/* Copyright 2019 @foostan Copyright 2020 Drashna Jaelre <@drashna> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H #include #define CUSTOM_SAFE_RANGE SAFE_RANGE #include "lang_shift/include.h" #define L_ENG 0 #define L_RU 1 #define L_NUMF 2 #define L_PUNC 3 #define L_IDK1 4 #define L_IDK2 5 #define L_GAME 6 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // [L_ENG] = LAYOUT_split_3x6_3( // //,-----------------------------------------------------------. ,-----------------------------------------------------------. // KC_ESCAPE, KC_F, KC_L, KC_H, KC_V, KC_Z, KC_Q, KC_W, KC_U, KC_O, KC_Y, KC_NO, // //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| // KC_NO, KC_S, KC_R, KC_N, KC_T, KC_K, KC_C, KC_D, KC_E, KC_A, KC_I, KC_NO, // //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| // KC_LCTRL, KC_X, KC_NO, KC_B, KC_M, KC_J, KC_P, KC_G, KC_NO, KC_NO, KC_NO, DF(1), // //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| // TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB // //`------------------------------'`------------------------------' // ), // // [L_RU] = LAYOUT_split_3x6_3( // //,-----------------------------------------------------------. ,-----------------------------------------------------------. // KC_ESCAPE,KC_LBRACKET,KC_U, KC_Z, KC_S, KC_E, KC_L, KC_X, KC_V, KC_SCOLON, KC_QUOTE, KC_O, // //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| // KC_A, KC_Y, KC_B, KC_T, KC_J, KC_M, KC_G, KC_D, KC_N, KC_C, KC_H, KC_W, // //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| // DF(0), KC_I, KC_COMMA, KC_DOT, KC_F, KC_GRAVE, KC_RBRACKET, KC_R, KC_K, KC_P, KC_Q, KC_LALT, // //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| // TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB // //`------------------------------'`------------------------------' // ), [L_ENG] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DF(L_RU), //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB //`------------------------------'`------------------------------' ), [L_RU] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_1, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| DF(L_ENG), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB //`------------------------------'`------------------------------' ), [L_NUMF] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`------------------------------'`------------------------------' ), [L_PUNC] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`------------------------------'`------------------------------' ), [L_IDK1] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`------------------------------'`------------------------------' ), [L_IDK2] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`------------------------------'`------------------------------' ), [L_GAME] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_6, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`------------------------------'`------------------------------' ) // [7] = LAYOUT_split_3x6_3( // //,-----------------------------------------------------------. ,-----------------------------------------------------------. // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX // //`------------------------------'`------------------------------' // ) }; // Tap Dance void keyboard_post_init_user(void) { vial_tap_dance_entry_t td0 = { KC_PSCREEN, MO(L_IDK2), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(0, &td0); // the first value corresponds to the TD(i) slot vial_tap_dance_entry_t td1 = { KC_BSPACE, MO(L_IDK1), LCTL(KC_BSPACE), KC_BSPACE, TAPPING_TERM }; dynamic_keymap_set_tap_dance(1, &td1); vial_tap_dance_entry_t td2 = { KC_ENTER, MO(L_NUMF), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(2, &td2); vial_tap_dance_entry_t td3 = { KC_SPACE, MO(L_PUNC), KC_NO, KC_SPACE, TAPPING_TERM }; dynamic_keymap_set_tap_dance(3, &td3); vial_tap_dance_entry_t td4 = { KC_ESCAPE, MO(L_NUMF), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(4, &td4); } // Lighting Layers layer_state_t default_layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case L_ENG: rgblight_sethsv(HSV_ORANGE); break; case L_RU: rgblight_sethsv(HSV_GREEN); break; case L_NUMF: rgblight_sethsv(HSV_CYAN); break; case L_PUNC: rgblight_sethsv(HSV_MAGENTA); break; case L_IDK1: rgblight_sethsv(HSV_BLUE); break; case L_IDK2: rgblight_sethsv(HSV_RED); break; case L_GAME: rgblight_sethsv(HSV_YELLOW); break; default: // for any other layers, or the default layer rgblight_sethsv(HSV_WHITE); break; } return state; } layer_state_t layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case L_ENG: rgblight_sethsv(HSV_ORANGE); break; case L_RU: rgblight_sethsv(HSV_GREEN); break; case L_NUMF: rgblight_sethsv(HSV_CYAN); break; case L_PUNC: rgblight_sethsv(HSV_MAGENTA); break; case L_IDK1: rgblight_sethsv(HSV_BLUE); break; case L_IDK2: rgblight_sethsv(HSV_RED); break; case L_GAME: rgblight_sethsv(HSV_YELLOW); break; default: // for any other layers, or the default layer rgblight_sethsv(HSV_WHITE); break; } return state; }