/* Copyright 2019 @foostan Copyright 2020 Drashna Jaelre <@drashna> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H #include #define CUSTOM_SAFE_RANGE SAFE_RANGE #include "lang_shift/include.h" #define L_ENG 0 #define L_GAME 1 #define L_RU 2 #define L_PUNC 3 #define L_IDK1 4 #define L_IDK2 5 #define L_NUMF 6 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [L_ENG] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_ESC, EN_F, EN_L, EN_H, EN_V, EN_Z, EN_Q, EN_W, EN_U, EN_O, EN_Y, DF(L_GAME), //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, EN_S, EN_R, EN_N, EN_T, EN_K, EN_C, EN_D, EN_E, EN_A, EN_I, KC_LWIN, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| CTRL_0 , EN_X, XXXXXXX, EN_B, EN_M, EN_J, EN_P, EN_G, XXXXXXX, XXXXXXX, XXXXXXX, TD(6), //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB //`+---------+---------+---------||---------+---------+---------+' ), [L_RU] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_ESC, RU_H, RU_G, RU_JA, RU_Y, RU_U, RU_D, RU_CH, RU_M, RU_ZH, RU_E, RU_SC, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| RU_F, RU_N, RU_I, RU_JE, RU_O, RU_SF, RU_P, RU_V, RU_T, RU_S, RU_R, RU_TS, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| TD(5), RU_SH, RU_B, RU_JU, RU_A, RU_JO, RU_HD, RU_K, RU_L, RU_Z, RU_J, ALT_0, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| TD(0), TD(1), KC_LSHIFT, TD(2), TD(3), KC_TAB //`+---------+---------+---------||---------+---------+---------+' ), [L_NUMF] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, KC_0, KC_4, KC_5, KC_6, KC_PSCR, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, KC_LWIN, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| KC_LCTL, XXXXXXX, KC_7, KC_8, KC_9, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, KC_LALT, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+---------+---------+---------||---------+---------+---------+' ), [L_PUNC] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. AG_PERC, EN_QUOT, AG_MINS, AG_SLSH, AG_EQL, AG_PLUS, EN_PIPE, AG_RPRN, EN_RCBR, EN_RBRC, EN_GT, EN_TILD, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| EN_CIRC, AG_DQUO, AG_UNDS, AG_COMM, AG_DOT, EN_AT, AG_BSLS, AG_LPRN, EN_LCBR, EN_LBRC, EN_LT, EN_GRV, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| XXXXXXX, EN_DLR, AG_SCLN, AG_ASTR, AG_QUES, RU_NUME, XXXXXXX, AG_EXCL, EN_HASH, AG_COLN, EN_AMPR, XXXXXXX, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+---------+---------+---------||---------+---------+---------+' ), [L_IDK1] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, C(KC_SLSH), C(KC_R), C(KC_Z), C(KC_S), XXXXXXX, XXXXXXX, C(KC_T), C(KC_N), C(S(KC_P)), C(KC_F5), XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| C(S(KC_V)), C(KC_W), C(KC_A), C(KC_C), C(KC_V), C(KC_X), XXXXXXX, A(KC_D), A(KC_ENT), C(KC_F), C(KC_J), XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, C(S(KC_T)), C(KC_D), C(KC_PGUP), C(KC_PGDN), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, G(KC_L), //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_IDK2] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------------------------. KC_HOME, C(KC_LEFT), C(KC_UP), C(KC_DOWN), C(KC_RGHT), KC_PGUP, LA_SYNC, C(S(KC_LEFT)), C(S(KC_UP)), C(S(KC_DOWN)), C(S(KC_RGHT)), XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |--------------+--------------+--------------+--------------+--------------+--------------| KC_END, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_PGDN, KC_VOLD, KC_MPLY, KC_MNXT, KC_MPRV, KC_MUTE, KC_VOLU, //|-----------+-----------+-----------+-----------+-----------+-----------| |--------------+--------------+--------------+--------------+--------------+--------------| KC_LCTL, KC_WH_L, KC_WH_U, KC_WH_D, KC_WH_R, KC_DEL, RGB_TOG, LA_CAPS, LA_ALSH, LA_CTSH, LA_WISP, KC_LALT, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+--------------+--------------+--------------+--------------+--------------+--------------| XXXXXXX, XXXXXXX, XXXXXXX, KC_LSHIFT, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