commit bde3c48d060c78eb69fa19306b4422f42ec9e03d Author: Buliway <57852802+Buliway@users.noreply.github.com> Date: Sat Dec 10 11:38:23 2022 +0300 Initial commit diff --git a/ALGS Config/README.md b/ALGS Config/README.md new file mode 100644 index 0000000..76fcce5 --- /dev/null +++ b/ALGS Config/README.md @@ -0,0 +1,2 @@ +# Read Me +- Not recommended for casual players; only use it for tournament diff --git a/ALGS Config/autoexec.cfg b/ALGS Config/autoexec.cfg new file mode 100644 index 0000000..f809e79 --- /dev/null +++ b/ALGS Config/autoexec.cfg @@ -0,0 +1,102 @@ +///////////////////////// +//// INFO - READ ME! //// +//////////////////////// + +// ALGS Autoexec - Still removing some commands +// For ALGS, Autoexec is a waste, and all settings are in the video config + +// Gameplay Settings - I recommend not to change anything (Read info about all commands) +// Utility And Binds - IMPORTANT! - IDK it is allowed in ALGS or not +// Personal Settings - Remove "//" infront of the commands to take effect (Feel free to change) +// Audio Settings - IMPORTANT! - Nothing is there (Only change 1st and 2nd command value to 8 if you have 7.1 headsets - 2 [stereo] 6 [5.1] 8 [7.1]) +// Low Latency - IMPORTANT! - Nothing is there +// Connection Settings - IDK it is allowed in ALGS or not + +/////////////////////////// +//// GAMEPLAY SETTINGS //// +////////////////////////// +m_rawinput "1" // Direct mouse connection, excluding sensitivity on Windows +m_filter "0" // Disables any mouse filtering +m_acceleration "0" // Once again this makes sure mouse acceleration is off +player_setting_damage_closes_deathbox_menu "0" // Your inventory wont auto-close anymore when receiving damage +hud_setting_minimapRotate "1" // This setting allows the minimap to rotate with you +sprint_view_shake_style "1" // Less headbob +hud_setting_pingDoubleTapEnemy "1" // Double tap to ping enemy +fov_disableAbilityScaling "1" // No FOV changes in abilities +hud_setting_damageTextStyle "1" // Damage numbers, (0) off, (1) stacking, (2) floating, (3) both +net_netGraph2 "1" // Performance display +chroma_enable "0" // Disables mouse lights reaction + +/////////////////////////// +//// UTILITY AND BINDS //// +////////////////////////// +//bind_US_standard "f7" "exec autoexec.cfg" // To reload autoexec +//bind_US_standard "o" "miles_reboot; miles_stop_all" // Reboots the audio engine +//cl_showpos "1" // Speed and position on the map X-Y-Z + +/////////////////////////// +//// PERSONAL SETTINGS //// +////////////////////////// +//cl_fovScale "1.55" // 1.55 = 110FOV +//colorblind_mode "0" // Colorblind modes +//clubs_showInvites "0" // No club invites +//hud_setting_showButtonHints "0" // No button hits +//hud_setting_showHopUpPopUp "0" // Disables hopup popups +//player_setting_autosprint "1" // Enables autosprint +//weapon_setting_autocycle_on_empty "1" // Autocycle weapon's when empty +//mouse_sensitivity "1.3" // Mouse sensitivity +//mouse_use_per_scope_sensitivity_scalars "0" // Pre-ads sens +//mouse_zoomed_sensitivity_scalar_0 "1.000000" // Iron sights and 1x +//mouse_zoomed_sensitivity_scalar_1 "1.000000" // 2x +//mouse_zoomed_sensitivity_scalar_2 "1.000000" // 3x +//mouse_zoomed_sensitivity_scalar_3 "1.000000" // 4x +//mouse_zoomed_sensitivity_scalar_4 "1.000000" // 6x +//mouse_zoomed_sensitivity_scalar_5 "1.000000" // 8x +//mouse_zoomed_sensitivity_scalar_6 "1.000000" // 10x +//mouse_zoomed_sensitivity_scalar_7 "1.000000" // ? x +//gfx_nvnUseLowLatency "1" // Nvidia reflex +//gfx_nvnUseLowLatencyBoost "1" // Nvidia reflex boost +//sound_volume "0.599999" // Master volume +//sound_volume_dialogue "1" // Dialogue volume +//sound_volume_sfx "1" // SFX sounds +//sound_without_focus "1" // Game does not stop to play sound when tabbed out +//bind_US_standard "MOUSE2" "+zoom" // ADS hold +//bind_US_standard "E" "+use; +use_long" // Interact +//unbind "MOUSE4" // Unbinds annoying sidebuttons on your mouse +//unbind "MOUSE5" // Unbinds annoying sidebuttons on your mouse +//bind_US_standard "Q" "+offhand1" // Your Tactical +//bind_US_standard "F" "ping_specific_type ENEMY" // Ping Enemy +//bind_US_standard "MWHEELUP" "+jump" 1 // Jump +//bind_US_standard "SPACE" "+jump" 0 // Climb +//damage_indicator_style_pilot "0" // (0) 2D, (1) 2D/3D both, (3) 3D +//hud_setting_damageIndicatorStyle "0" // Crosshair damage feedback (0) off, (1) x, (2) X w/shield icon +//cl_comms_filter "-1" // Comms to everybody + +//////////////////////// +//// AUDIO SETTINGS //// +/////////////////////// +//miles_channels "2" // Number of audio channels to the audio engine (2 [stereo] 6 [5.1] 8 [7.1]) +//sound_num_speakers "2" // Also number of your audio channels (2 [stereo] 6 [5.1] 8 [7.1]) +sound_volume_music_game "0.000000" // Disables unnecessary sounds +sound_volume_music_lobby "0.000000" // Disables unnecessary sounds + +///////////////////// +//// LOW LATENCY //// +//////////////////// +r_fullscreen "1" // Forces Fullscreen +fps_max "240" // In-game framerate limiter +mat_antialias "0" // Anti-aliasing on (12)/off(0) +mat_forceaniso "1" // Anisotropic filtering on (1,2,4,8,16)/off(0) +mat_mip_linear "0" // Texture filtering on(1)/off(0) +mat_picmip "0" // Basically this is the texture quality controller of the game (1 = High, 2 = Lowest [stream_memory "0"] ) +stream_memory "3000000" // Quality of textures and change this to 0 if you want to use mat_picmip 4 + // Use this value according to your GPU VRAM (XGB-8GB = 3000000, 6GB = 1000000, 2GB-4GB = 0), game highest vram usage is 6.7gb in 1080p + +///////////////////////////// +//// CONNECTION SETTINGS //// +//////////////////////////// +telemetry_client_enable "0" // Disable telemetry +telemetry_client_sendInterval "0" // How often to send telemetry data +pin_opt_in "0" // Disable sending PIN telemetry data to EA +pin_plat_id "0" // Opts out of Respawn Data surveys +voice_forcemicrecord "0" // Denys recording of comms to the server diff --git a/ALGS Config/videoconfig.txt b/ALGS Config/videoconfig.txt new file mode 100644 index 0000000..29fd6f8 --- /dev/null +++ b/ALGS Config/videoconfig.txt @@ -0,0 +1,40 @@ +"VideoConfig" +{ + "setting.cl_gib_allow" "0" + "setting.cl_particle_fallback_base" "3" + "setting.cl_particle_fallback_multiplier" "2" + "setting.cl_ragdoll_maxcount" "0" + "setting.cl_ragdoll_self_collision" "1" + "setting.mat_forceaniso" "1" + "setting.mat_mip_linear" "0" + "setting.stream_memory" "3000000" + "setting.mat_picmip" "0" + "setting.particle_cpu_level" "0" + "setting.r_createmodeldecals" "0" + "setting.r_decals" "0" + "setting.r_lod_switch_scale" "0.6" + "setting.shadow_enable" "0" + "setting.shadow_depth_dimen_min" "0" + "setting.shadow_depth_upres_factor_max" "0" + "setting.shadow_maxdynamic" "0" + "setting.ssao_enabled" "0" + "setting.ssao_downsample" "3" + "setting.dvs_enable" "0" + "setting.dvs_gpuframetime_min" "15000" + "setting.dvs_gpuframetime_max" "16500" + "setting.defaultres" "1920" + "setting.defaultresheight" "1080" + "setting.fullscreen" "1" + "setting.nowindowborder" "0" + "setting.volumetric_lighting" "0" + "setting.mat_vsync_mode" "0" + "setting.mat_backbuffer_count" "1" + "setting.mat_antialias_mode" "0" + "setting.csm_enabled" "0" + "setting.csm_coverage" "1" + "setting.csm_cascade_res" "0" + "setting.fadeDistScale" "1.000000" + "setting.dvs_supersample_enable" "0" + "setting.gamma" "1.000000" + "setting.configversion" "7" +} diff --git a/Memory Cleaner/LICENSE.txt b/Memory Cleaner/LICENSE.txt new file mode 100644 index 0000000..871ce8e --- /dev/null +++ b/Memory Cleaner/LICENSE.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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"Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. \ No newline at end of file diff --git a/Memory Cleaner/Memory Cleaner.dll b/Memory Cleaner/Memory Cleaner.dll new file mode 100644 index 0000000..93aef50 Binary files /dev/null and b/Memory Cleaner/Memory Cleaner.dll differ diff --git a/Memory Cleaner/Memory Cleaner.exe b/Memory Cleaner/Memory Cleaner.exe new file mode 100644 index 0000000..05b4cb4 Binary files /dev/null and b/Memory Cleaner/Memory Cleaner.exe differ diff --git a/Nvidia Profile Inspector/Apex Legends.nip b/Nvidia Profile Inspector/Apex Legends.nip new file mode 100644 index 0000000..12bdf2f --- /dev/null +++ b/Nvidia Profile Inspector/Apex Legends.nip @@ -0,0 +1,114 @@ + + + + Apex Legends + + r5apex.exe + easyanticheat_launcher.exe + + + + + 3224887 + 1 + Dword + + + NVIDIA Predefined Sharpen Usage + 5867849 + 15 + Dword + + + Texture filtering - Driver Controlled LOD Bias + 6524559 + 1 + Dword + + + Texture filtering - LOD Bias + 7573135 + 0 + Dword + + + Maximum pre-rendered frames + 8102046 + 1 + Dword + + + + 10512710 + 4 + Dword + + + NVIDIA predefined SLI mode on DirectX 10 + 271830722 + 1 + Dword + + + NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10 + 271834323 + 1 + Dword + + + + 274606621 + 4 + Dword + + + Do not display this profile in the Control Panel + 275602687 + 0 + Dword + + + Frame Rate Limiter + 277041154 + 0 + Dword + + + Antialiasing - Transparency Supersampling + 282364549 + 0 + Dword + + + + 283591713 + 1 + Dword + + + Enable application for Optimus + 284810369 + 17 + Dword + + + Shim Rendering Mode Options per application for Optimus + 284810372 + 16777216 + Dword + + + + 541081465 + 0 + Dword + + + + 2156231208 + 1 + Dword + + + + diff --git a/Nvidia Profile Inspector/Reference.xml b/Nvidia Profile Inspector/Reference.xml new file mode 100644 index 0000000..ec21d1f --- /dev/null +++ b/Nvidia Profile Inspector/Reference.xml @@ -0,0 +1,4975 @@ + + + + + Time + 0x70AD05C8 + 7 - Stereo + 0 + + + RunTimeName + 0x701A8BE4 + 7 - Stereo + 0 + + + EnableConsumerStereoSupport + 0x70CB9168 + 7 - Stereo + 0 + + + StereoViewer + 0x704915A1 + 7 - Stereo + 0 + + + StereoViewerType + 0x708F9EF7 + 7 - Stereo + 0 + + + ShowAllViewerTypes + 0x708E5CB4 + 7 - Stereo + 0 + + + StereoAdjustEnable + 0x70538AB1 + 7 - Stereo + 0 + + + StereoDisableTnL + 0x70633BD9 + 7 - Stereo + 0 + + + StereoTransformationType + 0x70C27E3C + 7 - Stereo + 0 + + + StereoSeparation + 0x70933C00 + 7 - Stereo + 0 + + + StereoSeparationStep + 0x7082555B + 7 - Stereo + 0 + + + StereoConvergence + 0x708DB8C5 + 7 - Stereo + 0 + + + StereoVRConvergenceBias + 0x708DB8C6 + 7 - Stereo + 0 + + + StereoConvergenceMultiplier + 0x70EFBB5B + 7 - Stereo + 0 + + + StereoVRRefreshRateOverride + 0x708DB8C8 + 7 - Stereo + 0 + + + StereoVRVsync + 0x708DB8C9 + 7 - Stereo + 0 + + + RHW2DDetectionMin + 0x7029432B + 7 - Stereo + 0 + + + RHWGreaterAtScreen + 0x702C861A + 7 - Stereo + 0 + + + RHWEqualAtScreen + 0x70AB2E09 + 7 - Stereo + 0 + + + RHWLessAtScreen + 0x70381472 + 7 - Stereo + 0 + + + AutoConvergence + 0x702A0AB2 + 7 - Stereo + 0 + + + AutoConvergenceAdjustPace + 0x70BF3C6B + 7 - Stereo + 0 + + + StereoToggle + 0x70D76B8B + 7 - Stereo + 0 + + + SaveStereoImage + 0x70121853 + 7 - Stereo + 0 + + + StereoVerticalAdjustMore + 0x7087FE61 + 7 - Stereo + 0 + + + StereoVerticalAdjustLess + 0x703ACFC6 + 7 - Stereo + 0 + + + StereoHorizontalAdjustMore + 0x70062F07 + 7 - Stereo + 0 + + + StereoHorizontalAdjustLess + 0x70871A39 + 7 - Stereo + 0 + + + StereoSeparationAdjustMore + 0x70AB8D32 + 7 - Stereo + 0 + + + StereoSeparationAdjustLess + 0x705D1E02 + 7 - Stereo + 0 + + + StereoConvergenceAdjustMore + 0x701ED576 + 7 - Stereo + 0 + + + StereoConvergenceAdjustLess + 0x70D4ADD7 + 7 - Stereo + 0 + + + StereoToggleMode + 0x70D76B8C + 7 - Stereo + 0 + + + StereoSuggestSettings + 0x706315AF + 7 - Stereo + 0 + + + StereoUnsuggestSettings + 0x7017861C + 7 - Stereo + 0 + + + WriteConfig + 0x700498B3 + 7 - Stereo + 0 + + + DeleteConfig + 0x70C73BA2 + 7 - Stereo + 0 + + + ToggleLaserSight + 0x70B7BD1F + 7 - Stereo + 0 + + + LaserAdjustXPlus + 0x70D8BAE6 + 7 - Stereo + 0 + + + LaserAdjustXMinus + 0x7048B7DC + 7 - Stereo + 0 + + + LaserAdjustYPlus + 0x7024EDA4 + 7 - Stereo + 0 + + + LaserAdjustYMinus + 0x70FB9E1E + 7 - Stereo + 0 + + + ToggleAutoConvergence + 0x70085DE3 + 7 - Stereo + 0 + + + ToggleAutoConvergenceRestore + 0x703BC51E + 7 - Stereo + 0 + + + RHWAtScreenMore + 0x7066A22E + 7 - Stereo + 0 + + + RHWAtScreenLess + 0x709139AD + 7 - Stereo + 0 + + + RHWLessAtScreenMore + 0x704E4BCA + 7 - Stereo + 0 + + + RHWLessAtScreenLess + 0x70B378A1 + 7 - Stereo + 0 + + + GammaAdjustMore + 0x703F4521 + 7 - Stereo + 0 + + + GammaAdjustLess + 0x70E8420C + 7 - Stereo + 0 + + + GlassesDelayPlus + 0x701FC5B4 + 7 - Stereo + 0 + + + GlassesDelayMinus + 0x70B8A743 + 7 - Stereo + 0 + + + FavorSZ + 0x705FAED7 + 7 - Stereo + 0 + + + LaserSight + 0x7058B6E1 + 7 - Stereo + 0 + + + LaserSightFile + 0x707AC50D + 7 - Stereo + 0 + + + LaserSightEnabled + 0x7054837A + 7 - Stereo + 0 + + + LaserSightIndex + 0x70DA83C6 + 7 - Stereo + 0 + + + LaserSightProperty + 0x7032243A + 7 - Stereo + 0 + + + StereoPointer + 0x70364596 + 7 - Stereo + 0 + + + GameSpecific0 + 0x702244B7 + 7 - Stereo + 0 + + + StereoDefaultOn + 0x70AB30A7 + 7 - Stereo + 0 + + + FrustumAdjustMode + 0x70A1411A + 7 - Stereo + 0 + + + MonitorSize + 0x7086EBE9 + 7 - Stereo + 0 + + + MaxMonitorSize + 0x7032022C + 7 - Stereo + 0 + + + MaxVertexCount + 0x709E4A94 + 7 - Stereo + 0 + + + PartialClearMode + 0x709794CC + 7 - Stereo + 0 + + + LaserXAdjust + 0x7057E831 + 7 - Stereo + 0 + + + LaserYAdjust + 0x70225308 + 7 - Stereo + 0 + + + LaserZAdjust + 0x7014FCA2 + 7 - Stereo + 0 + + + StereoRefreshDefaultOn + 0x702BA385 + 7 - Stereo + 0 + + + MixedTnL + 0x70BD11E0 + 7 - Stereo + 0 + + + StereoGamma + 0x70C8B5D1 + 7 - Stereo + 0 + + + LineCodeColor + 