/*
Copyright 2019 @foostan
Copyright 2020 Drashna Jaelre <@drashna>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include QMK_KEYBOARD_H
#include
#define CUSTOM_SAFE_RANGE SAFE_RANGE
#include "lang_shift/include.h"
#define L_ENG 0
#define L_RU 1
#define L_NUMF 2
#define L_PUNC 3
#define L_IDK1 4
#define L_IDK2 5
#define L_GAME 6
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// [L_ENG] = LAYOUT_split_3x6_3(
// //,-----------------------------------------------------------. ,-----------------------------------------------------------.
// KC_ESCAPE, KC_F, KC_L, KC_H, KC_V, KC_Z, KC_Q, KC_W, KC_U, KC_O, KC_Y, KC_NO,
// //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
// KC_NO, KC_S, KC_R, KC_N, KC_T, KC_K, KC_C, KC_D, KC_E, KC_A, KC_I, KC_NO,
// //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
// KC_LCTRL, KC_X, KC_NO, KC_B, KC_M, KC_J, KC_P, KC_G, KC_NO, KC_NO, KC_NO, DF(1),
// //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
// TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB
// //`------------------------------'`------------------------------'
// ),
//
// [L_RU] = LAYOUT_split_3x6_3(
// //,-----------------------------------------------------------. ,-----------------------------------------------------------.
// KC_ESCAPE,KC_LBRACKET,KC_U, KC_Z, KC_S, KC_E, KC_L, KC_X, KC_V, KC_SCOLON, KC_QUOTE, KC_O,
// //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
// KC_A, KC_Y, KC_B, KC_T, KC_J, KC_M, KC_G, KC_D, KC_N, KC_C, KC_H, KC_W,
// //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
// DF(0), KC_I, KC_COMMA, KC_DOT, KC_F, KC_GRAVE, KC_RBRACKET, KC_R, KC_K, KC_P, KC_Q, KC_LALT,
// //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
// TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB
// //`------------------------------'`------------------------------'
// ),
[L_ENG] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
KC_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DF(L_RU),
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB
//`------------------------------'`------------------------------'
),
[L_RU] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
KC_1, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
DF(L_ENG), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB
//`------------------------------'`------------------------------'
),
[L_NUMF] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
KC_2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`------------------------------'`------------------------------'
),
[L_PUNC] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
KC_3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`------------------------------'`------------------------------'
),
[L_IDK1] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`------------------------------'`------------------------------'
),
[L_IDK2] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`------------------------------'`------------------------------'
),
[L_GAME] = LAYOUT(
//,-----------------------------------------------------------. ,-----------------------------------------------------------.
KC_6, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`------------------------------'`------------------------------'
)
// [7] = LAYOUT_split_3x6_3(
// //,-----------------------------------------------------------. ,-----------------------------------------------------------.
// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------|
// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------|
// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
// //`------------------------------'`------------------------------'
// )
};
// Tap Dance
void keyboard_post_init_user(void) {
vial_tap_dance_entry_t td0 = { KC_PSCREEN,
MO(L_IDK2),
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(0, &td0); // the first value corresponds to the TD(i) slot
vial_tap_dance_entry_t td1 = { KC_BSPACE,
MO(L_IDK1),
LCTL(KC_BSPACE),
KC_BSPACE,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(1, &td1);
vial_tap_dance_entry_t td2 = { KC_ENTER,
MO(L_NUMF),
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(2, &td2);
vial_tap_dance_entry_t td3 = { KC_SPACE,
MO(L_PUNC),
KC_NO,
KC_SPACE,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(3, &td3);
vial_tap_dance_entry_t td4 = { KC_ESCAPE,
MO(L_NUMF),
KC_NO,
KC_NO,
TAPPING_TERM };
dynamic_keymap_set_tap_dance(4, &td4);
}
// Lighting Layers
layer_state_t default_layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case L_ENG:
rgblight_sethsv(HSV_ORANGE);
break;
case L_RU:
rgblight_sethsv(HSV_GREEN);
break;
case L_NUMF:
rgblight_sethsv(HSV_CYAN);
break;
case L_PUNC:
rgblight_sethsv(HSV_MAGENTA);
break;
case L_IDK1:
rgblight_sethsv(HSV_BLUE);
break;
case L_IDK2:
rgblight_sethsv(HSV_RED);
break;
case L_GAME:
rgblight_sethsv(HSV_YELLOW);
break;
default: // for any other layers, or the default layer
rgblight_sethsv(HSV_WHITE);
break;
}
return state;
}
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case L_ENG:
rgblight_sethsv(HSV_ORANGE);
break;
case L_RU:
rgblight_sethsv(HSV_GREEN);
break;
case L_NUMF:
rgblight_sethsv(HSV_CYAN);
break;
case L_PUNC:
rgblight_sethsv(HSV_MAGENTA);
break;
case L_IDK1:
rgblight_sethsv(HSV_BLUE);
break;
case L_IDK2:
rgblight_sethsv(HSV_RED);
break;
case L_GAME:
rgblight_sethsv(HSV_YELLOW);
break;
default: // for any other layers, or the default layer
rgblight_sethsv(HSV_WHITE);
break;
}
return state;
}