/* Copyright 2019 @foostan Copyright 2020 Drashna Jaelre <@drashna> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H #include #define CUSTOM_SAFE_RANGE SAFE_RANGE #include "lang_shift/include.h" #define L_ENG 0 #define L_GAME 1 #define L_RU 2 #define L_MEDIA 3 #define L_NAV 4 #define L_MOUSE 5 #define L_SYM 6 #define L_NUM 7 #define L_FUN 8 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [L_ENG] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_RU] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_MEDIA] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_NAV] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_MOUSE] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_SYM] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_NUM] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_FUN] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_GAME] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ) }; //idk lang_shift bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (!lang_shift_process_record(keycode, record)) return false; return true; }; void user_timer(void) { lang_shift_user_timer(); }; // Tap Dance void keyboard_post_init_user(void) { //Thumb vial_tap_dance_entry_t td0 = { KC_ENT, // Enter on tap, Media layer on hold MO(L_MEDIA), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(0, &td0); // the first value corresponds to the TD(i) slot vial_tap_dance_entry_t td1 = { KC_BSPC, // Backspace on tap, Mouse layer on hold MO(L_MOUSE), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(1, &td1); vial_tap_dance_entry_t td2 = { KC_SPC, // Space on tap, Fun layer on hold MO(L_FUN), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(2, &td2); // Mod keys on ENG layer vial_tap_dance_entry_t td3 = { EN_S, // S on tap, Win on hold KC_LWIN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(3, &td3); vial_tap_dance_entry_t td4 = { EN_I, // I on tap, Win on hold KC_LWIN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(4, &td4); vial_tap_dance_entry_t td5 = { EN_R, // R on tap, Alt on hold KC_LALT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(5, &td5); vial_tap_dance_entry_t td6 = { EN_A, // A on tap, Alt on hold KC_LALT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(6, &td6); vial_tap_dance_entry_t td7 = { EN_N, // N on tap, Ctrl on hold KC_LCTL, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(7, &td7); vial_tap_dance_entry_t td8 = { EN_E, // E on tap, Ctrl on hold KC_LCTL, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(8, &td8); vial_tap_dance_entry_t td9 = { EN_T, // T on tap, Shift on hold KC_LSFT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(9, &td9); vial_tap_dance_entry_t td10 = { EN_D, // D on tap, Shift on hold KC_LSFT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(10, &td10); // Mod keys on RU layer vial_tap_dance_entry_t td11 = { RU_N, // Н on tap, Win on hold WIN_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(11, &td11); vial_tap_dance_entry_t td12 = { RU_R, // Р on tap, Win on hold WIN_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(12, &td12); vial_tap_dance_entry_t td13 = { RU_I, // И on tap, Alt on hold ALT_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(13, &td13); vial_tap_dance_entry_t td14 = { RU_S, // С on tap, Alt on hold ALT_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(14, &td14); vial_tap_dance_entry_t td15 = { RU_JE, // Е on tap, Ctrl on hold CTRL_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(15, &td15); vial_tap_dance_entry_t td16 = { RU_T, // Т on tap, Ctrl on hold CTRL_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(16, &td16); vial_tap_dance_entry_t td17 = { RU_O, // О on tap, Shift on hold KC_LSFT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(17, &td17); vial_tap_dance_entry_t td18 = { RU_V, // В on tap, Shift on hold KC_LSFT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(18, &td18); // Game layer vial_tap_dance_entry_t td19 = { KC_ESC, // Esc on tap, Num layer on hold MO(L_NUM), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(19, &td19); vial_tap_dance_entry_t td20 = { KC_ENT, // Enter on tap, Fun layer on hold MO(L_FUN), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(20, &td20); }; // Lighting Layers layer_state_t default_layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case L_ENG: rgblight_sethsv(HSV_ORANGE); break; case L_GAME: rgblight_sethsv(HSV_YELLOW); break; default: // for any other layers, or the default layer rgblight_sethsv(HSV_WHITE); break; } return state; }; layer_state_t layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case L_RU: rgblight_sethsv(HSV_GREEN); break; case L_PUNC: rgblight_sethsv(HSV_MAGENTA); break; case L_IDK1: rgblight_sethsv(HSV_BLUE); break; case L_IDK2: rgblight_sethsv(HSV_RED); break; case L_NUMF: rgblight_sethsv(HSV_CYAN); break; default: // for any other layers, or the default layer rgblight_sethsv(HSV_WHITE); break; } return state; }; void matrix_scan_user(void) { user_timer(); // Проверяем, активен ли слой if (!layer_state_cmp(layer_state, L_PUNC) && !layer_state_cmp(layer_state, L_IDK1) && !layer_state_cmp(layer_state, L_IDK2) && !layer_state_cmp(layer_state, L_NUMF) && !layer_state_cmp(layer_state, L_RU)) { // Если ни один из этих слоев не активен, обновляем подсветку на основе текущего базового слоя default_layer_state_set_user(default_layer_state); } }