0x70DC4A12 + 7 - Stereo + 0 + + + LeftAnaglyphFilter + 0x70D51CD1 + 7 - Stereo + 0 + + + RightAnaglyphFilter + 0x70F4A930 + 7 - Stereo + 0 + + + InterleavePattern0 + 0x70B1C8CC + 7 - Stereo + 0 + + + InterleavePattern1 + 0x7091A772 + 7 - Stereo + 0 + + + StereoForceVSync + 0x70AAE185 + 7 - Stereo + 0 + + + StereoColorKey + 0x70E5773B + 7 - Stereo + 0 + + + ZDirection + 0x70B17872 + 7 - Stereo + 0 + + + StereoCompatibility + 0x70A2000E + 7 - Stereo + 0 + + + LeftColorFilter0 + 0x70AC6888 + 7 - Stereo + 0 + + + LeftColorFilter1 + 0x7090B6CA + 7 - Stereo + 0 + + + RightColorFilter0 + 0x70B9A2F7 + 7 - Stereo + 0 + + + RightColorFilter1 + 0x70ACA0CC + 7 - Stereo + 0 + + + SharpVPI + 0x706E0041 + 7 - Stereo + 0 + + + StereoMode + 0x701BAA09 + 7 - Stereo + 0 + + + Watchdog + 0x700A5654 + 7 - Stereo + 0 + + + StereoOSDEnable + 0x70F455AA + 7 - Stereo + 0 + + + StereoOrthoEnable + 0x703564F6 + 7 - Stereo + 0 + + + StereoTextureEnable + 0x70EDB381 + 7 - Stereo + 0 + + + StereoNotSupported + 0x709AA171 + 7 - Stereo + 0 + + + ModesetWarning + 0x70969BB0 + 7 - Stereo + 0 + + + StereoFirstTime + 0x70AF6400 + 7 - Stereo + 0 + + + StereoRefreshRate + 0x70DED3C0 + 7 - Stereo + 0 + + + GameConfigs + 0x704A905A + 7 - Stereo + 0 + + + CompareEyes + 0x70729E58 + 7 - Stereo + 0 + + + CompareFrom + 0x70EFB726 + 7 - Stereo + 0 + + + StereoImageType + 0x7097906C + 7 - Stereo + 0 + + + SnapShotQuality + 0x7004E7A6 + 7 - Stereo + 0 + + + NoLockSubstitute + 0x7005AD16 + 7 - Stereo + 0 + + + PushbufSubstituteSize + 0x7054FBF8 + 7 - Stereo + 0 + + + DiscardHotkeys + 0x70175566 + 7 - Stereo + 0 + + + StereoLCDPatternType + 0x707CFB97 + 7 - Stereo + 0 + + + GlassesSwitchDelay + 0x70057BB6 + 7 - Stereo + 0 + + + StartZBit + 0x7044D7A6 + 7 - Stereo + 0 + + + DisableOnOutOfMemory + 0x70C71508 + 7 - Stereo + 0 + + + StereoWindowedEnable + 0x709B3484 + 7 - Stereo + 0 + + + AllowNonExclusiveStereo + 0x702C7709 + 7 - Stereo + 0 + + + Rhwinf + 0x706E1913 + 7 - Stereo + 0 + + + Rhwscr + 0x70A4995C + 7 - Stereo + 0 + + + Zinf + 0x70FC13AD + 7 - Stereo + 0 + + + Zscr + 0x707F0E69 + 7 - Stereo + 0 + + + InGameLaserSight + 0x7064F0C2 + 7 - Stereo + 0 + + + CutoffNearDepthLess + 0x70D1BDB5 + 7 - Stereo + 0 + + + CutoffNearDepthMore + 0x7020C991 + 7 - Stereo + 0 + + + CutoffFarDepthLess + 0x704C9A46 + 7 - Stereo + 0 + + + CutoffFarDepthMore + 0x70FBC04D + 7 - Stereo + 0 + + + CutoffStepLess + 0x704B45C7 + 7 - Stereo + 0 + + + CutoffStepMore + 0x700F2971 + 7 - Stereo + 0 + + + StereoCutoffDepthNear + 0x7050E011 + 7 - Stereo + 0 + + + StereoCutoffDepthFar + 0x70ADD220 + 7 - Stereo + 0 + + + StereoCutoff + 0x709A1DDF + 7 - Stereo + 0 + + + EnableCE + 0x702B8C95 + 7 - Stereo + 0 + + + MediaPlayer + 0x70A8FC7F + 7 - Stereo + 0 + + + StereoDX9 + 0x70D10D2B + 7 - Stereo + 0 + + + StereoMsgVerticalOffset + 0x70160EBF + 7 - Stereo + 0 + + + LaserSightTrigger + 0x70031B88 + 7 - Stereo + 0 + + + StereoLaserSightMaxCount + 0x70BC864D + 7 - Stereo + 0 + + + StereoLaserSightCount + 0x70077042 + 7 - Stereo + 0 + + + StereoEasyZCheck + 0x70B6D6ED + 7 - Stereo + 0 + + + StereoStrictLSCheck + 0x709BC378 + 7 - Stereo + 0 + + + StereoDisableAsync + 0x70DE5533 + 7 - Stereo + 0 + + + EnablePartialStereoBlit + 0x7096ECED + 7 - Stereo + 0 + + + StereoMemoEnabled + 0x707F4B45 + 7 - Stereo + 0 + + + StereoNoDepthOverride + 0x709DEA62 + 7 - Stereo + 0 + + + StereoFlagsDX10 + 0x702442FC + 7 - Stereo + 0 + + + StereoUseMatrix + 0x70E34A78 + 7 - Stereo + 0 + + + StereoShaderMatrixCheck + 0x7044F8FB + 7 - Stereo + 0 + + + StereoLogShaders + 0x7052BDD0 + 7 - Stereo + 0 + + + StereoEpsilon + 0x70E5A749 + 7 - Stereo + 0 + + + DelayedStereoDesktop + 0x7042EEF1 + 7 - Stereo + 0 + + + DX10VSCBNumber + 0x70F8E408 + 7 - Stereo + 0 + + + DX10DSCBNumber + 0x70092D4A + 7 - Stereo + 0 + + + InGameLaserSightDX9States + 0x706139AD + 7 - Stereo + 0 + + + StereoMiscFlags + 0x70CCB5F0 + 7 - Stereo + 0 + + + StereoHiddenProfile + 0x70E46F20 + 7 - Stereo + 0 + + + StereoLinkDll + 0x70E46F2A + 7 - Stereo + 0 + + + EnableStereoCursor + 0x70E46F2B + 7 - Stereo + 0 + + + CreateStereoDTAfterPresentNum + 0x70A7FC7F + 7 - Stereo + 0 + + + Date_Rel + 0x705FAFEC + 7 - Stereo + 0 + + + Game + 0x70C8D48E + 7 - Stereo + 0 + + + Style + 0x709CC5E0 + 7 - Stereo + 0 + + + Publisher + 0x706C7030 + 7 - Stereo + 0 + + + Developer + 0x703C4026 + 7 - Stereo + 0 + + + API + 0x70B5603F + 7 - Stereo + 0 + + + Value + 0x7049C7EC + 7 - Stereo + 0 + + + Compat + 0x7051E5F5 + 7 - Stereo + 0 + + + PF_Issues + 0x704CDE5A + 7 - Stereo + 0 + + + Comments + 0x704D456E + 7 - Stereo + 0 + + + Developer_Issues + 0x704F5928 + 7 - Stereo + 0 + + + P1SH0 + 0x70998683 + 7 - Stereo + 0 + + + V1SH0 + 0x70E6A3CF + 7 - Stereo + 0 + + + PSH0 + 0x7046516E + 7 - Stereo + 0 + + + VSH0 + 0x708B7AF8 + 7 - Stereo + 0 + + + VSH1 + 0x708B7AF9 + 7 - Stereo + 0 + + + VSH2 + 0x708B7AFA + 7 - Stereo + 0 + + + VSH3 + 0x708B7AFB + 7 - Stereo + 0 + + + VSH4 + 0x708B7AFC + 7 - Stereo + 0 + + + VSH5 + 0x708B7AFD + 7 - Stereo + 0 + + + VSH6 + 0x708B7AFE + 7 - Stereo + 0 + + + VSH7 + 0x708B7AFF + 7 - Stereo + 0 + + + VSH8 + 0x708B7B00 + 7 - Stereo + 0 + + + VSH9 + 0x708B7B01 + 7 - Stereo + 0 + + + VSH10 + 0x708B7B02 + 7 - Stereo + 0 + + + 2DDHUDSettings + 0x709ADADA + 7 - Stereo + 0 + + + 2DDConvergence + 0x709ADADB + 7 - Stereo + 0 + + + Disable2DD + 0x709ADADD + 7 - Stereo + 0 + + + 2DD_Notes + 0x709ADADC + 7 - Stereo + 0 + + + ASYNC10_ENABLE + 0x0005F511 + + 8 - Extra + + + APP - Enable dual core optimizations unless the application requested to disable them + 0x37605835 + + + OFF - Disable dual core optimizations + 0x53850673 + + + ON - Enable dual core optimizations + 0x42563729 + + + + + + ASYNC10_PRESENT_MODE + 0x0005F512 + + 8 - Extra + + + Default - DX10 present will be in default mode + 0x96184013 + + + Sync - DX10 present will be sync call + 0x53855200 + + + Async - DX10 present will be async call + 0x89624578 + + + + + + LARGE_VA + 0x0007FBB6 + + 8 - Extra + + + Disable - Disable large VA + 0x00000000 + + + Enable_LargeVA - Enable large VA on all GPUs + 0x00000001 + + + Enable_LargeVA_Quadro - Enable large VA on Quadro GPUs + 0x00000002 + + + Enable_LargeVA_Quadro_Tesla - Enable large VA on Quadro Tesla GPUs + 0x00000003 + + + + + + FORCEENABLEDCCAP + 0x001208CB + + 8 - Extra + + + Off + 0x00000000 + + + On - Force enable deferred context cap + 0x00000001 + + + + + + STAGING_CACHE_SIZE + 0x0013FEC2 + + 8 - Extra + + + Min + 0x00000000 + + + Default + 0x00400000 + + + Max + 0x01000001 + + + + + + PS_BM_DEFER_DESTROY_FLAGS + 0x00159046 + + 8 - Extra + + + Default + 0x00000000 + + + Disable Global Renaming + 0x00000001 + + + Allow Global Renaming Pitch Only + 0x00000002 + + + Disable Async Frees + 0x00000004 + + + Disable Alloc Recycling + 0x00000010 + + + + + + ASYNC9_PRESENT_MODE + 0x0015F512 + + 8 - Extra + + + Sync - All DX9 presents will be synchronous + 0x53855200 + + + Async - All DX9 presents will be asynchronous if AllowFlipBatching is set + 0x96184013 + + + Async full screen - Only full screen DX9 presents will be asynchronous if AllowFlipBatching is set + 0x57236402 + + + Force Async - All DX9 presents will be asynchronous + 0x89624578 + + + Force Async full screen - Only full screen DX9 presents will be asynchronous + 0x32469276 + + + + + + D3D_STEREO_BLACK_LIST + 0x00161903 + + 8 - Extra + + + Off + 0x00000000 + + + On - Prohibit stereo shim in DX apps + 0x00000001 + + + + + + DISABLE_Z16 + 0x0017FD6D + + 8 - Extra + + + Off + 0x00000000 + + + On - Replaces all Z16 requests with Z24X8 + 0x00000001 + + + + + + 3DSMax Shim Layer Control + 0x002C74F1 + + 8 - Extra + + + Disable - Disable the 3DSMax shim layer + 0x00000000 + + + Enable - Enable the 3DSMax shim layer on Quadro and GeForce SMB GPUs + 0x00000001 + + + Enable GEFORCE - Enable the 3DSMax shim layer on GeForce and Quadro (DEVELOP/DEBUG only) + 0x00000002 + + + + + + PS_ASYNC_SHADER_SCHEDULER_FLAGS + 0x00313536 + + 8 - Extra + + + IGNORE_LOAD_BALANCING - debug: Ignore gpu load, apply always + 0x00000001 + + + IGNORE_QUOTAS - debug: Ignore quotas + 0x00000002 + + + IGNORE_GARBAGE_COLLECT_THRESHOLD - debug: Ignore fill status and garbage collect every frame + 0x00000004 + + + DISABLE_GARBAGE_COLLECTION - debug: Disables garbage collection + 0x00000008 + + + COMPILE_IMMEDIATELY - debug: stall in the driver thread until the compile result arrives + 0x00000100 + + + LIMIT_SHADER_CREATION_TO_ONE_THREAD - Limit number of spawned threads to one (rather than the number of cores) for async creations + 0x00000200 + + + LIMIT_OPTIMIZED_SHADER_RECOMPILE_TO_ONE_THREAD - Limit number of spawned threads to one (rather than the number of cores) for optimized shader recompiles + 0x00000400 + + + DISABLE_MULTI_APP_THREAD_HEURISTIC - Disable heuristic for detecting multiple app threads compiling shaders + 0x00000800 + + + DISABLE_OPTIMIZED_SHADER_RECOMPILE - Recompile multiple optimized versions of shaders + 0x00001000 + + + DISABLE_SHADER_CREATION - Compile multiple shaders in parallel at creation + 0x00002000 + + + + + + ASYNC10_NVAPI_MODE + 0x005F5A32 + + 8 - Extra + + + ALLOW_NONBLOCKING_NVAPI - Generally allow some nvapi calls to not block async device + 0x00000001 + + + ALLOW_NOBLOCKING_SLISTATE - Allow specific non-blocking optimizations for GetCurrentSliState NVAPI + 0x00000002 + + + ALLOW_ALL - Allow all optimizations + 0x00000003 + + + + + + ASYNC10_OOO_QUERY_LIMIT + 0x005F5A33 + + 8 - Extra + + + Default - How many out of order query getData calls are allowed before stalling the Async Device + 0x0000000A + + + + + + D3D9_CONTROL_BITS + 0x0067345E + + 8 - Extra + + + Set maxRRegsAllowed = 24 for rRegBankSize == 128 + 0x00000001 + + + Set maxRRegsAllowed = 30 for rRegBankSize == 128 + 0x00000003 + + + Set maxRRegsAllowed = 40 for rRegBankSize == 128 + 0x00000005 + + + Set maxRRegsAllowed = 60 for rRegBankSize == 128 + 0x00000007 + + + Set maxRRegsAllowed = 120 for rRegBankSize == 128 + 0x00000009 + + + Set maxRRegsAllowed = 128 for rRegBankSize == 128 + 0x0000000F + + + Set maxRRegsAllowed = 24 for rRegBankSize == 256 + 0x00000010 + + + Set maxRRegsAllowed = 26 for rRegBankSize == 256 + 0x00000020 + + + Set maxRRegsAllowed = 30 for rRegBankSize == 256 + 0x00000030 + + + Set maxRRegsAllowed = 34 for rRegBankSize == 256 + 0x00000040 + + + Set maxRRegsAllowed = 40 for rRegBankSize == 256 + 0x00000050 + + + Set maxRRegsAllowed = 48 for rRegBankSize == 256 + 0x00000060 + + + Set maxRRegsAllowed = 60 for rRegBankSize == 256 + 0x00000070 + + + Set maxRRegsAllowed = 80 for rRegBankSize == 256 + 0x00000080 + + + Set maxRRegsAllowed = 120 for rRegBankSize == 256 + 0x00000090 + + + Set maxRRegsAllowed = 256 for rRegBankSize == 256 + 0x000000F0 + + + Disable ticks + 0x00000100 + + + Disable early-Z ticks + 0x00000200 + + + Force 1-bit compression on depth buffers + 0x00001000 + + + Disable dynamic VB promotion + 0x00002000 + + + Disallow forced vsync (includes adaptive vsync) + 0x00004000 + + + Disallow the use of the CPU Visible segement + 0x00008000 + + + + + + PS_SURFACE_PLACEMENT_HIGHEST_PRIORITY + 0x006BDD49 + + 8 - Extra + + + RTs/ZBs use high priority (default) + 0x187F7082 + + + RTs/ZBs use maximum priority + 0x83B7BC1A + + + RTs/ZBs use maximum priority on mixed-bus GPUs (192-bit 2 GB, etc.) + 0xFC17F610 + + + + + + KEPLER_CLEAR_SM_HALFCTL_CTRL_SCTL_CYA_6 + 0x007033AB + + 8 - Extra + + + Off + 0x00000000 + + + On - Clear + 0x00000001 + + + + + + FERMI_GF110_VOLTAGE_DROP_WAR + 0x00837AAF + + 8 - Extra + + + Off + 0x00000000 + + + On + 0x00000001 + + + + + + KEPLER_APPLY_ALD_WAR + 0x00846411 + + 8 - Extra + + + Off + 0x00000000 + + + On + 0x00000001 + + + + + + COLORCOMPRESSENABLE + 0x0085F725 + + 8 - Extra + + + Off + 0x99388100 + + + On + 0x25558997 + + + + + + READ_ONLY_DSV_EARLYZ_HAZARD_WAR_ENABLE + 0x008F7215 + + 8 - Extra + + + Off + 0x00000000 + + + On - Track read-only DSVs as last having been bound to PS to catch WAR hazards between early-z and PS + 0x00000001 + + + + + + PS_SURFACE_PLACEMENT_ALLOW + 0x0090F680 + + 8 - Extra + + + VB_FORCE_HOSTMEM + 0x00000001 + + + VB_FORCE_VIDMEM + 0x00000002 + + + VB_IB_FORCE_CPUVISIBLE + 0x00000004 + + + VB_IB_FORCE_LOCKABLE_CPUVISIBLE + 0x00000008 + + + VB_STATIC_PREFERS_HOSTMEM + 0x00000010 + + + VB_STATIC_PREFERS_VIDMEM + 0x00000020 + + + VB_WRITEONLY_PREFERS_HOSTMEM + 0x00000040 + + + VB_WRITEONLY_PREFERS_VIDMEM + 0x00000080 + + + IB_FORCE_HOSTMEM + 0x00000100 + + + IB_FORCE_VIDMEM + 0x00000200 + + + IB_PREFERS_HOSTMEM + 0x00000400 + + + IB_PREFERS_VIDMEM + 0x00000800 + + + TX_FORCE_HOSTMEM + 0x00001000 + + + TX_FORCE_VIDMEM + 0x00002000 + + + TX_PREFERS_HOSTMEM + 0x00004000 + + + TX_PREFERS_VIDMEM + 0x00008000 + + + RT_FORCE_HOSTMEM + 0x00010000 + + + RT_FORCE_VIDMEM + 0x00020000 + + + RT_PREFERS_HOSTMEM + 0x00040000 + + + RT_PREFERS_VIDMEM + 0x00080000 + + + Z_FORCE_HOSTMEM + 0x00100000 + + + Z_FORCE_VIDMEM + 0x00200000 + + + Z_PREFERS_HOSTMEM + 0x00400000 + + + Z_PREFERS_VIDMEM + 0x00800000 + + + Z_PREFERS_BOTH + 0x00C00000 + + + PB_FORCE_HOSTMEM + 0x01000000 + + + PB_FORCE_VIDMEM + 0x02000000 + + + SP_FORCE_INCLUDE_Z + 0x04000000 + + + SP_FORCE_ALL_HEAPS + 0x08000000 + + + SP_USE_NONE + 0x10000000 + + + SP_USE_2V + 0x20000000 + + + SP_USE_2H + 0x40000000 + + + SP_USE_4 + 0x80000000 + + + ALL_FORCE_HOSTMEM + 0x01111111 + + + ALL_FORCE_VIDMEM + 0x02222222 + + + + + + ASYNC9_ENABLE + 0x0092F4DE + + 8 - Extra + + + App - Enable AsyncDevice except in configs that do not work (some SLI, Optimus) or if the application requested to disable them + 0x37605835 + + + When safe - Enable AsyncDevice except