/*
Copyright 2019 @foostan
Copyright 2020 Drashna Jaelre <@drashna>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include QMK_KEYBOARD_H
#include
#define CUSTOM_SAFE_RANGE SAFE_RANGE
#include "lang_shift/include.h"
#define L_ENG 0
#define L_GAME 1
#define L_RU 2
#define L_MEDIA 3
#define L_NAV 4
#define L_MOUSE 5
#define L_SYM 6
#define L_NUM 7
#define L_FUN 8
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[L_ENG] = LAYOUT(
//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+-----------+-----------+-----------||-----------+-----------+-----------+'
),
[L_RU] = LAYOUT(
//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+-----------+-----------+-----------||-----------+-----------+-----------+'
),
[L_MEDIA] = LAYOUT(
//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+-----------+-----------+-----------||-----------+-----------+-----------+'
),
[L_NAV] = LAYOUT(
//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+-----------+-----------+-----------||-----------+-----------+-----------+'
),
[L_MOUSE] = LAYOUT(
//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+-----------+-----------+-----------||-----------+-----------+-----------+'
),
[L_SYM] = LAYOUT(
//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+-----------+-----------+-----------||-----------+-----------+-----------+'
),
[L_NUM] = LAYOUT(
//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+-----------+-----------+-----------||-----------+-----------+-----------+'
),
[L_FUN] = LAYOUT(
//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+-----------+-----------+-----------||-----------+-----------+-----------+'
),
[L_GAME] = LAYOUT(
//,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`+-----------+-----------+-----------||-----------+-----------+-----------+'
)
};
//idk lang_shift
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!lang_shift_process_record(keycode, record))
return false;
return true;
};
void user_timer(void) {
lang_shift_user_timer();
};
// Tap Dance
void keyboard_post_init_user(void) {
//Thumb
vial_tap_dance_entry_t td0 = { KC_ENT, // Enter on tap, Media layer on hold
MO(L_MEDIA),
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(0, &td0); // the first value corresponds to the TD(i) slot
vial_tap_dance_entry_t td1 = { KC_BSPC, // Backspace on tap, Mouse layer on hold
MO(L_MOUSE),
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(1, &td1);
vial_tap_dance_entry_t td2 = { KC_SPC, // Space on tap, Fun layer on hold
MO(L_FUN),
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(2, &td2);
// Mod keys on ENG layer
vial_tap_dance_entry_t td3 = { EN_S, // S on tap, Win on hold
KC_LWIN,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(3, &td3);
vial_tap_dance_entry_t td4 = { EN_I, // I on tap, Win on hold
KC_LWIN,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(4, &td4);
vial_tap_dance_entry_t td5 = { EN_R, // R on tap, Alt on hold
KC_LALT,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(5, &td5);
vial_tap_dance_entry_t td6 = { EN_A, // A on tap, Alt on hold
KC_LALT,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(6, &td6);
vial_tap_dance_entry_t td7 = { EN_N, // N on tap, Ctrl on hold
KC_LCTL,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(7, &td7);
vial_tap_dance_entry_t td8 = { EN_E, // E on tap, Ctrl on hold
KC_LCTL,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(8, &td8);
vial_tap_dance_entry_t td9 = { EN_T, // T on tap, Shift on hold
KC_LSFT,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(9, &td9);
vial_tap_dance_entry_t td10 = { EN_D, // D on tap, Shift on hold
KC_LSFT,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(10, &td10);
// Mod keys on RU layer
vial_tap_dance_entry_t td11 = { RU_N, // Н on tap, Win on hold
WIN_EN,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(11, &td11);
vial_tap_dance_entry_t td12 = { RU_R, // Р on tap, Win on hold
WIN_EN,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(12, &td12);
vial_tap_dance_entry_t td13 = { RU_I, // И on tap, Alt on hold
ALT_EN,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(13, &td13);
vial_tap_dance_entry_t td14 = { RU_S, // С on tap, Alt on hold
ALT_EN,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(14, &td14);
vial_tap_dance_entry_t td15 = { RU_JE, // Е on tap, Ctrl on hold
CTRL_EN,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(15, &td15);
vial_tap_dance_entry_t td16 = { RU_T, // Т on tap, Ctrl on hold
CTRL_EN,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(16, &td16);
vial_tap_dance_entry_t td17 = { RU_O, // О on tap, Shift on hold
KC_LSFT,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(17, &td17);
vial_tap_dance_entry_t td18 = { RU_V, // В on tap, Shift on hold
KC_LSFT,
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(18, &td18);
// Game layer
vial_tap_dance_entry_t td19 = { KC_ESC, // Esc on tap, Num layer on hold
MO(L_NUM),
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(19, &td19);
vial_tap_dance_entry_t td20 = { KC_ENT, // Enter on tap, Fun layer on hold
MO(L_FUN),
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(20, &td20);
};
// Lighting Layers
layer_state_t default_layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case L_ENG:
rgblight_sethsv(HSV_ORANGE);
break;
case L_GAME:
rgblight_sethsv(HSV_YELLOW);
break;
default: // for any other layers, or the default layer
rgblight_sethsv(HSV_WHITE);
break;
}
return state;
};
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case L_RU:
rgblight_sethsv(HSV_GREEN);
break;
case L_PUNC:
rgblight_sethsv(HSV_MAGENTA);
break;
case L_IDK1:
rgblight_sethsv(HSV_BLUE);
break;
case L_IDK2:
rgblight_sethsv(HSV_RED);
break;
case L_NUMF:
rgblight_sethsv(HSV_CYAN);
break;
default: // for any other layers, or the default layer
rgblight_sethsv(HSV_WHITE);
break;
}
return state;
};
void matrix_scan_user(void) {
user_timer();
// Проверяем, активен ли слой
if (!layer_state_cmp(layer_state, L_PUNC) &&
!layer_state_cmp(layer_state, L_IDK1) &&
!layer_state_cmp(layer_state, L_IDK2) &&
!layer_state_cmp(layer_state, L_NUMF) &&
!layer_state_cmp(layer_state, L_RU)) {
// Если ни один из этих слоев не активен, обновляем подсветку на основе текущего базового слоя
default_layer_state_set_user(default_layer_state);
}
}