/* Copyright 2019 @foostan Copyright 2020 Drashna Jaelre <@drashna> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H #include #define CUSTOM_SAFE_RANGE SAFE_RANGE #include "lang_shift/include.h" #define L_ENG 0 #define L_GAME 1 #define L_RU 2 #define L_MEDIA 3 #define L_NAV 4 #define L_MOUSE 5 #define L_SYM 6 #define L_NUM 7 #define L_FUN 8 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [L_ENG] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. KC_ESC, EN_F, EN_L, EN_H, EN_V, EN_Z, EN_Q, EN_W, EN_U, EN_O, EN_Y, DF(L_GAME), //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, TD(3), TD(5), TD(7), TD(9), EN_K, EN_C, TD(10), TD(8), TD(6), TD(4), XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, EN_X, XXXXXXX, EN_B, EN_M, EN_J, EN_P, EN_G, XXXXXXX, XXXXXXX, XXXXXXX, LA_CHNG, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| TD(0), TD(1), MO(L_NAV), MO(L_SYM), TD(2), MO(L_NUM) //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_RU] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. KC_ESC, RU_F, RU_E, RU_JA, RU_Y, RU_HD, RU_J, RU_B, RU_L, RU_K, RU_TS, RU_ZH, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| RU_SC, TD(11), TD(13), TD(15), TD(17), RU_SF, RU_D, TD(18), TD(16), TD(14), TD(12), RU_CH, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| LA_CHNG, RU_SH, RU_JU, RU_U, RU_I, RU_JO, RU_G, RU_M, RU_R, RU_P, RU_H, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| TD(0), TD(1), MO(L_NAV), MO(L_SYM), TD(2), MO(L_NUM) //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_MEDIA] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLD, KC_VOLU, LA_SYNC, RGB_TOG, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, KC_LWIN, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, XXXXXXX, KC_MPLY, KC_MPRV, KC_MNXT, KC_MUTE, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LA_CAPS, LA_ALSH, LA_CTSH, LA_WISP, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_NAV] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, C(KC_Y), C(KC_V), C(KC_C), C(KC_X), C(KC_Z), XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, KC_LWIN, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TAB, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_DEL, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_MOUSE] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, C(KC_Y), C(KC_V), C(KC_C), C(KC_X), C(KC_Z), XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, KC_LWIN, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_SYM] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_NUM] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LWIN, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_FUN] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LWIN, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX //`+-----------+-----------+-----------||-----------+-----------+-----------+' ), [L_GAME] = LAYOUT( //,-----------------------------------------------------------------------. ,-----------------------------------------------------------------------. KC_TAB, KC_T, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(L_ENG), //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| KC_LSFT, KC_G, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_UP, KC_K, KC_L, KC_GRV, //|-----------+-----------+-----------+-----------+-----------+-----------| |-----------+-----------+-----------+-----------+-----------+-----------| KC_LCTL, KC_B, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_LEFT, KC_DOWN, KC_RGHT, KC_M, KC_SLSH, //|-----------+-----------+-----------+-----------+-----------+-----------+-----------||-----------+-----------+-----------+-----------+-----------+-----------+-----------| KC_LALT, KC_SPC, TD(19), KC_H, KC_SPC, TD(20) //`+-----------+-----------+-----------||-----------+-----------+-----------+' ) }; //idk lang_shift bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (!lang_shift_process_record(keycode, record)) return false; return true; }; void user_timer(void) { lang_shift_user_timer(); }; // Tap Dance void keyboard_post_init_user(void) { //Thumb vial_tap_dance_entry_t td0 = { KC_ENT, // Enter on tap, Media layer on hold MO(L_MEDIA), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(0, &td0); // the