in configs that do not work (some SLI, Optimus) + 0x37605846 + + + Off - Disable AsyncDevice and MS dual core optimization + 0x53850673 + + + On - Enable AsyncDevice ignoring safety or application requests + 0x42563729 + + + On if Quadro - Enable AsyncDevice if a Quadro or GeForce SMB GPU is being used, otherwise disable AsyncDevice and MS dual core optimization + 0x42563730 + + + Microsoft - Disable AsyncDevice but allow MS dual core optimization + 0x75328097 + + + + + + SLI Broadcast (DX9) + 0x0095DEF9 + + 1 - Compatibility + + + Do not use broadcast at all + 0x00000000 + + + DYNAMIC_BROADCAST_RENDER_TO_TEXTURE - Dynamic broadcast render to texture to all GPU's + 0x00000002 + + + STICKY_BROADCAST - Once a surface is marked for broadcast, keep this state regardless of future usage + 0x00000004 + + + PROPAGATE_BROADCAST_PROHIBITION_BETWEEN_RT_AND_ZB - If RT is prohibited from going to broadcast, force this on the corresponding ZB too + 0x00000008 + + + STATIC_BROADCAST_CLEARS_TO_TEXTURE - Static broadcast texture clears to all GPU's + 0x00000010 + + + STATIC_BROADCAST_RENDER_TO_TEXTURE - Static broadcast RTT ops to all GPU's + 0x00000020 + + + ALLOW_BROADCAST_ON_SMALLER_HDR_SURFACES - Do not disable dynamic broadcast on HDR surfaces smaller than primary + 0x00000040 + + + USE_BROADCAST_FLAGS_FROM_RT_OR_ZB - Allow to use broadcast flags on ZB together with flags on RT to make broadcast decision + 0x00000100 + + + FORCE_BROADCAST_ZB_CLEAR_IF_RT_IN_BROADCAST - Force broadcast clear on ZB, if the current RT in broadcast + 0x00000200 + + + IGNORE_DISCARD_ON_ZB_IF_RT_IN_BROADCAST - Ignore discard of ZB sync if bounded RT is in broadcast + 0x00001000 + + + DISCARD_TEXTURING_SYNC_AFTER_BLIT_FROM_DISCARDABLE_SRC - Discard texturing sync after unicast blit from discardable source (like back buffer) on broadcast RTT + 0x00002000 + + + BROADCAST_TO_CUBEMIP_TEXTURE - Broadcast to CUBE/MIP texture to all GPU's + 0x00010000 + + + BROADCAST_ON_ZB_IN_TEXTURE_ON_PARTIAL_SRT - Static broadcast on shadow map atlases + 0x00100000 + + + BROADCAST_ON_STENCIL_WRITE - Static broadcast on ZB with enabled and updated stencil + 0x00200000 + + + + + + SLI Copy Engine + 0x009CFEC8 + + 1 - Compatibility + + + Off - Disable the copy engine blitter + 0x00000000 + + + On - Enable the copy engine blitter + 0x00000001 + + + FORCE_CE_BLIT - Force using CE blitter even if CE perfstrategy says otherwise + 0x00000002 + + + FORCE_BASIC_MODEL - Force to run copy engine in basic model (default is basic prime) + 0x00000004 + + + IGNORE_MIN_CE_TRANSFER_SIZE - Ignore d3dreg key MIN_CE_TRANSFER_SIZE and allow all transfer sizes by CE + 0x00000008 + + + ENABLE_CE_UPLOADS Enable - Copy Engine Async Uploads + 0x00000010 + + + FORCE_CE_UPLOADS Force - Copy Engine Async Uploads for all uploads (ignoring location of destination surface) + 0x00000020 + + + ENABLE_LZO_COMPRESSION - Enable LZO compression for the Uploads + 0x00000040 + + + FORCE_LZO_COMPRESSION - Force LZO compression for all uploads (even if we have to stall) + 0x00000080 + + + + + + PS_VB_PROMOTION_FLAGS + 0x009E7462 + + 8 - Extra + + + DISABLE_DYNAMIC_PROMOTION - Don't promote VBs that are locked even if drawn from extensively + 0x00000001 + + + DISABLE_STATIC_PROMOTION Don't promote VBs that are never even locked + 0x00000002 + + + + + + SLI Specific Hacks (DX1x) + 0x00A06746 + + 1 - Compatibility + + + DO_NOT_DISCARD_ON_SCREENSIZE_A2B10G10R10_RTT - Respect sync on screensize A2B10G10R10 RTT, Dirt: Showdown specific hack + 0x00000001 + + + SKIP_TINY_TEXTURE_RESOLVE_ON_BLITTING - Ignore small texture (up to 2x2) resolve on blit, Stormrise specific hack + 0x00000002 + + + FORCE_RESOLVE_ON_SLAVES_FOR_SHARED_RESOURCES - Force resolve on slave GPUs for shared resources, specific for Lucas Arts Hive Engine Demo + 0x00000004 + + + IGNORE_READ_LOCK_FOR_STAGING_TEXTURES - Ignore CPU read lock for staging textures - real hack, specific to Red Faction: Armageddon + 0x00000008 + + + EARLY_PUSH_ALL_SUBRESOURCES - Defer early push of subresources with hope that we an early push the entire resource + 0x00000010 + + + SKIP_NOSUBRES_RTT_BUT_TINY_RESOLVE_ON_TEXTURING - Don't resolve textures before texturing unless they are tiny (2x2), but respect resolve for resources with subresources + 0x00000020 + + + CRYSIS2_HACK_POSTMSAAEDGEFILTERNV_OVERRIDE - Fix up Crysis2 binary to be consistent with SLI + 0x00000040 + + + CAP_PERF_TO_TDP_LIMIT_3_4_Way - Cap the clocks to not go beyond the TDP limit for 3/4-way SLI + 0x00000080 + + + FORCE_REPORT_NO_SLI_SUPPORT_FROM_NVAPI - If applition has buggy its own SLI support we need to do SLI magic in the driver and force app think it's run on single GPU + 0x00000100 + + + DO_NOT_DISCARD_ON_MIDSIZE_TEXTURE_ABGR8_RTT - Syncs on ABGR8 RTT or on any RTT's with 0x100X0x100 size,COD:B02 fetches Online status of player + 0x00000200 + + + + + + SLI Specific Hacks (DX9) + 0x00A0674A + + 1 - Compatibility + + + DISCARD_ON_NOT_EQUALLY_DIRTY_CUBE_MIP_RTT - Discard content of cube maped or mip mapped textures only if number of dirty subres isn't equal number of valid subres + 0x00000001 + + + IGNORE_DISCARD_SRT - Ignore both of the DISCARD_*_SRT bits when the render target has been synced for texturing + 0x00000002 + + + DO_RESOLVE_ON_RTT_MATCHED_PRIMARY - Ignore discard on RT textures matched to primary size + 0x00000004 + + + DISCARD_ON_G16R16_OR_MIDSIZE_ON_TEXTURING - Discard syncs unconditionally on G16R16 RTT or on any RTTs with 0x200X0x200 size, Wow after patch 5.2 hack + 0x00000008 + + + CRYSIS2_HACK_POSTMSAAEDGEFILTERNV_OVERRIDE - Fix up Crysis2 binary to be consistent with SLI + 0x00000040 + + + FORCE_REPORT_NO_SLI_SUPPORT_FROM_NVAPI - If application has buggy its own SLI support we need to do SLI magic in the driver and force app think it's run on single GPU + 0x00000100 + + + + + + SLI Broadcast (DX1x) + 0x00A0694B + + 1 - Compatibility + + + Do not use broadcast at all + 0x00000000 + + + DYNAMIC_BROADCAST_RENDER_TO_TEXTURE - Use broadcast to render interframe depandent content + 0x00000001 + + + DYNAMIC_BROADCAST_TO_TEXTURES_WITH_SUBRESOURCES_ONLY - Allow dynamic broadcast for textures with subresources (cubemap/mipmap) only + 0x00000002 + + + ENABLE_BLIT_BASED_BROADCAST_STATE_CHANGES - Enable blit-based broadcast state changes + 0x00000004 + + + STATIC_BROADCAST_TO_TEXTURES_WITH_SUBRESOURCES - Force broadcast on resources with subresorces (cubemap/mipmap) + 0x00000080 + + + STATIC_BROADCAST _TO_1LINE_32BIT_TEXTURES - Force broadcast on 32 bit textures which has one pixel height but more than 1 pixel width + 0x00000100 + + + LIMIT_BROADCAST_SPREADING_TO_ONE_LEVEL - Limit broadcast spreading only to one level up + 0x00000800 + + + RESPECT _BROADCAST_ZB_RESOLVE_ON_INACTIVE_GPUS - Do not discard sync on ZB if we try to resolve inactive GPUs in broadcast + 0x00008000 + + + + + + VALIDATE_PARAMS + 0x00A9D3C5 + + 8 - Extra + + + Nothing - Do not validate any input + 0x00000000 + + + COPYREGION - Validate input on CopyRegion functions + 0x00000001 + + + INTERPRET_NEGATIVE - Validate input considering negative input even if the parameter type is unsigned + 0x00000002 + + + VALIDATE_ALL - Validate all input + 0x00000003 + + + + + + APP_COMPAT_SHIM + 0x00B82343 + + 8 - Extra + + + Disabled + 0x00000000 + + + DX11_FORCE_DDI_CRITICAL_SECTION - Force a critical section on all non-reentrant DX11 DDI + 0x00000001 + + + DX11_FORCE_DDI_CRITICAL_SECTION_FOR_STEREO - Force a critical section on all non-reentrant DX11 DDI if stereo shim is enabled + 0x00000002 + + + Mask + 0x00000003 + + + + + + SHADERMAXREGALLOWED + 0x00BC6199 + + 8 - Extra + + + Min + 0x00000000 + + + Max - Specifies max register allowed when compiling/optimizing a shader + 0x00000400 + + + + + + MAX_PENDING_CMD_BUFFERS + 0x00C63A79 + + 8 - Extra + + + Off - Limit max number of pending command buffers (per context) in software queue. If key is set zero it will be ignored + 0x00000000 + + + 1 + 0x00000001 + + + 2 + 0x00000002 + + + + + + SYSMEMCACHEDCOPYBEHAVIOR + 0x00DB3853 + + 8 - Extra + + + Disallow - Disable sysmem caching for textures + 0x00000000 + + + ALLOW_FOR_TEXTURES_WITHOUT_SUBRESOURCES - Allow for textures without subresources only (default) + 0x00000001 + + + ALLOW_FOR_TEXTURES_WITH_SUBRESOURCES - Allow for textures with mips + 0x00000002 + + + + + + MCLINKINSTANCED_LIMIT + 0x00DB3857 + + 8 - Extra + + + Default - Threshold in megabytes for using of RT/ZB allocations as LinkInstanced (SLI DX9/10) + 0x00000064 + + + + + + MCFORCEHOSTSTAGINGBUFFERSIZE + 0x00DB3858 + + 8 - Extra + + + Default - size of host staging buffer, mostly for early push + 0x00040000 + + + + + + PS_REDUCTION_LOAD_BALANCED + 0x00DB834A + + 8 - Extra + + + Off + 0x00000000 + + + On - Reduction tracker load balancing + 0x00000001 + + + + + + BM_OFFER_RECLAIM (DX1x) + 0x00DC68B0 + + 8 - Extra + + + DISABLE_OFFER_SMALL_BLOCKS - Disable offering of suballocated Blocks + 0x00000001 + + + DISABLE_INTERNAL_OFFER_RECLAIM - Disable internal Offer/Reclaim + 0x00000002 + + + DISABLE_ALL_OFFER_RECLAIM - Diable all Offer/Reclaim + 0x00000004 + + + + + + PS_DX10_SURFACE_PLACEMENT_HIGHEST_PRIORITY (DX1x) + 0x00EA83C5 + + 8 - Extra + + + RTs/ZBs use high priority (default) + 0x187F7082 + + + RTs/ZBs use maximum priority + 0x83B7BC1A + + + RTs/ZBs use maximum priority on mixed-bus GPUs (192-bit 2 GB, etc.) + 0xFC17F610 + + + + + + WRITE_TO_HOST_STAGING_BUFFER_SIZE + 0x00F63A49 + + 8 - Extra + + + Default - Set size of write staging buffer. If key is set to zero it will be ignored + 0x00000000 + + + + + + AVOID_HOST_REMAPPERS + 0x00F63A50 + + 8 - Extra + + + Off + 0x00000000 + + + On - Try to avoid host remappers. If application is locking BL RT in vidmem, demote it to pitch so that lock won't require remapper. + 0x00000001 + + + + + + SLIMOSAIC_CONTROL + 0x00F713BC + + 8 - Extra + + + ALLOW_ALL - Allow all performance strategies + 0x00000000 + + + DISABLE_TWOD - Disable TwoD engine local transfers optimization + 0x00000001 + + + ENABLE_WINDOWED_AFR - Enable AFR support for windowed applications + 0x00000002 + + + DISABLE_CAN_VECTORIZE_TRACKER - Disable CanVectorizeTracker + 0x00000004 + + + DISABLE_CE_TRANSFER_2WAY - Disable CE transfer on 2 way systems + 0x00000010 + + + DISABLE_CE_TRANSFER_3WAY - Disable CE transfer on 3 way systems + 0x00000020 + + + DISABLE_CE_TRANSFER_4WAY - Disable CE transfer on 4 way systems + 0x00000040 + + + UNICAST_CE_TRANSFER_2WAY - Use unicast CE transfer on 2 way systems + 0x00000100 + + + UNICAST_CE_TRANSFER_3WAY - Use unicast CE transfer on 3 way systems + 0x00000200 + + + UNICAST_CE_TRANSFER_4WAY - Use unicast CE transfer on 4 way systems + 0x00000400 + + + FORCE_BAR1_WAR - Always request aliasing for DX9 primaries + 0x80000000 + + + + + + FERMI_FORCE_1X_TEX + 0x00F865E3 + + 8 - Extra + + + Disabled - Allow 2X tex where available + 0x00000000 + + + ENABLED_3D - Force 1X tex on 2x_TEX parts for 3D channels + 0x00000001 + + + ENABLED_COMPUTE - Force 1X tex on 2x_TEX parts for COMPUTE channels + 0x00000002 + + + + + + MAX_RENAMING_MEMORY + 0x00FE8CC0 + + 8 - Extra + + + Limit max amount of memory used for renaming on XP + 0x08000000 + + + + + + Vertical Sync Indicator + 0x00280880 + + 2 - Sync and Refresh + + + Off + 0x00000000 + + + Show Fullscreen/Flip Status + 0x00000001 + + + Show Vertical Sync Test Line + 0x00000002 + + + Show Flip Counter + 0x00000004 + + + Show Fullscreen/Flip Status and Flip Counter + 0x00000005 + + + Show All + 0x00000007 + + + + + + Antialiasing - Combined (Mode + Setting)  + 0x100B8EDE + + 3 - Antialiasing + + + Application-controlled / Off + 0x00000000 + + + Override | 2x MSAA + 0x1000000E + + + Override | 2x MSAA + 2x TrSSAA + 0x1140000E + + + Override | 2x MSAA + 2x SGSSAA + 0x1180000E + + + Override | 4x MSAA + 0x10000010 + + + Override | 4x MSAA + 4x TrSSAA + 0x12400010 + + + Override | 4x MSAA + 4x SGSSAA + 0x12800010 + + + Override | 8x MSAA + 0x10000025 + + + Override | 8x MSAA + 8x TrSSAA + 0x13400025 + + + Override | 8x MSAA + 8x SGSSAA + 0x13800025 + + + Override | 4x OGSSAA + 0x10000005 + + + Override | 9x OGSSAA + 0x1000000A + + + Override | 16x OGSSAA + 0x1000000C + + + Override | 4x OGSSAA + 2x MSAA + 0x10000019 + + + Override | 4x OGSSAA + 2x MSAA + 2x TrSSAA + 0x11400019 + + + Override | 4x OGSSAA + 2x MSAA + 2x SGSSAA + 0x11800019 + + + Override | 4x OGSSAA + 4x MSAA + 0x1000001A + + + Override | 4x OGSSAA + 4x MSAA + 4x TrSSAA + 0x1240001A + + + Override | 4x OGSSAA + 4x MSAA + 4x SGSSAA + 0x1280001A + + + Override | 4x OGSSAA + 8x MSAA + 0x10000029 + + + Override | 4x OGSSAA + 8x MSAA + 8x TrSSAA + 0x13400029 + + + Override | 4x OGSSAA + 8x MSAA + 8x SGSSAA + 0x13800029 + + + Override | 2xQ [2x Quincunx (blurred)] + 0x1000000F + + + Override | 8x [8x CSAA (4 color + 4 cv samples)] + 0x10000026 + + + Override | 16x [16x CSAA (4 color + 12 cv samples)] + 0x10000027 + + + Override | 16xQ [16x CSAA (8 color + 8 cv samples)] + 0x10000028 + + + Override | 32x [32x CSAA (8 color + 24 cv samples)] + 0x1000001D + + + Override | 2x1 [2x1 Supersampling (D3D only)] + 0x10000001 + + + Override | 1x2 [1x2 Supersampling (D3D only)] + 0x10000002 + + + Override | 4xS [Combined: 1x2 SS + 2x MS (D3D only)] + 0x10000013 + + + Override | 8xS [Combined: 1x2 SS + 4x MS] + 0x10000018 + + + Override | 12xS [Combined: 2x2 SS + 4x OGMS (D3D only)] + 0x10000017 + + + Enhance | 2x MSAA + 0x2000000E + + + Enhance | 2x MSAA + 2x TrSSAA + 0x2140000E + + + Enhance | 2x MSAA + 2x SGSSAA + 0x2180000E + + + Enhance | 4x MSAA + 0x20000010 + + + Enhance | 4x MSAA + 4x TrSSAA + 0x22400010 + + + Enhance | 4x MSAA + 4x SGSSAA + 0x22800010 + + + Enhance | 8x MSAA + 0x20000025 + + + Enhance | 8x MSAA + 8x TrSSAA + 0x23400025 + + + Enhance | 8x MSAA + 8x SGSSAA + 0x23800025 + + + Enhance | 4x OGSSAA + 0x20000005 + + + Enhance | 9x OGSSAA + 0x2000000A + + + Enhance | 16x OGSSAA + 0x2000000C + + + Enhance | 4x OGSSAA + 2x MSAA + 0x20000019 + + + Enhance | 4x OGSSAA + 2x MSAA + 2x TrSSAA + 0x21400019 + + + Enhance | 4x OGSSAA + 2x MSAA + 2x SGSSAA + 0x21800019 + + + Enhance | 4x OGSSAA + 4x MSAA + 0x2000001A + + + Enhance | 4x OGSSAA + 4x MSAA + 4x TrSSAA + 0x2240001A + + + Enhance | 4x OGSSAA + 4x MSAA + 4x SGSSAA + 0x2280001A + + + Enhance | 4x OGSSAA + 8x MSAA + 0x20000029 + + + Enhance | 4x OGSSAA + 8x MSAA + 8x TrSSAA + 0x23400029 + + + Enhance | 4x OGSSAA + 8x MSAA + 8x SGSSAA + 0x23800029 + + + Enhance | 2xQ [2x Quincunx (blurred)] + 0x2000000F + + + Enhance | 8x [8x CSAA (4 color + 4 cv samples)] + 0x20000026 + + + Enhance | 16x [16x CSAA (4 color + 12 cv samples)] + 0x20000027 + + + Enhance | 16xQ [16x CSAA (8 color + 8 cv samples)] + 0x20000028 + + + Enhance | 32x [32x CSAA (8 color + 24 cv samples)] + 0x2000001D + + + Enhance | 2x1 [2x1 Supersampling (D3D only)] + 0x20000001 + + + Enhance | 1x2 [1x2 Supersampling (D3D only)] + 0x20000002 + + + Enhance | 4xS [Combined: 1x2 SS + 2x MS (D3D only)] + 0x20000013 + + + Enhance | 8xS [Combined: 1x2 SS + 4x MS] + 0x20000018 + + + Enhance | 12xS [Combined: 2x2 SS + 4x OGMS (D3D only)] + 0x20000017 + + + 0x10000000 SELECTOR_OVERRIDE + 0x10000000 + + + 0x20000000 SELECTOR_ENHANCE + 0x20000000 + + + 0x01000000 REPLAY_SAMPLES_TWO + 0x01000000 + + + 0x02000000 REPLAY_SAMPLES_FOUR + 0x02000000 + + + 0x03000000 REPLAY_SAMPLES_EIGHT + 0x03000000 + + + 0x08000000 IGNORE_FOS_MEM_LIMITS_ENABLE + 0x08000000 + + + 0x00100000 REPLAY_MODE_ALPHA_TEST + 0x00100000 + + + 0x00200000 REPLAY_MODE_PIXELKILL + 0x00200000 + + + 0x00400000 REPLAY_MODE_OPTIMAL + 0x00400000 + + + 0x00800000 REPLAY_MODE_ALL + 0x00800000 + + + 0x00080000 FORCE_FOS_DISABLED + 0x00080000 + + + 0x00010000 GAMMACORRECTION_ON_IF_FOS + 0x00010000 + + + 0x00020000 GAMMACORRECTION_ON_ALWAYS + 0x00020000 + + + 0x00040000 ALPHATOCOVERAGE_MODE_ON + 0x00040000 + + + + + + STEREO_MCCOMPAT + 0x102E048D + + 8 - Extra + + + Legacy + 0x00000001 + + + Broadcast + 0x00000002 + + + Legacy | Broadcast + 0x00000003 + + + Disable SLI + 0x00000004 + + + Override bit + 0x80000000 + + + + + + MCSFRLOADBALANCE + 0x103C2E03 + + 8 - Extra + + + Static - each GPU receives a equal amount of pixels to process + 0x28384382 + + + Dynamic - moves the split line dynamically to accomodate the load + 0x60606064 + + + + + + CULL_BEFORE_FETCH + 0x10510E76 + + 8 - Extra + + + Dynamic + 0x00000006 + + + Always + 0x00000007 + + + Never + 0x00000008 + + + + + + KEPLER_L1_CACHE_WAR_BUG + 0x10528AB2 + + 8 - Extra + + + Off + 0x00000000 + + + On + 0x00000001 + + + + + + PS_ALPHABETA + 0x106044CE + + 8 - Extra + + + Static - The driver always uses Alpha fraction set via PS_ALPHABETA_FRACTION + 0x00000000 + + + Dynamic_Shader - The driver adjusts a shader unique Alpha fraction via AlphaBeta clocks + 0x00000001 + + + Dynamic_VBIB - The driver adjusts a vb/ib ID unique Alpha fraction via AlphaBeta clocks + 0x00000002 + + + + + + PS_ALPHABETA_FRACTION + 0x10842563 + + 8 - Extra + + + Min + 0x00000000 + + + Default - Fixed Alpha fraction to use when PS_ALPHABETA is in static mode + 0x0000003F + + + Max + 0x000000FF + + + + + + PHYSX_APPLICATION + 0x10E3293A + + 8 - Extra + + + Off + 0x00000000 + + + On + 0x00000001 + + + + + + Anisotropic filtering (mode + setting) + 0x10F74257 + + 4 - Texture Filtering + + + Application-controlled + 0x00000000 + + + Off [Linear] + 0x10000001 + + + 2x + 0x10000002 + + + 4x + 0x10000004 + + + 6x + 0x10000004 + + + 8x + 0x10000008 + + + 12x + 0x1000000C + + + 16x + 0x10000010 + + + SELECTOR_USER - do what the user says + 0x10000000 + + + SELECTOR_COND - do what the user says unless the app already specified something + 0x20000000 + + + + + + ENABLE_CE_MS_HYBRID + 0x10FADC84 + + 8 - Extra + + + Disabled - Disable CE for tranfers on MS hybrid + 0x00000000 + + + Enabled - Enable CE for tranfers on MS hybrid + 0x00000001 + + + + + + WKS_FEATURE_SUPPORT_CONTROL + 0x11D9DC84 + + 8 - Extra + + + Off + 0x00000000 + + + SRS_1714_WIN8_STEREO - Enable wks stereo for native dx11 Win8 stereo + 0x00000001 + + + WIN8_STEREO_EXPORT_IF_ENABLED - Export wddm 1.2 stereo modes only if wks stereo is enabled + 0x00000002 + + + HDMI_STEREO - Enables HDMI stereo by overriding any suitable display mode to stereo + 0x00000004 + + + HDMI_EXCLUSIVE_STEREO - Enables stereo just on HDMI displays (requires HDMI_STEREO) + 0x00000008 + + + TFP_CLAIM_EXCLUSIVE_MUTEX - TEAR FREE PRESENT acquires exclusive mutex + 0x00000010 + + + USE_ANY_FRAME_FLIP_STEREO_MODE_FOR_TFP_AND_SWAPGROUP - Use ANY_FRAME instead of PAIR_FLIP flipping mode on Kepler when tearfree or swapgroup is enabled + 0x00000020 + + + + + + OGL_SRV_APP_NON_FSAA_SINGLEBUFFER + 0x2003FF01 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Do not use FSAA modes for single buffered clients (this helps a lot with Studio Tools 10 which draws menues with OpenGL) + 0x00000001 + + + + + + OGL_APP_VBUM_VIRTUAL_ADDRESS (XP only) + 0x2007B25E + + 8 - Extra + + + Disabled - VRAM address passed directly back to the application, may not survive mode switch + 0x00000000 + + + Enabled - Virtual Address created for VBUM card references, safer for mode switching + 0x00000001 + + + + + + OGL_SLI_WINDOWED_AFR + 0x2014CC70 + + 8 - Extra + + + Disable + 0x00000000 + + + Enable + 0x00000001 + + + Use HW Default + 0xFFFFFFFF + + + + + + OGL_SHADER_WARNINGS_AS_ERRORS + 0x201808AC + + 8 - Extra + + + False - Default driver behavior (old setting, used by NVEmulate) + 0x00000000 + + + True - Enabled for all profiles and all shaders (old setting, used by NVEmulate). + 0x00000001 + + + Disabled always - Disabled for all profiles and all shaders (only for debug and to avoid breaking shipping apps). + 0x0000000A + + + Enabled For Version - Enabled for shaders with #version; disabled otherwise + 0x0000000B + + + Enabled For Core or Version - Enabled when using the core and ES profiles, or for shaders with #version; disabled otherwise. + 0x0000000C + + + Enabled always - Enabled for all profiles and all shaders + 0x0000000D + + + + + + OGL_APP_DST_REDUCE + 0x201C3B92 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled + 0x00000001 + + + + + + OGL_PFD_ADJUST + 0x201FEBD1 + + 8 - Extra + + + SUPPORT_GDI + 0x00000001 + + + EXPORT_COMPOSITION + 0x00000002 + + + EXPORT_COMPOSITION_AND_GDI + 0x00000004 + + + USE_HW_DEFAULT + 0xF0000000 + + + + + + OGL_RENDER_QUALITY_FLAGS + 0x20219263 + + 8 - Extra + + + TEXBITS_AUTO + 0x00000000 + + + MMDITHER + 0x00000001 + + + TEXBITS_16 + 0x00000004 + + + TEXBITS_32 + 0x00000008 + + + TEXBITS_RESERVED + 0x0000000C + + + + + + OGL_LDDM_MT_VSYNC_WAIT_METHOD + 0x2027F0A8 + + 8 - Extra + + + DXGKRNL_WAIT - Use Dxgkrnl to block on the vsync event + 0x00000000 + + + SPIN_WAIT - Spin wait on the vsync by polling the scan line + 0x00000001 + + + EXPORT_COMPOSITION_AND_GDI + 0x00000004 + + + DRIVER_DECIDE - The driver chooses the best wait method + 0x00000002 + + + + + + OGL_FORCE_FLUSH_TEXTURES + 0x2027F1A8 + + 8 - Extra + + + Disable - Do not force texture flushes + 0x00000000 + + + Enable - Force flushing textures after cooking them + 0x00000001 + + + + + + OGL_THREAD_OPTIMIZATION_GEFORCE + 0x202DC432 + + 8 - Extra + + + Disable all optimizations + 0x00000000 + + + CACHE_VIEWPORT - Cache calls to glViewport + 0x00000001 + + + CACHE_GLSL_OBJECTS - Cache calls to glGetUniformLocation and glIsShader + 0x00000002 + + + CACHE_GL_STATE - Cache calls to glIsEnabled for a subset of state + 0x00000004 + + + CACHE_MATRIX - Cache calls to glGetFloatv for GL_PROJECTION_MATRIX and GL_MODELVIEW_MATRIX + 0x00000008 + + + IGNORE_CHECK_FB_STATUS - Ignore calls to glCheckFramebufferStatus + 0x00000010 + + + Enable all threading optimizations + 0x0000001F + + + + + + OGL_APP_EXPORT_OPENGL_1_2 + 0x202DE437 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Some applications have problems with opengl 1.3 -> export opengl 1.2 only + 0x00000001 + + + + + + OGL_APP_DIRECT_PUSHBUFFER + 0x202FD652 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Use direct pushbuffer, not cached pushbuffer + 0x00000001 + + + + + + OGL_APP_RUNTIME_VERTEX_ATTRIB_SOURCING + 0x202FE114 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Post VAB generalizes the vertex shader to test the source of each vertex attribute used. Allows enabled array state to change without requiring a new vertex shader + 0x00000001 + + + + + + OGL_APP_YIELD_AFTER_SWAP + 0x20320CE4 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Call GL_YIELD in postSwapBuffers() + 0x00000001 + + + + + + OGL_DX_PRESENT_DEBUG + 0x20324987 + + 8 - Extra + + + Disable - Clear all debug bits + 0x00000000 + + + DISABLE_FULLSCREEN_OPT - disable fullscreen optimization + 0x00000001 + + + DISABLE_THREAD - disable present thread + 0x00000002 + + + ENABLE_DFLIP_ALWAYS - enable use of direct flip API parameters + 0x00000004 + + + ENABLE_NON_STEREO - enable DX present on non-stereo windows + 0x00000008 + + + ENABLE_FULLSCREEN_WIN7_STEREO - enable Win7 fullscreen stereo mechanism + 0x10000000 + + + + + + OGL_FORCE_NX6PLUSMODE + 0x20334278 + + 8 - Extra + + + USE_APP_DETECT - Use App Detection to decide + 0x00000000 + + + FORCE_ON - Force NX6 Plus Mode regardless of app + 0x00000001 + + + FORCE_OFF - Force NX6 Plus Mode off regardless of app + 0x00000002 + + + + + + OGL_APP_NO_SW_FALLBACK + 0x20335BCA + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Don't fall back to SW buffers if HW buffer allocations fail + 0x00000001 + + + + + + OGL_APP_HIDE_GL3_ON_G80_PLUS + 0x20359278 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Advertise OpenGL 2.1 for G80+ GPUs (instead of OpenGL 3.0) + 0x00000001 + + + + + + OGL_APPLICATION_KEY + 0x203691BB + + 8 - Extra + + + None - No application preferences selected + 0x00000000 + + + Standart - Standard application preferences + 0x00000001 + + + SoftImage3D + 0x00000002 + + + 3DSMax + 0x00000003 + + + 3DPaint + 0x00000004 + + + Maya + 0x00000005 + + + Lightscape + 0x00000006 + + + SolidEdge + 0x00000007 + + + Solidworks + 0x00000008 + + + Espri + 0x00000009 + + + Catia + 0x0000000A + + + Unisys + 0x0000000B + + + NX6Plus + 0x0000000C + + + + + + OGL_PERF_STRAT_LDDM_ALLOCATIONTABLE_SIZE + 0x203714A4 + + 8 - Extra + + + Default + 0x00001000 + + + + + + OGL_PULL_MEM_BUFFER_SHARED_THRESHOLD + 0x20378242 + + 8 - Extra + + + Default + 0x00100000 + + + + + + OGL_APP_COPYPIXEL_FRONTBUFFER_FLUSH + 0x2037F53A + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Forces a front buffer update on copy pixels, for broken applications using front buffer rendering without glFlush calls + 0x00000001 + + + + + + OGL_OVERLAY_MERGEBLIT_TIMER_MS + 0x203A0751 + + 8 - Extra + + + Default + 0x00000028 + + + Off - Merge blit timer off + 0x00000000 + + + + + + OGL_APP_PROE_2000I2 + 0x203C136F + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Workaround for Pro/E's wrong vertex array enables + 0x00000001 + + + + + + OGL_GLS_COMPATIBILITY + 0x203D3FC9 + + 8 - Extra + + + Disabled + 0x00000000 + + + NO_BUFFER_SHARING + 0x00000001 + + + BUF_SHARE_ALWAYS_NULLIFY_RASTER + 0x00000002 + + + BUF_SHARE_NEVER_NULLIFY_SURFACE_CLIPS + 0x00000004 + + + BUF_SHARE_NEVER_NULLIFY_SHARED_LIBRARY_COMMAND + 0x00000008 + + + + + + OGL_APP_FORCE_FP_DEFAULT_PRECISION + 0x2040B347 + + 8 - Extra + + + Disabled + 0x00000000 + + + 53_BIT - VC7.1 RT (mistakenly) clobbers the FP precision. This emulates the behavior in newer runtimes, such as VC10 + 0x00000001 + + + + + + OGL_APP_PROMOTE_SHADERS_FROM_140_TO_150 + 0x20441369 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled + 0x00000001 + + + + + + OGL_CHECK_FOR_IDENTITY_MATRIX_MATH + 0x2045959A + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Add cycles to check for identity matrix math in some cases. Limited to app bit to reduce risk, quadro differentiator + 0x00000001 + + + + + + OGL_MULTIMON_BUFFER + 0x204B6CBF + + 8 - Extra + + + Disable - disable multimon buffer, fall back to older MM multimon + 0x00000000 + + + Allow - allow multimon buffer, uMMB when UBB is enabled + 0x00000001 + + + ALLOW_ONLY_NONUNIFIED - allow, but when UBB is enabled fall back to non-unified MMB + 0x00000002 + + + USE_HW_DEFAULT + 0xFFFFFFFF + + + + + + OGL_TEXCLAMP + 0x204CFF7B + + 8 - Extra + + + Use HW values + 0x00000000 + + + Force OGL Spec + 0x00000001 + + + Force Clamp-To-Edge + 0x00000002 + + + + + + OGL_SRV_APP_NO_PFD_SUPPORT_GDI + 0x20568533 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Final override for exporting PFD_SUPPORT_GDI. If this bit is set, PFD_SUPPORT_GDI will not be set, regardless of OGL_PfdAdjust or OGL_VistaControlFlags values + 0x00000001 + + + + + + OGL_SRV_APP_MEMORY_MAP_NOT_REQUIRED + 0x20570FC6 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Disables the mapping of video memory to system memory, consumes too much in Vista + 0x00000001 + + + + + + OGL_APP_CLAW + 0x205F7E3B + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Enable the Workstation Performance Code, CLAW + 0x00000001 + + + + + + OGL_SRV_APP_FORCE_OGL_GEFORCE + 0x205FB5AB + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Enable GeForce optimizations on a Quadro + 0x00000001 + + + + + + OGL_PULL_MEM_DEFAULT_BUFFER_SIZE + 0x206194D6 + + 8 - Extra + + + Default + 0x00080000 + + + + + + OGL_APP_SOFTIMAGE + 0x20630BA7 + + 8 - Extra + + + Softlmage 3.8 + 0x00000026 + + + Softlmage 3.9 + 0x00000027 + + + + + + OGL_APP_LAZY_VBUM_VBOS + 0x20696FC3 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Enable the Lazy VBUM optimization for VBOs + 0x00000001 + + + + + + OGL_APP_HIDE_FLOAT_COLOR_IF_NO_TWO_SIDED + 0x206C7691 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Hide float color extensions (GL_ARB_color_buffer_float; GLX_ARB_fbconfig_float for X11/GLX; WGL_ARB_pixel_format_float for Windows/WGL) if GPU resorts to software fallback possible due to lack of two-sided lighting support (only on NV4x/G7x) + 0x00000001 + + + + + + OGL_APP_PROMOTE_SHADERS_FROM_120_TO_130 + 0x206BD8C7 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled + 0x00000001 + + + + + + OGL_QUADRO_WORKER_THREAD_CREATION + 0x20748292 + + 8 - Extra + + + Disabled - prevent the creation of a suspended worker thread on Quadro + 0x00000000 + + + Enabled + 0x00000001 + + + + + + OGL_TREAT_DEPTH24_AS_DEPTH32 + 0x20748F92 + + 8 - Extra + + + Disable + 0x00000000 + + + Enable - For Quadro, report depth 24 / stencil 0 formats as depth 32 + 0x00000001 + + + + + + OGL_FILTER_PIXELFORMAT + 0x207A3A90 + + 8 - Extra + + + EXPORT_8BPC + 0x00000001 + + + EXPORT_10BPC + 0x00000002 + + + + + + OGL_THREAD_OPTIMIZATION + 0x207A8C92 + + 8 - Extra + + + DISABLE_ALL_OPTIMIZATIONS + 0x00000000 + + + CACHE_VIEWPORT - Cache calls to glViewport + 0x00000001 + + + CACHE_GLSL_OBJECTS - Cache calls to glGetUniformLocation and glIsShader + 0x00000002 + + + CACHE_GL_STATE - Cache calls to glIsEnabled for a subset of state + 0x00000004 + + + CACHE_MATRIX - Cache Calls to glGetFloatv for GL_PROJECTION_MATRIX and GL_MODELVIEW_MATRIX + 0x00000008 + + + IGNORE_CHECK_FB_STATUS - Ignore calls to glCheckFramebufferStatus + 0x00000010 + + + ENABLE_ALL - Enable all threading optimizations + 0x0000001F + + + + + + OGL_APP_CENTROID_SAMPLE + 0x207C128B + + 8 - Extra + + + Disabled - Disable centroid sampling G80 only + 0x00000000 + + + Enabled + 0x00000001 + + + + + + OGL_APP_USE_DX10_SAT + 0x207DF8D1 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled + 0x00000001 + + + + + + OGL_APP_IGNORE_SWAP_HINTS + 0x2084A0A0 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Ignore all swap hint rects + 0x00000001 + + + + + + OGL_APP_NO_GENERIC_ARRAYS_IN_FF + 0x20852142 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - WAR for apps that exploit old-style vertex array access bugs such as KOTOR2 + 0x00000001 + + + + + + OGL_SLI_DL_CONTROL + 0x20873922 + + 8 - Extra + + + ENABLE - Bit set to use SLI DL optimisations + 0x00000001 + + + PUSH - USE PUSH P2P instead of pull + 0x00000002 + + + LIMIT_DL - limit download to one subdivce + 0x00000004 + + + LIMIT_CE - limit CE to use only one engine + 0x00000008 + + + METH_CE - use copy enigine + 0x00000010 + + + CHUNKS - number of chunks to use + 0x00020000 + + + WATERFALL - use waterfall copy + 0x00000100 + + + SKIP_P2P - skip P2P but use rest of algorithm + 0x00000200 + + + ONE_2_MANY - copy from one GPU to many + 0x00000400 + + + BASE - Enable by default with CE + 0x00000111 + + + + + + OGL_SRV_APP_FORCE_SECONDARY_ADAPTER + 0x208D973F + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled + 0x00000001 + + + + + + OGL_OCGCONTROL_DIRECT_NVIR + 0x208F3F2D + + 8 - Extra + + + DRIVER_DEFAULT - Use driver default behavior + 0x00000000 + + + FORCE_ENABLE - Enable nvInst->NVIR conversion, regardless of defaults + 0x00000001 + + + FORCE_DISABLE - Disable nvInst->NVIR conversion, regardless of defaults + 0x00000002 + + + + + + OGL_APP_OPTIMIZED_IMMEDIATE_MODE + 0x2096FD59 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Fast immediate mode path enable + 0x00000001 + + + + + + OGL_MULTIGPU_SUPPORT_BITS + 0x209746C1 + + 8 - Extra + + + 0x00000001 SYNC_VID2VID - Vid2Vid copies (CopyTexImage) update remote gpus + 0x00000001 + + + 0x00000004 TRACK_DIRTY_VIEWPORT - Fallback if usage of glViewport leaves undefined backbuffer content + 0x00000004 + + + 0x00000008 TRACK_DIRTY_DEPTHSTENCIL - Fallback if depth/stencilbuffer is not cleared after toggling gpu + 0x00000008 + + + 0x00000010 SYNC_SLAVE_FOR_MASTER_TRANSITION - Sync master image to slave on AFR_MASTER to AFR transition + 0x00000010 + + + 0x00080000 SYNC_VID2VID_DELAY_ONE_FRAME - Defer P2P texture updates until a texture is used more than one frame later + 0x00080000 + + + 0x00F00000 DISABLE_AFR_FOR_RT_SIZE_MASK - Disable render target width and height smaller or equal to this value. For example, if value is 8 then a render target with both width and height below or equal 8, disable AFR for that target + 0x00F00000 + + + 0x0F000000 AFR_EARLY_PUSH_RT_SIZE_MASK - Early push small AFR render targets. If the render target width and height both smaller or equal to this value, do early push + 0x0F000000 + + + + + + Prevent Antialiasing (OGL) + 0x20992431 + + 3 - Antialiasing + + + Disable none + 0x00000000 + + + Disable FBO Enhance + 0x00000001 + + + Disable Replay (SGSSAA) + 0x00000002 + + + + + + OGL_OVERRIDE_2XTEX + 0x209A0EE9 + + 8 - Extra + + + AUTO - Leave 2x TEX enabled + 0x00000000 + + + FORCE1X - Force 1x TEX mode (disable 2x TEX) + 0x00000001 + + + + + + OGL_THREAD_CONTROL_2 + 0x209FD306 + + 8 - Extra + + + 0x00000010 TOKENIZER_USE_EVENT_ON_LOAD - Forces the tokenizer to use events to wait for the player if a hyperthreaded system is on high load + 0x00000010 + + + 0x00000020 PLAYER_USE_SPIN - Allows the player to spin when waiting for commands + 0x00000020 + + + 0x00000100 FORCE_CACHE_SHARING - Set thread affinity to run app and game within a shared cache. + 0x00000100 + + + 0x00000200 FORCE_CACHE_SEPERATION Set thread affinity to run app and game on seperate caches. + 0x00000200 + + + 0x00000400 FORCE_HT_SEPERATION - Set thread affinity to avoid running driver and app on one hyperthreads of one core. + 0x00000400 + + + 0x00001000 - PLAYER_HTT_NO_OPTIIMIZE - This will disable HTT optimizations i.e. shifting threads around cores + 0x00001000 + + + 0x00002000 PLAYER_HTT_RUN_AWAY_GROUP - When the player thread runs away, bind it to a group of cores. Otherwise, only choose a single core + 0x00002000 + + + 0x00004000 PLAYER_HTT_RUN_AWAY_ONCE - If set, this means the player thread can only run away from the tokenizer thread once. Otherwise, it will constantly check + 0x00004000 + + + 0x00008000 PLAYER_NO_VOTING_LOCK - Don't allow voting to dynamially lock the worker thread onto a core + 0x00008000 + + + 0x00010000 ENABLE_QUADRO_DC - Turn on the DC driver on Quadro + 0x00010000 + + + 0x00020000 FORCE_SYNC_VACACHE - Force a Sync on each BindVertexArray + 0x00020000 + + + 0x00040000 DISABLE_TIMER - Disable front/backend timers normally used to disable threading when not effective + 0x00040000 + + + 0x00080000 IGNORE_OCCLUSION - Ignore GetQuery for occlusion tests, always return TRUE + 0x00080000 + + + 0x00100000 TRACK_CURRENT_COLOR - Track current color in the app thread to speed glGetFloat requests + 0x00100000 + + + 0x00200000 TRACK_CURRENT_MVP_MATRIX - Track current MVP matrix in the app thread to speed glGetFloat requests + 0x00200000 + + + 0x00400000 TRACK_CURRENT_FB_BINDING - Track current FB bindings to avoid syncs in glGetIntegerv + 0x00400000 + + + 0x00800000 CONVERT_MAPBUFFERRANGE - Convert glMapBufFerRange/glUnmapBuffer sequences to glBufferSubData. + 0x00800000 + + + 0x01000000 ASSUME_MAP_INVALIDATE - Assume that the app does not expect valid content when calling glMapBufferRange (as if GL_MAP_INVALIDATE_RANGE_BIT would be set by the app). + 0x01000000 + + + 0x02000000 CACHE_BUFFERNAMES - Enable buffer name came + 0x02000000 + + + 0x04000000 CACHETEXTURENAMES - Enable texture name cache + 0x04000000 + + + 0x08000000 CACHE_VERTEXARRAYNAMES - Enable vertex array name cache + 0x08000000 + + + + + + OGL_SET_REDUCE_COLOR_THRESHOLDS_UNORM8 + 0x20A2DE5F + + 8 - Extra + + + Default + 0x00000004 + + + + + + OGL_DISABLE_WORKSTATION_OPTIMIZATIONS + 0x20A6EEBC + + 8 - Extra + + + Disable + 0x00000000 + + + Enable - Disables automatic enable of some workstation optimizations + 0x00000001 + + + + + + OGL_SRV_APP_NOZ16STENCIL + 0x20AF671D + + 8 - Extra + + + Disable + 0x00000000 + + + Enable - Remove Z16 pixelformats with stencil + 0x00000001 + + + + + + OGL_APP_USE_LOOP_ENHANCE + 0x20AF9927 + + 8 - Extra + + + Disable + 0x00000000 + + + Enable - Replaces some application immediate mode loops with block copy of data + 0x00000001 + + + + + + OGL_FORCE_GAMMA_DOWNSAMPLE + 0x20B36B5C + + 8 - Extra + + + HARDWARE + 0x00000000 + + + LOW_QUALITY + 0x00000001 + + + HIGH_QUALITY + 0x00000002 + + + DISABLED + 0x00000003 + + + + + + OGL_APP_CONSTANT_OPTIMIZE + 0x20B3EDD5 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Optimize based on constant values + 0x00000001 + + + + + + OGL_APP_SET_WGL_COMPATIBILITY_HWND_THREAD_MISMATCH + 0x20B812C1 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Do accept opengl calls with HDCs created by another process than the current one + 0x00000001 + + + + + + OGL_APP_USE_SDDR + 0x20BAC7FA + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Enable frame coherency assuming static data but with dynamic references + 0x00000001 + + + + + + OGL_APP_CLAW_THREADS + 0x20BD755A + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - CLAW threading + 0x00000001 + + + + + + OGL_APP_CLAW_STATISTICS + 0x20BD755B + + 8 - Extra + + + Default + 0x00000000 + + + Non Default + 0x00000001 + + + + + + OGL_APP_CLAW_OPTIMIZE + 0x20BD755C + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Enable the optimizing compile in CLAW + 0x00000001 + + + + + + OGL_APP_MAXIMIZE_TEXTURE + 0x20BE92CB + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Maximize vidmem available for texture storage + 0x00000001 + + + + + + OGL_APP_NO_TEX_RGBA4_TO_RGBA8_MAPPING + 0x20C42A03 + + 8 - Extra + + + Disable - Map the GL_RGBA4 texture format to GL_RGBA8 internally + 0x00000000 + + + Enable - Don't map the GL_RGBA4 texture format to GL_RGBA8 internally + 0x00000001 + + + + + + OGL_APP_TXL_LOD_WAR + 0x20C618F9 + + 8 - Extra + + + Disabled - disables TXL LOD WAR for HW bug + 0x00000000 + + + Enabled + 0x00000001 + + + + + + OGL_AVOID_VALIDATION_ON_POP_MATRIX_WITHOUT_CHANGE + 0x20CBFFC4 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Avoid unnecessary calls to validation on pop matrix where no change has occurred. Limited to app bit to reduce risk + 0x00000001 + + + + + + OGL_VID_HEAP_REUSE_RATIO + 0x20D0DB0D + + 8 - Extra + + + Default - Control the amount of freed video memory the allocator reserves for reuse by future allocations. By default the allocator reserves up to 10% of the total VRAM. The units are in 1/1000ths of total heap. So 100 means 10% + 0x00000064 + + + + + + OGL_CONSUMER_API_STEREO_MODE + 0x20D324C5 + + 8 - Extra + + + AUTOSELECT - Set the stereo mode based on the consumer stereo regkeys + 0x00000000 + + + DISABLED - Disable 3D Vision + 0x00000001 + + + ANAGLYPH - Stereo anaglyph (3D Vision discover) + 0x00000002 + + + LCD - Use a 3D Vision capable LCD + 0x00000003 + + + DLP - Use a 3D Vision capable DLP TV + 0x00000004 + + + DLP_REVERSED - Use a 3D Wsion capable DLP TV (reversed checkerboard) + 0x00000005 + + + HDMI14 - Use a HDMI 1.4 capable TV (3DTV Play) + 0x00000006 + + + AEGIS_DT - Use a 3D Vision capable LCD with embedded AegisDT emitter + 0x00000007 + + + OEM_EMITTER - Use a 3D Vision capable LCD with OEM emitter connected via GPIO + 0x00000008 + + + + + + OGL_APP_VPWW_ALLOW_LATE_ALLOCED + 0x20D377DC + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - In VirtualProtectWriteWatch, allow late allocations + 0x00000001 + + + + + + OGL_PERF_STRAT_LDDM_CMDBUFFER_SIZE + 0x20D38906 + + 8 - Extra + + + Default + 0x00020000 + + + + + + OGL_APP_SHADER_ASSUMES_0 + 0x20D489F4 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - App uses shader that does rely on NV4x behaviour to automatically initializes shader variables + 0x00000001 + + + + + + OGL_APP_VIDMEM_PUSHBUFFER + 0x20D59EDA + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - This app benefits greatly from vidmem pushbuffers + 0x00000001 + + + + + + OGL_MULTISAMPLE_COMPATIBILITY + 0x20D5FDC4 + + 8 - Extra + + + Disabled - Multisample compatibility disabled + 0x00000000 + + + Enabled - Multisample compatibility enabled + 0x00000001 + + + USE_HW_DEFAULT - Select hardware default based on capabilities + 0xFFFFFFFF + + + + + + OGL_SKIP_TEXTURE_HOST_COPIES + 0x20D6CE24 + + 8 - Extra + + + Disable + 0x00000000 + + + Enable + 0x00000001 + + + KEEP_BASE_INITIALLY + 0x00000002 + + + + + + OGL_APP_DLIST_SEGMENTING + 0x20E5C972 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Enable splitting of large Display List (reduce memory peak consumption) + 0x00000001 + + + + + + OGL_PSTATE_BOOST_AT_CLEAR + 0x20E802AF + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Notify RM at each clear that pstates should be pushed to full power + 0x00000001 + + + + + + OGL_PERF_STRAT_LDDM_PATCHLOCATIONTABLE_SIZE + 0x20EA260C + + 8 - Extra + + + Default + 0x00002000 + + + + + + OGL_APP_SUPPORTBITS2 + 0x20EBD7B8 + + 8 - Extra + + + CLAW_DISABLE - Disable the Workstation Performance Code, CLAW + 0x00000002 + + + NO_GENERIC_ARRAYS_IN_FF WAR - for apps that exploit old-style vertex array access bugs such as KOTOR2 + 0x00000004 + + + PTE_COALESCING_DISABLE - Disable PTE coalescing, this fails in G8X and G9X chips + 0x00000008 + + + CLAW_DISABLE_DISPLAY_LIST - Disable the usage of CLAW in display lists + 0x00000010 + + + CONSTANT_OPTIMIZE - Optimize based on constant values + 0x00000040 + + + LAZY_VBUM_VBOS - Enable the Lazy VBUM optimization for VBOS + 0x00000080 + + + HIDE_FLOAT_COLOR_IF_NO_TWO_SIDED - Hide float color extensions (GL_ARB_color_buffer_float; GLX_ARB_fbconfig_float for X11,/GLX; WGL_ARB_pixel_format_float for Windows/WGL) if GPU resorts to software fallback possible due to lack of two—sided lighting support (only on NV4x/G7x) + 0x00000100 + + + VPWW_ALLOW_LATE_ALLOCED - In VirtualProtectWriteWatch, allow late allotions + 0x00000200 + + + HIDE_GL3_ON_G80_PLUS - When set, advertise OpenGL 2.1 for G80+ GPUs Gnstead of OpenGL 3.0) + 0x00000400 + + + DISABLE_DST_REDUCE + 0x00001000 + + + USE_DX10_SAT + 0x00002000 + + + DISABLE_TXL_LOD_WAR - disables TXL LOD WAR for HW bug + 0x00008000 + + + OPTIMIZED_VBOS + 0x00020000 + + + FORCE_PSTATE_P0 + 0x00040000 + + + DISABLE_BYPASS + 0x00400000 + + + COPYPIXEL_FRONTBUFFER_FLUSH - Force a flush after copypixels to the front buffer + 0x00800000 + + + CLIENT_ONLY_BITS + 0x00C6B7DE + + + NVIEW_SPAN_PER_HEAD_FLIPPING - Allow flipping on one head in spanning mode when app is fullscreen on this head + 0x00000001 + + + MEMORY_MAP_NOT_REQUIRED - Disables the mapping of video memory to system memory, consumes too much in Vista + 0x00000020 + + + NO_PFD_SUPPORT_GDI - Final override for exporting PFD_SUPPORT_GDI. If this bit is set, PFD_SUPPORT_GDI will not be set, regardless of OGL_PfdAdjust or OGL_VistaControlFlags values + 0x00000800 + + + FORCE_SECONDARY_ADAPTER + 0x00010000 + + + SERVER_ONLY_BITS + 0x00010821 + + + + + + OGL_TEARING_FREE_SWAP_PRESENT + 0x20EE02B2 + + 8 - Extra + + + FIFO - First client + 0x00000001 + + + MOST _VISIBLE_PIXELS - client with most visible pixels + 0x00000002 + + + LARGEST _WINDOW - client with largest window + 0x00000003 + + + MODE_NO_SPANNING - client can not be in span mode + 0x00000004 + + + DONT_INVALIDATE_RECT_BEFORE_PRESENT - Don't call InvalidateRect before swapping + 0x00000008 + + + PRE_SWAP_WAIT - Wait on the HW flip event for frame N when swapbuffers is called for frame N+1 + 0x00000010 + + + SYNC_SEMAPHORE - Create an overaly surface which will receive be the semaphore surface shared between KMD present blit and HW flip + 0x00000020 + + + + + + OGL_CONFORMANT_INCOMPLETE_TEXTURES + 0x20F107CC + + 8 - Extra + + + NONCONFORMANT - return (0,0,0,0) + 0x00000000 + + + CONFORMANT - return (0,0,0,1) + 0x00000001 + + + + + + OGL_SYSMEM_TEXTURE_PROMOTION + 0x20F2E572 + + 8 - Extra + + + Disable + 0x00000000 + + + Enable - Textures being promoted from Sysmem to Vidmem + 0x00000001 + + + + + + OGL_APP_BROKEN_NV3X_DEMOS + 0x20F49AE8 + + 8 - Extra + + + Disabled + 0x00000000 + + + Enabled - Hacks for broken NV3X demos on NV50 -- cap the number of exposed image units to 16 to avoid crashes, and clamp the position written by vertex programs because NV50 doesn't rasterize primitives with vertices at +/-INF + 0x00000001 + + + + + + OGL_DISPATCH_CONTROL + 0x20FBBC2B + + 8 - Extra + + + DISABLE_BYPASS + 0x00000000 + + + ALLOW_BYPASS + 0x00000001 + + + + + + STEREO_LASERSIGHT_DX10 + 0x7031A2E7 + + 8 - Extra + + + + + + STEREO_STEREOCUTOFFDEPTHNEAR_DX10 + 0x704EF483 + + 8 - Extra + + + + + + STEREO_STEREOCUTOFF_DX10 + 0x704FCF5C + + 8 - Extra + + + + + + STEREO_STEREOCUTOFF_DX11 + 0x7053569A + + 8 - Extra + + + + + + STEREO_STEREOCONVERGENCE_DX10 + 0x7077BACE + + 8 - Extra + + + + + + STEREO_STEREOCONVERGENCE_DX11 + 0x7084807E + + 8 - Extra + + + + + + STEREO_STEREOTEXTUREENABLE_DX11 + 0x70C0125E + + 8 - Extra + + + + + + STEREO_STEREOTEXTUREENABLE_DX10 + 0x70E1518C + + 8 - Extra + + + + + + STEREO_FRUSTUMADJUSTMODE_DX10 + 0x70ED1DA7 + + 8 - Extra + + + + + + Antialiasing - Transparency Multisampling - Setting + 0x0043ED70 + + 3 - Antialiasing + + + Q - (Default, Mixed mode) uses application detection + 0x00000000 + + + ATOC - (Old mode) uses the good old ATOC computation, 1x shader + 0x00000001 + + + A4X_TC - (Quality mode) spawns 4 shader copies, averages alpha only (only texcoords are adjusted) + 0x00000002 + + + C4X_TC - (Quality mode) spawns 4 shader copies, averages r,g,b, and alpha (only texcoords are adjusted) + 0x00000003 + + + A3X_TC - (Quality mode) spawns 3 shader copies, averages alpha only (only texcoords are adjusted) + 0x00000004 + + + C3X_TC - (Quality mode) spawns 3 shader copies, averages r,g,b, and alpha (only texcoords are adjusted) + 0x00000005 + + + A4X_ALL - (Quality mode) spawns 4 shader copies, averages alpha only (all parameters are adjusted) + 0x00000006 + + + C4X_ALL - (Quality mode) spawns 4 shader copies, averages r,g,b, and alpha (all parameters are adjusted) + 0x00000007 + + + A3X_ALL - (Quality mode) spawns 3 shader copies, averages alpha only (all parameters are adjusted) + 0x00000008 + + + C3X_ALL - (Quality mode) spawns 3 shader copies, averages r,g,b, and alpha (all parameters are adjusted) + 0x00000009 + + + SS2X - Used for internal driver purposes only - spawns 2 shader copies + 0x0000000A + + + SS4X - Used for internal driver purposes only - spawns 4 shader copies + 0x0000000B + + + SS8X - Used for internal driver purposes only - spawns 8 shader copies + 0x0000000C + + + TEST - (Test mode) shows shader types in different colors + 0x0000000F + + + + + + diff --git a/Nvidia Profile Inspector/nvidiaProfileInspector.exe b/Nvidia Profile Inspector/nvidiaProfileInspector.exe new file mode 100644 index 0000000..d85ccbd Binary files /dev/null and b/Nvidia Profile Inspector/nvidiaProfileInspector.exe differ diff --git a/Nvidia Profile Inspector/nvidiaProfileInspector.exe.config b/Nvidia Profile Inspector/nvidiaProfileInspector.exe.config new file mode 100644 index 0000000..3e0e37c --- /dev/null +++ b/Nvidia Profile Inspector/nvidiaProfileInspector.exe.config @@ -0,0 +1,3 @@ + + + diff --git a/README.md b/README.md new file mode 100644 index 0000000..696fe7a --- /dev/null +++ b/README.md @@ -0,0 +1,78 @@ +# CFG Files +1. [Download](https://github.com/Natram1zh/Apex-Autoexec-And-Tweaks-/archive/refs/heads/main.zip) and extract it. +2. Move [autoexec.cfg](https://github.com/Natram1zh/Apex-Autoexec-And-Tweaks-/blob/main/autoexec.cfg), [superglide.cfg](https://github.com/Natram1zh/Apex-Autoexec-And-Tweaks-/blob/main/superglide.cfg), [superglide1.cfg](https://github.com/Natram1zh/Apex-Autoexec-And-Tweaks-/blob/main/superglide1.cfg), [superglide2.cfg](https://github.com/Natram1zh/Apex-Autoexec-And-Tweaks-/blob/main/superglide2.cfg) and [reticles.cfg](https://github.com/Natram1zh/Apex-Autoexec-And-Tweaks-/blob/main/reticles.cfg) to the games directory cfg folder (Usually in C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\cfg). +3. Rightclick on the game inside of Steam and go to "Properties". +4. Switch to the "General" Tab. +5. Add the command in launch options "+exec autoexec.cfg -dev" (without the Quotation marks). + +| Command | Description | +| --- | --- | +| `+exec` | Executes a cfg file on startup | +| `-dev` | Skips EA intro on startup, can cause HUD flicker issues on NVIDIA cards | +| `-fullscreen` | Forces the game to launch in fullscreen mode | + +# Videoconfig +6. Press Win+R while you are on your desktop. +7. Paste this inside the Run box: "%USERPROFILE%\Saved Games\Respawn\Apex\local" (without the Quotation marks). +8. Move [videoconfig.txt](https://github.com/Natram1zh/Apex-Autoexec-And-Tweaks-/blob/main/videoconfig.txt) in it. +- For Origin users make sure your Origin Cloud Sync is disabled in the origin settings or Start the game with local saves. +

+ +

+ +# Forced Timer +9. Move [Memory Cleaner](https://github.com/Natram1zh/Apex-Autoexec-And-Tweaks-/tree/main/Memory%20Cleaner) to "C:\Program Files" or somewhere safe. +

+ + +

+ +# Consistant Frame Caping +- Capping FPS is good or bad? and How to cap it? Answer : [Watch this video](https://youtu.be/N8ZUqT6Tfiw) +10. In-game cap or RTSS but now RTSS is optional +- In-game cap, Change fps_max 0 (in [autoexec.cfg](https://github.com/Natram1zh/Apex-Autoexec-And-Tweaks-/blob/main/autoexec.cfg) and [superglide2.cfg](https://github.com/Natram1zh/Apex-Autoexec-And-Tweaks-/blob/main/superglide2.cfg)) to your monitor hz because [here](https://youtu.be/_73gFgNrYVQ) (Lowest latency) +- [RTSS](https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html) for framerate caping and it is the best in frametime consistancy (Adds some latency but smoother than in-game cap) +

+ + +

+ +# Advantages +- In terms of fps [OUTDATED](This was season 12's benchmark result) +

+ +

+ +# Gaming OS +- BIOS Settings And Overclocking Are Important (You Don't Gain FPS Magical By Switching OS) +- There is no best. Drivers, power plans, tweaks, even isos ... they all depend on your hardware, games, needs, and personal preferences. What is great for me may be terrible for you. The only way to know what is best for you is to test it yourself. + +# Infomative +Gaming OS +- [ggOS](https://discord.gg/A5BHSQV) - Windows 10 (2H02) +- [XOS](https://discord.gg/k6EGvTNPe4) - Recommended for Windows 10 (1607) & Windows 11 +- [ReviOS](https://discord.gg/962y4pU) - Recommended for Windows 11 +- [AtlasOS](https://discord.gg/ERAy8HNFPg) - Recommended for Windows 10 (1803) + +Github +- [Zusier](https://github.com/Zusier/Zusiers-optimization-Batch) - Optimizer +- [BoringBoredom](https://github.com/BoringBoredom/PC-Optimization-Hub) - BoringBoredom’s Latency Guide +- [AutoEQ](https://github.com/jaakkopasanen/AutoEq/blob/master/results/INDEX.md) - Automatic headphone and iem equalization +- [Timecard](https://github.com/djdallmann/GamingPCSetup) - Timecard’s Latency Guide +- [Couleur Tweak Tips](https://github.com/couleur-tweak-tips) - Tweaks and settings +- [EVA](https://github.com/amitxv/EVA) - Windows 7 and Windows 10 Optimization Guide + +Discord Servers +- [Couleur Tweak Tips](https://discord.gg/ctt) - Content creator settings and tweaks +- [Felipe](discord.gg/35DVM9ErrG) - Info and tweaking server +- [EchoX](https://discord.gg/dptDHp9p9k) - One click Optimizer +- [Calypto](https://discord.com/invite/QvPubRq) - Tweaking server + +Forums +- [Calypto](https://docs.google.com/document/d/1c2-lUJq74wuYK1WrA_bIvgb89dUN0sj8-hO3vqmrau4/edit) - Calypto’s Latency Guide +- [Nikos](http://n1kobg.blogspot.com) - Niko's Latency Guide +- [Imribiy](https://docs.google.com/spreadsheets/d/1p6VUQIHEJtBZxcav-a403UtoCMHop17IJI3_qM-zEH8) - NTLite Guide for creating your own custom OS + +BIOS +- [Imribiy](https://docs.google.com/spreadsheets/d/1Jw3lfH0uRFXMxnFGdpNfRpVvrQN-MVwaE0HSKoj-Xag/edit) - Ryzen Grub by imribiy +- [Revision](https://docs.google.com/document/d/1-izZaWrXaKIncYXDwmdY32YwdGCU5mDLJE6TW1Opnv8/edit#heading=h.f8qzobdxnx6w) - Tweaking guide for Intel diff --git a/Windows Tweaks/GPU/NVIDIA/Highest Performance State/GPU PState-P0-Revert.reg b/Windows Tweaks/GPU/NVIDIA/Highest Performance State/GPU PState-P0-Revert.reg new file mode 100644 index 0000000..f7ccc57 --- /dev/null +++ b/Windows Tweaks/GPU/NVIDIA/Highest Performance State/GPU PState-P0-Revert.reg @@ -0,0 +1,4 @@ +Windows Registry Editor Version 5.00 + +[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000] +"DisableDynamicPstate"=- \ No newline at end of file diff --git a/Windows Tweaks/GPU/NVIDIA/Highest Performance State/GPU PState-P0.reg b/Windows Tweaks/GPU/NVIDIA/Highest Performance State/GPU PState-P0.reg new file mode 100644 index 0000000..68c4efc --- /dev/null +++ b/Windows Tweaks/GPU/NVIDIA/Highest Performance State/GPU PState-P0.reg @@ -0,0 +1,4 @@ +Windows Registry Editor Version 5.00 + +[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000] +"DisableDynamicPstate"=dword:00000001 \ No newline at end of file diff --git a/Windows Tweaks/GPU/NVIDIA/Highest Performance State/README.md b/Windows Tweaks/GPU/NVIDIA/Highest Performance State/README.md new file mode 100644 index 0000000..c85deb6 --- /dev/null +++ b/Windows Tweaks/GPU/NVIDIA/Highest Performance State/README.md @@ -0,0 +1,2 @@ +# Read Me +For more info check out - https://github.com/djdallmann/GamingPCSetup/tree/master/CONTENT/RESEARCH/WINDRIVERS#q-is-there-a-registry-setting-that-can-force-your-display-adapter-to-remain-at-its-highest-performance-state-pstate-p0 diff --git a/Windows Tweaks/GPU/Preemption/Disable-Preemption.reg b/Windows Tweaks/GPU/Preemption/Disable-Preemption.reg new file mode 100644 index 0000000..7db9cd5 Binary files /dev/null and b/Windows Tweaks/GPU/Preemption/Disable-Preemption.reg differ diff --git a/Windows Tweaks/GPU/Preemption/Enable-Preemption.reg b/Windows Tweaks/GPU/Preemption/Enable-Preemption.reg new file mode 100644 index 0000000..8d61ad8 Binary files /dev/null and b/Windows Tweaks/GPU/Preemption/Enable-Preemption.reg differ diff --git a/Windows Tweaks/Game Launchers/Steam/README.md b/Windows Tweaks/Game Launchers/Steam/README.md new file mode 100644 index 0000000..0931770 --- /dev/null +++ b/Windows Tweaks/Game Launchers/Steam/README.md @@ -0,0 +1,7 @@ +# Steam (Debloated Version) +1. Right click your Desktop, Hover over "New" Then press "Shortcut". +2. Copy and paste the following "C:\Program Files (x86)\Steam\steam.exe" -no-browser +open steam://open/minigameslist (with the Quotation marks). +3. Press "Next" And call it Steam.exe or Steam-Light.exe. +4. Now this is how it'll look when you use the shortcut. + +Note: If you want to use normal steam then close this one in system tray or task manager and open normal one diff --git a/Windows Tweaks/Game Launchers/Steam/Steam.reg b/Windows Tweaks/Game Launchers/Steam/Steam.reg new file mode 100644 index 0000000..68407e1 --- /dev/null +++ b/Windows Tweaks/Game