+--------------+--------------+' ), [L_GAME] = LAYOUT( //,-----------------------------------------------------------. ,-----------------------------------------------------------. KC_TAB, KC_T, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(L_ENG), //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| KC_LSFT, KC_G, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_UP, KC_K, KC_L, KC_GRV, //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| KC_LCTL, KC_B, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_LEFT, KC_DOWN, KC_RGHT, KC_M, KC_SLSH, //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| KC_LALT, KC_SPC, TD(4), KC_H, KC_SPC, KC_ENTER //`+---------+---------+---------||---------+---------+---------+' ) // [7] = LAYOUT( // //,-----------------------------------------------------------. ,-----------------------------------------------------------. // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // //|---------+---------+---------+---------+---------+---------| |---------+---------+---------+---------+---------+---------| // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // //|---------+---------+---------+---------+---------+---------+---------||---------+---------+---------+---------+---------+---------+---------| // XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX // //`+---------+---------+---------||---------+---------+---------+' // ) }; //idk lang_shift bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (!lang_shift_process_record(keycode, record)) return false; return true; }; void user_timer(void) { lang_shift_user_timer(); }; // Tap Dance // Tap Dance Definitions enum { TD_0, TD_1, TD_2, TD_3, TD_4, TD_5, TD_6 }; // Tap Dance Finished Functions void td0_finished(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1 && !state->pressed) { tap_code(KC_PSCREEN); } else { layer_on(L_IDK2); } } void td1_finished(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1 && !state->pressed) { tap_code(KC_BSPACE); } else if (state->count == 2) { tap_code16(LCTL(KC_BSPACE)); } else if (state->count == 1 && state->pressed) { tap_code(KC_BSPACE); // Tap + Hold } else { layer_on(L_IDK1); } } // ... same logic for td2, td3, etc. // Tap Dance Reset Functions void td0_reset(qk_tap_dance_state_t *state, void *user_data) { if (state->count != 1) { layer_off(L_IDK2); } } void td1_reset(qk_tap_dance_state_t *state, void *user_data) { if (state->count != 1 && state->count != 2) { layer_off(L_IDK1); } } // ... same logic for td2, td3, etc. // Associate the Tap Dance functions with the Tap Dance enums qk_tap_dance_action_t tap_dance_actions[] = { [TD_0] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td0_finished, td0_reset), [TD_1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td1_finished, td1_reset), // ... same logic for td2, td3, etc. }; // Lighting Layers layer_state_t default_layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case L_ENG: rgblight_sethsv(HSV_ORANGE); break; case L_GAME: rgblight_sethsv(HSV_YELLOW); break; default: // for any other layers, or the default layer rgblight_sethsv(HSV_WHITE); break; } return state; }; layer_state_t layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case L_RU: rgblight_sethsv(HSV_GREEN); break; case L_PUNC: rgblight_sethsv(HSV_MAGENTA); break; case L_IDK1: rgblight_sethsv(HSV_BLUE); break; case L_IDK2: rgblight_sethsv(HSV_RED); break; case L_NUMF: rgblight_sethsv(HSV_CYAN); break; default: // for any other layers, or the default layer rgblight_sethsv(HSV_WHITE); break; } return state; }; void matrix_scan_user(void) { user_timer(); // Проверяем, активен ли слой if (!layer_state_cmp(layer_state, L_PUNC) && !layer_state_cmp(layer_state, L_IDK1) && !layer_state_cmp(layer_state, L_IDK2) && !layer_state_cmp(layer_state, L_NUMF) && !layer_state_cmp(layer_state, L_RU)) { // Если ни один из этих слоев не активен, обновляем подсветку на основе текущего базового слоя default_layer_state_set_user(default_layer_state); } }