LAYOUT(
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//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLD, KC_VOLU, LA_SYNC, RGB_TOG, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, KC_LWIN, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, XXXXXXX, KC_MPLY, KC_MPRV, KC_MNXT, KC_MUTE, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LA_CAPS, LA_ALSH, LA_CTSH, LA_WISP, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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//`+-----------+-----------+-----------||-----------+-----------+-----------+'
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),
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[L_NAV] = LAYOUT(
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//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, C(KC_Y), C(KC_V), C(KC_C), C(KC_X), C(KC_Z), C(KC_S),
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, KC_LWIN, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TAB,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_DEL,
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//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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//`+-----------+-----------+-----------||-----------+-----------+-----------+'
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),
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[L_MOUSE] = LAYOUT(
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//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_ACL0, C(KC_Y), C(KC_V), C(KC_C), C(KC_X), C(KC_Z), C(KC_S),
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, KC_LWIN, KC_LALT, KC_LCTL, KC_LSFT, KC_ACL1, KC_BTN5, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_ACL2, KC_BTN4, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, XXXXXXX, XXXXXXX, KC_BTN1, KC_BTN3, KC_BTN2
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//`+-----------+-----------+-----------||-----------+-----------+-----------+'
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),
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[L_SYM] = LAYOUT(
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//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
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XXXXXXX, EN_AT, EN_HASH, EN_DLR, AG_PERC, EN_CIRC, EN_AMPR, AG_ASTR, AG_MINS, AG_EQL, AG_PLUS, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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C(EN_SLSH), AG_EXCL, AG_QUES, AG_COMM, AG_DOT, EN_GRV, AG_BSLS, AG_LPRN, EN_LCBR, EN_LBRC, EN_LT, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, AG_SLSH, RU_NUME, AG_DQUO, EN_QUOT, EN_TILD, EN_PIPE, AG_RPRN, EN_RCBR, EN_RBRC, EN_GT, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
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AG_UNDS, AG_COLN, AG_SCLN, XXXXXXX, XXXXXXX, XXXXXXX
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//`+-----------+-----------+-----------||-----------+-----------+-----------+'
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),
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[L_NUM] = LAYOUT(
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//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
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XXXXXXX, XXXXXXX, AG_1, AG_2, AG_3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, AG_0, AG_4, AG_5, AG_6, KC_PSCR, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LWIN, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, XXXXXXX, AG_7, AG_8, AG_9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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//`+-----------+-----------+-----------||-----------+-----------+-----------+'
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),
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[L_FUN] = LAYOUT(
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//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
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XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LWIN, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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//`+-----------+-----------+-----------||-----------+-----------+-----------+'
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),
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[L_GAME] = LAYOUT(
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//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
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KC_TAB, KC_T, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(L_ENG),
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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KC_LSFT, KC_G, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_UP, KC_K, KC_L, KC_GRV,
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//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
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KC_LCTL, KC_B, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_LEFT, KC_DOWN, KC_RGHT, KC_M, KC_SLSH,
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//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
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KC_LALT, KC_SPC, TD(19), KC_H, KC_SPC, TD(20)
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//`+-----------+-----------+-----------||-----------+-----------+-----------+'
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)
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};
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//idk lang_shift
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (!lang_shift_process_record(keycode, record))
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return false;
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return true;
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};
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void user_timer(void) {
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lang_shift_user_timer();
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};
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// Tap Dance
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// Tap Dance Definitions
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enum {
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TD_0,
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TD_1,
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TD_2,
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TD_3,
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TD_4,
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TD_5,
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TD_6
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};
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// Tap Dance Finished Functions
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void td0_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1 && !state->pressed) {
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tap_code(KC_PSCREEN);
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} else {
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layer_on(L_IDK2);
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}
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}
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void td1_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1 && !state->pressed) {
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tap_code(KC_BSPACE);
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} else if (state->count == 2) {
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tap_code16(LCTL(KC_BSPACE));
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} else if (state->count == 1 && state->pressed) {
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tap_code(KC_BSPACE); // Tap + Hold
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} else {
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layer_on(L_IDK1);
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}
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}
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// ... same logic for td2, td3, etc.
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// Tap Dance Reset Functions
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void td0_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count != 1) {
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layer_off(L_IDK2);
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}
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}
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void td1_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count != 1 && state->count != 2) {
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layer_off(L_IDK1);
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}
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}
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// ... same logic for td2, td3, etc.
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// Associate the Tap Dance functions with the Tap Dance enums
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_0] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td0_finished, td0_reset),
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[TD_1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td1_finished, td1_reset),
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// ... same logic for td2, td3, etc.
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};
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// Lighting Layers
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case L_ENG:
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rgblight_sethsv(HSV_ROSE);
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break;
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case L_GAME:
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rgblight_sethsv(HSV_ORANGE);
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break;
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default: // for any other layers, or the default layer
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rgblight_sethsv(HSV_WHITE);
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break;
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}
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return state;
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case L_RU:
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rgblight_sethsv(HSV_VIOLET);
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break;
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case L_MEDIA:
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rgblight_sethsv(HSV_MAGENTA);
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break;
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case L_NAV:
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rgblight_sethsv(HSV_CYAN);
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break;
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case L_MOUSE:
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rgblight_sethsv(HSV_YELLOW);
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break;
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case L_SYM:
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rgblight_sethsv(HSV_GREEN);
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break;
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case L_NUM:
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rgblight_sethsv(HSV_BLUE);
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break;
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case L_FUN:
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rgblight_sethsv(HSV_RED);
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break;
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default: // for any other layers, or the default layer
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rgblight_sethsv(HSV_WHITE);
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break;
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}
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return state;
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};
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void matrix_scan_user(void) {
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user_timer();
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// Проверяем, активен ли слой
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if (!layer_state_cmp(layer_state, L_MEDIA) &&
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!layer_state_cmp(layer_state, L_NAV) &&
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!layer_state_cmp(layer_state, L_MOUSE) &&
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!layer_state_cmp(layer_state, L_SYM) &&
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!layer_state_cmp(layer_state, L_NUM) &&
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!layer_state_cmp(layer_state, L_FUN) &&
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!layer_state_cmp(layer_state, L_RU)) {
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// Если ни один из этих слоев не активен, обновляем подсветку на основе текущего базового слоя
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default_layer_state_set_user(default_layer_state);
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}
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}
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