first value corresponds to the TD(i) slot vial_tap_dance_entry_t td1 = { KC_BSPC, // Backspace on tap, Mouse layer on hold MO(L_MOUSE), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(1, &td1); vial_tap_dance_entry_t td2 = { KC_SPC, // Space on tap, Fun layer on hold MO(L_FUN), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(2, &td2); // Mod keys on ENG layer vial_tap_dance_entry_t td3 = { EN_S, // S on tap, Win on hold KC_LWIN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(3, &td3); vial_tap_dance_entry_t td4 = { EN_I, // I on tap, Win on hold KC_LWIN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(4, &td4); vial_tap_dance_entry_t td5 = { EN_R, // R on tap, Alt on hold KC_LALT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(5, &td5); vial_tap_dance_entry_t td6 = { EN_A, // A on tap, Alt on hold KC_LALT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(6, &td6); vial_tap_dance_entry_t td7 = { EN_N, // N on tap, Ctrl on hold KC_LCTL, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(7, &td7); vial_tap_dance_entry_t td8 = { EN_E, // E on tap, Ctrl on hold KC_LCTL, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(8, &td8); vial_tap_dance_entry_t td9 = { EN_T, // T on tap, Shift on hold KC_LSFT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(9, &td9); vial_tap_dance_entry_t td10 = { EN_D, // D on tap, Shift on hold KC_LSFT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(10, &td10); // Mod keys on RU layer vial_tap_dance_entry_t td11 = { RU_S, // С on tap, Win on hold WIN_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(11, &td11); vial_tap_dance_entry_t td12 = { RU_Z, // З on tap, Win on hold WIN_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(12, &td12); vial_tap_dance_entry_t td13 = { RU_JE, // Е on tap, Alt on hold ALT_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(13, &td13); vial_tap_dance_entry_t td14 = { RU_V, // В on tap, Alt on hold ALT_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(14, &td14); vial_tap_dance_entry_t td15 = { RU_O, // О on tap, Ctrl on hold CTRL_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(15, &td15); vial_tap_dance_entry_t td16 = { RU_N, // Н on tap, Ctrl on hold CTRL_EN, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(16, &td16); vial_tap_dance_entry_t td17 = { RU_A, // А on tap, Shift on hold KC_LSFT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(17, &td17); vial_tap_dance_entry_t td18 = { RU_T, // Т on tap, Shift on hold KC_LSFT, KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(18, &td18); // Game layer vial_tap_dance_entry_t td19 = { KC_ESC, // Esc on tap, Num layer on hold MO(L_NUM), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(19, &td19); vial_tap_dance_entry_t td20 = { KC_ENT, // Enter on tap, Fun layer on hold MO(L_FUN), KC_NO, KC_NO, TAPPING_TERM }; dynamic_keymap_set_tap_dance(20, &td20); }; // Lighting Layers layer_state_t default_layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case L_ENG: rgblight_sethsv(HSV_ROSE); break; case L_GAME: rgblight_sethsv(HSV_ORANGE); break; default: // for any other layers, or the default layer rgblight_sethsv(HSV_WHITE); break; } return state; }; layer_state_t layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case L_RU: rgblight_sethsv(HSV_VIOLET); break; case L_MEDIA: rgblight_sethsv(HSV_MAGENTA); break; case L_NAV: rgblight_sethsv(HSV_CYAN); break; case L_MOUSE: rgblight_sethsv(HSV_YELLOW); break; case L_SYM: rgblight_sethsv(HSV_GREEN); break; case L_NUM: rgblight_sethsv(HSV_BLUE); break; case L_FUN: rgblight_sethsv(HSV_RED); break; default: // for any other layers, or the default layer rgblight_sethsv(HSV_WHITE); break; } return state; }; void matrix_scan_user(void) { user_timer(); // Проверяем, активен ли слой if (!layer_state_cmp(layer_state, L_MEDIA) && !layer_state_cmp(layer_state, L_NAV) && !layer_state_cmp(layer_state, L_MOUSE) && !layer_state_cmp(layer_state, L_SYM) && !layer_state_cmp(layer_state, L_NUM) && !layer_state_cmp(layer_state, L_FUN) && !layer_state_cmp(layer_state, L_RU)) { // Если ни один из этих слоев не активен, обновляем подсветку на основе текущего базового слоя default_layer_state_set_user(default_layer_state); } }