Launchers/Steam/Steam.reg @@ -0,0 +1,12 @@ +Windows Registry Editor Version 5.00 + +[HKEY_CURRENT_USER\SOFTWARE\Valve\Steam] +"SmoothScrollWebViews"=dword:00000000 +"DWriteEnable"=dword:00000000 +"StartupMode"=dword:00000000 +"H264HWAccel"=dword:00000000 +"DPIScaling"=dword:00000000 +"GPUAccelWebViews"=dword:00000000 + +[HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Run] +"Steam"=- diff --git a/Windows Tweaks/Network/Disable-Autotuning.bat b/Windows Tweaks/Network/Disable-Autotuning.bat new file mode 100644 index 0000000..e2e6cb1 --- /dev/null +++ b/Windows Tweaks/Network/Disable-Autotuning.bat @@ -0,0 +1,19 @@ +@echo off +setlocal ENABLEDELAYEDEXPANSION + +:: CHECK FOR ADMIN PRIVILEGES +dism >nul 2>&1 || (echo This script must be Run as Administrator. && pause && exit /b 1) + +:: DISABLE AUTOTUNING +netsh int tcp set global autotuninglevel=disabled + +:: RESTART NETWORK ADAPTERS +for /f "tokens=3,*" %%i in ('netsh int show interface^|find "Connected"') do ( + netsh int set interface name="%%j" admin="disabled" >nul 2>&1 + netsh int set interface name="%%j" admin="enabled" >nul 2>&1 +) + +echo Network autotuning is now disabled. +pause + +exit /b 0 diff --git a/_Images/Apex Server Manger.PNG b/_Images/Apex Server Manger.PNG new file mode 100644 index 0000000..9e20772 Binary files /dev/null and b/_Images/Apex Server Manger.PNG differ diff --git a/_Images/Comparisons Of Settings.png b/_Images/Comparisons Of Settings.png new file mode 100644 index 0000000..22075f5 Binary files /dev/null and b/_Images/Comparisons Of Settings.png differ diff --git a/_Images/Debloated Steam.PNG b/_Images/Debloated Steam.PNG new file mode 100644 index 0000000..28c8397 Binary files /dev/null and b/_Images/Debloated Steam.PNG differ diff --git a/_Images/Guide By CTT.png b/_Images/Guide By CTT.png new file mode 100644 index 0000000..f7b1b53 Binary files /dev/null and b/_Images/Guide By CTT.png differ diff --git a/_Images/New Videoconfig.png b/_Images/New Videoconfig.png new file mode 100644 index 0000000..d2d8a5d Binary files /dev/null and b/_Images/New Videoconfig.png differ diff --git a/_Images/Origin Cloud Or Local Option.png b/_Images/Origin Cloud Or Local Option.png new file mode 100644 index 0000000..7ccd583 Binary files /dev/null and b/_Images/Origin Cloud Or Local Option.png differ diff --git a/_Images/RTSS Settings_1.PNG b/_Images/RTSS Settings_1.PNG new file mode 100644 index 0000000..2c41986 Binary files /dev/null and b/_Images/RTSS Settings_1.PNG differ diff --git a/_Images/RTSS Settings_2.PNG b/_Images/RTSS Settings_2.PNG new file mode 100644 index 0000000..d6631c7 Binary files /dev/null and b/_Images/RTSS Settings_2.PNG differ diff --git a/_Images/Timer Settings_1.PNG b/_Images/Timer Settings_1.PNG new file mode 100644 index 0000000..d3c2446 Binary files /dev/null and b/_Images/Timer Settings_1.PNG differ diff --git a/_Images/Timer Settings_2.PNG b/_Images/Timer Settings_2.PNG new file mode 100644 index 0000000..14ffecb Binary files /dev/null and b/_Images/Timer Settings_2.PNG differ diff --git a/_config.yml b/_config.yml new file mode 100644 index 0000000..c741881 --- /dev/null +++ b/_config.yml @@ -0,0 +1 @@ +theme: jekyll-theme-slate \ No newline at end of file diff --git a/autoexec.cfg b/autoexec.cfg new file mode 100644 index 0000000..56dc0b8 --- /dev/null +++ b/autoexec.cfg @@ -0,0 +1,325 @@ +///////////////////////// +//// INFO - READ ME! //// +//////////////////////// + +// Version - v1.0 (It will be easier for debugging) + +// (Works) - 100% It is works +// (Placebo) - May be it works or not (but some commands works suddenly like cl_drawmonitors) +// Add "//" infront of the commands to no effect +// Remove "//" infront of the commands to take effect +// You will see differences even though i marked it as Placebo +// (Testing) - Testing which value is better (current values are better than default) +// (Reduce) - Reduce number of things or reduce the quality + +// Gameplay Settings - I recommend not to change anything (Read info about all commands) +// Color Settings - IMPORTANT! - This works great for me (Helps a lot in outside zone fights) +// Utility And Binds - IMPORTANT! - Advanced Users Only - Remove "//" infront of the commands to take effect (Read info about all commands) +// Personal Settings - Remove "//" infront of the commands to take effect (Feel free to change) +// Movement Script - IMPORTANT! - Advanced Users Only - Remove "//" infront of the commands to take effect (Read info about all commands) +// Audio Settings - IMPORTANT! - I recommend not to change (Only change 1st and 2nd command value to 8 if you have 7.1 headsets) - 2 [stereo] 6 [5.1] 8 [7.1] +// Low Latency - IMPORTANT! - I recommend not to change (Only change last 3 commands value) (Read it properly) +// Connection Settings - I recommend not to change anything +// Fixes [Quality Of Life] - IMPORTANT! - Advanced Users Only - Remove "//" infront of the commands to take effect (Read info about all commands) +// Testing - Better don't touch it, if you don't know what you are doing + +////////////////// +//// OVERRIDE //// +///////////////// +mat_light_edit "1" // Changes to the map lighting (Works) +mat_autoexposure_override_min_max "1" // mat_autoexposure_min and mat_autoexposure_max override all existing map parameters (Works) +map_settings_override "1" // On allows you to adjust the value of cvars (Works) + +/////////////////////////// +//// GAMEPLAY SETTINGS //// +////////////////////////// +m_rawinput "1" // Direct mouse connection, excluding sensitivity on Windows (Works) +m_filter "0" // Disables any mouse filtering (Works) +m_acceleration "0" // Once again this makes sure mouse acceleration is off (Works) +m_customaccel "0" // Remove any kind of mouse acceleration by RawAccel (Placebo) +m_customaccel_exponent "0" // Remove any kind of mouse acceleration by RawAccel (Placebo) +m_mouseaccel1 "0" // Remove any kind of mouse acceleration by RawAccel (Placebo) +m_mouseaccel2 "0" // Remove any kind of mouse acceleration by RawAccel (Placebo) +m_customaccel_max "0" // Remove any kind of mouse acceleration by RawAccel (Placebo) +player_setting_damage_closes_deathbox_menu "0" // Your inventory wont auto-close anymore when receiving damage (Works) +hud_setting_minimapRotate "1" // This setting allows the minimap to rotate with you (Works) +sprint_view_shake_style "1" // Less headbob (Works) +hud_setting_pingDoubleTapEnemy "1" // Double tap to ping enemy (Works) +hud_setting_adsDof "0" // Disable depth of field when aiming down sights (Works) +mat_depthfeather_enable "0" // Disable depth of field (Works) +hud_setting_enableModWheel "1" // Enables mod wheel (Works) +hud_setting_healthWheelUseOnRelease "1" // Use health item on release (Placebo) +ordnanceSwapSelectCooldown "0" // Reduce grenade swap time (Works) +sidearmSwapSelectCooldown "0" // Reduce weapon swap time (Works) +sidearmSwapSelectDoubleTapTime "0" // Reduce the time to change weapons by double clicking (Works) +fov_disableAbilityScaling "1" // No FOV changes in abilities (Works) +hud_setting_damageTextStyle "1" // Damage numbers, (0) off, (1) stacking, (2) floating, (3) both (Works) +net_netGraph2 "1" // Performance display (Works) +chroma_enable "0" // Disables mouse lights reaction (Works) +mat_screen_blur_enabled "0" // Disable hud transparency (Placebo) +r_blurmenubg "0" // Disable background blur when menus are open (Placebo) +viewmodelShake "0" // Disables camera shake +hud_setting_compactoverheadnames "1" // (Placebo) + +//////////////////////// +//// COLOR SETTINGS //// +/////////////////////// +mat_autoexposure_min "1.9" // Light intensity min (Works) +mat_autoexposure_max "1.9" // Light intensity max (Works) +mat_autoexposure_speed "2" // Speed between the exposure changes +mat_autoexposure_max_multiplier "1.7" // Multiplier of light intensity max (Works) +mat_autoexposure_min_multiplier "1.7" // Multiplier of light intensity min (Works) +mat_sun_highlight_size "0" // Changes the size of the highlight from the sun (Works) +mat_hide_sun_in_last_cascade "1" // Solar lighting in the last cascade (Works) +mat_fullbright "1" // Turns on self-illumination for geometry (Works) +mat_colcorrection_disableentities "1" // Change the color filter (slightly removes the effect of "blindness" when leaving the premises) (Works) +mat_colorcorrection "1" // (Works) +mat_colorcorrection_editor "1" // (Works) + +/////////////////////////// +//// UTILITY AND BINDS //// +////////////////////////// +//bind_US_standard "f3" "disconnect" // Disconnect from server when you get ddos/any lag (Works) +//bind_US_standard "f7" "exec autoexec.cfg" // To reload autoexec (Works) +//bind_US_standard "o" "miles_reboot; miles_stop_all" // Reboots the audio engine (Works) +//bind_US_standard "f5" "toggle showfps_enabled 0 1 2" // FPS monitor + graph of delay between frames and delay of mouse input (Blue numbers - delay of mouse input; Yellow numbers - delay between frames (Red max. delay Green min. Delay)) (Works) +//bind_US_standard "F6" "toggle shownet_enabled" // Display internet connection graph (Blue digits - delay) (Works) +//cl_showpos "1" // Speed and position on the map X-Y-Z (Works) + +/////////////////////////// +//// PERSONAL SETTINGS //// +////////////////////////// +//cl_fovScale "1.55" // 1.55 = 110FOV (Works) +//colorblind_mode "0" // Colorblind modes (Works) +//clubs_showInvites "0" // No club invites (Works) +//hud_setting_showButtonHints "0" // No button hits (Works) +//hud_setting_showHopUpPopUp "0" // Disables hopup popups (Works) +//player_setting_autosprint "1" // Enables autosprint (Works) +//weapon_setting_autocycle_on_empty "1" // Autocycle weapon's when empty (Works) +//mouse_sensitivity "1.3" // Mouse sensitivity (Works) +//mouse_use_per_scope_sensitivity_scalars "1" // Pre-ads sens (Works) +//mouse_zoomed_sensitivity_scalar_0 "1.000000" // Iron sights and 1x (Works) +//mouse_zoomed_sensitivity_scalar_1 "1.000000" // 2x (Works) +//mouse_zoomed_sensitivity_scalar_2 "1.000000" // 3x (Works) +//mouse_zoomed_sensitivity_scalar_3 "1.000000" // 4x (Works) +//mouse_zoomed_sensitivity_scalar_4 "1.000000" // 6x (Works) +//mouse_zoomed_sensitivity_scalar_5 "1.000000" // 8x (Works) +//mouse_zoomed_sensitivity_scalar_6 "1.000000" // 10x (Works) +//mouse_zoomed_sensitivity_scalar_7 "1.000000" // ? x (Works) +//gfx_nvnUseLowLatency "1" // Nvidia reflex (Works) +//gfx_nvnUseLowLatencyBoost "1" // Nvidia reflex boost (Works) +//sound_volume "0.599999" // Master volume (Works) +//sound_volume_dialogue "1" // Dialogue volume (Works) +//sound_volume_sfx "1" // SFX sounds (Works) +//sound_without_focus "1" // Game does not stop to play sound when tabbed out (Works) +//bind_US_standard "MOUSE2" "+zoom" // ADS hold (Works) +//bind_US_standard "E" "+use; +use_long" // Interact (Works) +//unbind "MOUSE4" // Unbinds annoying sidebuttons on your mouse (Works) +//unbind "MOUSE5" // Unbinds annoying sidebuttons on your mouse (Works) +//bind_US_standard "Q" "+offhand1" // Your Tactical (Works) +//bind_US_standard "F" "ping_specific_type ENEMY" // Ping Enemy (Works) +//bind_US_standard "MWHEELUP" "+jump" 1 // Jump (Works) +//bind_US_standard "SPACE" "+jump" 0 // Climb (Works) +//damage_indicator_style_pilot "0" // (0) 2D, (1) 2D/3D both, (3) 3D (Works) +//hud_setting_damageIndicatorStyle "0" // Crosshair damage feedback (0) off, (1) x, (2) X w/shield icon (Works) +//hud_setting_pingAlpha "0.400000" // Transparency of ping banners (Works) +//in_usekeyboardsampletime "0" // Disable keystroke smoothing option, reduces keyboard input lag (Placebo) +//cl_comms_filter "-1" // Comms to everybody (Works) +//mat_gamma "1" // Brightness (1)50% (0.935714)55% (0.855357)60% (Works) +//laserSightColor "8420733" +//laserSightColorCustomized "1" +//reticle_color "255 160 173" // Reticle color (Works) + +///////////////////////// +//// Movement Script //// +//////////////////////// +//exec superglide.cfg // Activate superglide script (Read more about it in superglide.cfg, superglide1.cfg and superglide2.cfg) (Works) +//bind_US_standard "mwheelup" "+jump; +moveleft; +forward;" // Left side tap strafe (Works) +//bind_US_standard "mwheeldown" "+jump; +moveright; +forward;" // Right side tap strafe (Works) + +//////////////////////// +//// AUDIO SETTINGS //// +/////////////////////// +//miles_channels "2" // Number of audio channels to the audio engine +//sound_num_speakers "2" // Also number of your audio channels +miles_occlusion "0" // Sound bouncing of walls +miles_occlusion_force "0" // Sound bouncing of walls +miles_occlusion_partial "0" // Sound bouncing of walls +miles_nonactor_occlusion "0" // Sound bouncing of walls +miles_occlusion_server_sounds_per_frame "0" // +snd_mixahead "0.05" // Reduce the audio delay +snd_async_fullyasync "1" // Sound doesn't play until data arrives +snd_musicvolume "0" // Disables unnecessary sounds +cl_footstep_event_max_dist "4000" // Increase the enemy footsteps range +rope_wind_dist "4000" // Do not apply CPU intensive wind to ropes +snd_headphone_pan_exponent "2" // Makes sounds you are facing towards louder, distant sounds in the middle much better +sound_classic_music "0" // Disables unnecessary sounds +sound_musicReduced "0" // Disables unnecessary sounds +sound_volume_music_game "0" // Disables unnecessary sounds +sound_volume_music_lobby "0" // Disables unnecessary sounds +snd_setmixer PlayerFootsteps vol "0.1" // Reduce your footsteps +snd_setmixer GlobalFootsteps vol "1.2" // Increase the enemy footsteps +//player_setting_enable_heartbeat_sounds "0" // Disables seer heartbeat sounds +snd_mix_async "1" // +snd_pitchquality "0" // + +///////////////////// +//// LOW LATENCY //// +//////////////////// +r_fullscreen "1" // Forces Fullscreen (For idiots who don't play in fullscreen) (Placebo) +fps_max "0" // In-game framerate limiter (Works) +mat_queue_mode "2" // Forces the game into using (-1 default, 0 synchronous single thread, 1 queued single thread, 2 queued multithreaded) (Works) +r_fastzreject "-1" // Fast Z rejection algorithm (-1 autodetects hardware support for this feature) (Placebo) +cl_ejectbrass "0" // Disable empty bullets (Reduce) (Works) +r_particle_timescale "6" // Accelerate particles (Works) +nx_static_lobby_mode "2" // Reduces loading times (Works) +violence_ablood "0" // Remove blood effect (Reduce) (Works) +violence_agibs "0" // Remove blood effect (Reduce) (Works) +violence_hblood "0" // Remove blood effect for aliens (Reduce) (Works) +violence_hgibs "0" // Remove blood effect for aliens (Reduce) (Works) +noise_filter_scale "0" // Removes film-grain (Works) +cl_show_splashes "0" // Remove water splashes (Reduce) (Works) +fog_enable "0" // Disable fog (not disabled everywhere) (Works) +fast_fogvolume "1" // Use optimized fog rendering (Placebo) +fog_enableskybox "1" // Disable fog over the sky (Reduce) (Works) +mat_disable_bloom "1" // Disables the propagation of the glow from light sources (Reduce) (Works) +mat_bloom_scalefactor_scalar "0" // Disables bloom (Reduce) (Works) +r_forcecheapwater "1" // Decrease in water quality (Works) +r_waterdrawreflection "0" // If set to 0, disables all reflections on top of water (Will boost performance quite noticeably in areas with water at the cost of some realism) (Reduce) (Works) +r_waterforceexpensive "0" // If set to 0 disables all refraction - that is images which appear distorted under the water (This will boost performance at the cost of realism) however you may experience some graphical anomalies on the water or even in the sky for some reason (Reduce) (Works) +r_waterforcereflectentities "0" // 1 = High (reflect all), 0 = Low (Reduce) (Works) +ssao_blur "0" // Blur, reflections and highlights (Works) +sssss_enable "0" // Disables screen ppace subsurface scattering (Works) +r_cleardecals "1" // Clears all decals (Works) +r_decalstaticprops "0" // Disable decals on static props (Works) +r_threaded_particles "1" // Process particle systems in parallel (Placebo) +mat_reduceparticles "1" // Reduce particle complexity (Placebo) +mat_reducefillrate "1" // Simplify material shading (Placebo) +cl_particle_fallback_multiplier "3" // Multiplier for falling back to cheaper effects under load (Works) +cl_particle_fallback_base "2" // Base for falling back to cheaper effects under load (Works) +cl_ragdoll_maxcount "0" // Disables ragdoll (Works) +cl_phys_maxticks "0" // Amount of physics ticks allowed (Works) +r_lod_switch_scale "0.4" // Distance at where the low end models are loaded (Works) +cl_detailfade "0" // Distance across which detail props fade in (Works) +cl_detaildist "0" // Distance at which detail props are no longer visible (Works) +r_norefresh "1" // Do not store useless and unused frame time variable (Placebo) +player_disallow_negative_frametime "0" // Ignore negative frame times for client commands (Placebo) +rope_smooth "0" // Skip a long smoothing operation for ropes (Works) +rope_shake "0" // Disables Ropes shakes (Placebo) +rope_subdiv "0" // Skip heavy loops for rope subdivisions (Placebo) +rope_collide "0" // Skip CPU heavy world collisions for ropes (Works) +rope_rendersolid "0" // Skip rendering solid part of ropes (Placebo) +cl_fasttempentcollision "20" // Check every 20 frames for collisions of objects (Placebo) +mat_postprocess_enable "0" // Remove forced hdr (Works) +mat_dynamic_tonemapping "0" // Disable dynamic HDR tonemapping (Works) +mat_hdr_level "0" // Disable full HDR (Works) +shadow_always_update "0" // Disables shadows checks (Works) +r_shadows "0" // Shadows on(1)/off(0) (Not completely) (Works) +r_shadowmaxrendered "0" // Max shadows the game will render (Not completely) (Works) +r_shadowrendertotexture "0" // 1 = High, 0 = Low (Reduce) (Works) +cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images (Placebo) +mat_antialias "0" // Anti-aliasing on (12)/off(0) (Works) +mat_forceaniso "0" // Anisotropic filtering on (1,2,4,8,16)/off(0) (Works) +r_drawtracers_firstperson "0" // No tracers on your bullets (Reduce) (Works) +projectile_muzzleOffsetFirstPersonDecayMaxTime "0" // Remove first person tracers (Placebo) +projectile_muzzleOffsetFirstPersonDecayDist "0" // Remove first person tracers (Placebo) +mat_shadowstate "0" // No shadow(0), player model as shadow(2) (Reduce) (Works) +mat_mip_linear "0" // Texture filtering on(1)/off(0) (Works) +mat_filtertextures"0" // Filter textures on(1)/off(0) (Placebo) +r_eyes "0" // Eyes on(1)/reduce quality(0) (Reduce) (Works) +r_teeth "0" // Teeth on(1)/reduce quality(0) (Reduce) (Works) +r_flex "0" // Use facial animation on(1)/off(0) (Reduce) (Works) +r_drawmodeldecals "0" // Render decals on the Models on(1)/off(0) (Works) +r_maxmodeldecal "0" // Count of decals to render on the models (Placebo) +r_lightaverage "0" // Disable this lighting job that uses a lot of CPU even if it is not needed/noticeable (Placebo) +r_maxdlights "0" // Determines the maximum number of dynamic lights visible on the screen (Reducing this value can improve performance in heavy combat) (Works) +r_hunkalloclightmaps "0" // If a lightmap cannot be fit into the hunk, use dynamic memory (Placebo) +r_queued_post_processing "1" // Offloads post processing to the material system. Performance improvement if your driver/GPU works with it (Placebo) +stream_drop_unused "1" // Drop unused textures aggressively (Works) +g_ragdoll_fadespeed "10000" // The rate of ragdoll fading (higher is faster fading rate, so 0 will not fade and cause memleaks) (Works) +g_ragdoll_lvfadespeed "10000" // The rate of ragdoll fading in low violence (Works) +mp_usehwmmodels "-1" // Do not use or load high quality characters (Works) +mp_usehwmvcds "-1" // Do not use or load high quality character facial expressions (Works) +mat_diffuse "1" // Some kind of reflection (Placebo) +cl_phys_props_enable "0" // Disables gibs (Placebo) +cl_phys_props_max "0" // Disables gibs (Placebo) +props_break_max_pieces "0" // Disables gibs (Placebo) +cl_jiggle_bone_framerate_cutoff "0" // Disables jigglebones (Placebo) +r_jiggle_bones "0" // Disables jigglebones (Placebo) +cl_bones_incremental_blend "1" // Don't reblend bones, remove unnecessary load (Placebo) +slide_viewTiltSide "0" // Tilt view when looking to the side when sliding (in degrees) (Placebo) +prop_active_gib_limit "0" // Zero active gib limit (Placebo) +env_lightglow "0" // Disables glow (Placebo) +glow_outline_effect_enable "0" // Reduce glow effect in lava (Works) +host_sleep "0" // Force the host to sleep a certain number of milliseconds each frame (Works) +mat_bumpmap "0" // Controls bumpmapping (Works) +mat_specular "0" // Controls specularity (Works) +stream_cache_high_priority_static_models "1" // Preload ([0] Never preload [1] Preload static models [2] Preload always) (Placebo) +stream_cache_preload_from_rpak "1" // Preload to cache from rpak ([0] Never preload [1] Preload static models [2] Preload always) (Placebo) +staticProp_max_scaled_dist "1500" // Distance for props +mat_compressedtextures "1" // Force to use compressed textures (Works) +viewmodel_selfshadow "0" // Disables the shadow of the player model and his weapon +//r_dxgi_max_frame_latency "1" // Pre-rendered frames (set to 1 if you disable reflex) (add "//" infront of the command if use nvidia reflex) (Works) +//mat_picmip "0" // Basically this is the texture quality controller of the game (2 = Lowest [If you use vram settings], 1 = High, 4 = Lowest [stream_memory "0"] ) (Works) +//stream_memory "600000" // Quality of textures and change this to 0 if you want to use mat_picmip 4 (Works) + // Use this value according to your GPU VRAM (XGB-8GB = 3000000, 6GB = 1000000, 2GB-4GB = 0), game highest vram usage is 6.7gb in 1080p (Works) + +///////////////////////////// +//// CONNECTION SETTINGS //// +//////////////////////////// +// IMPORTANT! - If you have any problem, you can always add "//" infront of the commands to take no effect + +telemetry_client_enable "0" // Disable telemetry (Works) +telemetry_client_sendInterval "0" // How often to send telemetry data (Works) +pin_opt_in "0" // Disable sending PIN telemetry data to EA (Works) +pin_plat_id "0" // Opts out of Respawn Data surveys (Works) +voice_forcemicrecord "0" // Denys recording of comms to the server (Works) +cl_resend "2" // Time of sending the next packet to the server in case of loss of the previous one (Works) +cl_cmdbackup "4" // Number of backup usercmds to send to cover packet loss from client-> server (Works) +cl_lagcompensation "1" // Performs server side lag compensation (Works) +cl_smooth "1" // Enable show predictive error smoothing (Works) +cl_smoothtime "0.01" // Time (sec.) client smoothing from prediction errors (Works) +projectile_prediction "1" // Enable client-side prediction and projectile projectile compensation (Works) +projectile_predictionErrorCorrectTime "0.1" // Time during which projectile prediction errors are corrected (Works) +cl_matchmaking_timeout "100" // Raise base matchmaking timeout to decrease potential timeouts (Works) +cl_ranked_reconnect_timeout "300" // Sync to reconnect timeout to allow max reconnectable time (Works) +rate "1280000" // Maximum number of transmitted bytes per second from servers (Placebo) +origin_presense_updateRate "20" // Relax seconds between each Origin prescence update (Placebo) +cl_cmdrate "20" // Number of updates to information about yourself on the server per second (Placebo) +cl_updaterate_mp "20" // The number of requests to update the game world from the server per second (Placebo) +host_limitlocal "1" // Apply cl_cmdrate and cl_updaterate to close the connection (Placebo) +net_compresspackets "1" // Compress the packets sent to the server (Placebo) +net_compresspackets_minsize "128" // Compress packages not lower than the set value (Placebo) +net_maxcleartime "0.020346" // Reduce amount of time the engine can wait to send another packet (Placebo) + +///////////////////////////////// +//// FIXES (QUALITY OF LIFE) //// +//////////////////////////////// +//localClientPlayerCachedLevel "25" // Fixes unable to queue ranked when your teammates see you as lvl 1 (Works) +//mat_letterbox_aspect_goal "0" // Stretches the picture on old monitors with an aspect ratio of 4:3, 5:4 or non-standard (custom) resolutions, removes black bars on the sides (1.78 [16:9] 1.6 [16:10] 0 [4:3]) (Works) +//mat_letterbox_aspect_threshold "0" // Stretches the picture on old monitors with an aspect ratio of 4:3, 5:4 or non-standard (custom) resolutions, removes black bars on the sides (Works) +//building_cubemaps "1" // Removes black bars on the sides (Not working in autoexec) (Placebo) +//bind_US_standard "f4" "uiscript_reset" // Resets the UI (Fix for 5:4, 4:3) (Works) +//CrossPlay_user_optin "0" // (0)Disables crossplay but you can't play with your friends (Placebo) (use it at your own risk, some ppl say it is bannable) + +///////////////// +//// TESTING //// +//////////////// +//cl_forcepreload "0" // Disables client-side forcepreload ([0] Never preload [1] Preload always) (Testing) +//sv_forcepreload "0" // Disables server-side forcepreload ([0] Never preload [1] Preload always) (Placebo) +//cl_debugClientEntities "0" // +//r_cullshadowworldmeshes "0" // +//r_deferred_decals "0" // +//disable_player_use_prompts "1" // +//cl_cull_weapon_fx "0" // +//viewmodelShake_sourceRollRange "0" // +//tf_particles_disable_weather "1" // +//tweak_light_shadows_every_frame "0" // +//static_shadow "0" // +//shake_offsetFactor_human "0" // +//shadow_maxspotshadows "0" // +//lightmap_ambient "0" // +//r_volumetric_lighting_enabled "0" // +//cl_minimal_rtt_shadows "1" // +//cl_particle_snoozetime "0.166667" // +//allowoverbright "1" // diff --git a/reticles.cfg b/reticles.cfg new file mode 100644 index 0000000..b31e8b0 --- /dev/null +++ b/reticles.cfg @@ -0,0 +1,48 @@ +///////////////////////// +//// INFO - READ ME! //// +//////////////////////// +// Respawn has patched neon colors/some other colors +// Not completly useless, still you can add and use some neon colors but doesn't have that much glow +// Remove "//" infront of the commands to take effect +// Add "//" infront of the command to disable that color + +//////////////////////// +//// Reticle Colors //// +/////////////////////// +//reticle_color "255 255 255" // White (Works) +//reticle_color "-255 255 1250" // Neon blue (Works) +//reticle_color " " // Default color (Works) +//reticle_color "-255 425 -255" // Green no inner glow (Works) +//reticle_color "185 455 185" // Green with inner glow (Works) +//reticle_color "255 455 -255" // Greenish yellow (Works) +//reticle_color "-285 455 275" // Sea green (Works) +//reticle_color "125 455 275" // Sea-green glow (Works) +//reticle_color "425 425 -255" // Yellow no glow (Works) +//reticle_color "475 475 185" // Yellow glow (Works) +//reticle_color "425 205 425" // Purple glow (Works) +//reticle_color "425 -205 425" // Purple no glow (Works) +//reticle_color "455 125 205" // Pink glow (Works) +//reticle_color "465 -255 255" // Pink less glow (Can't really remove glow entirely with pink/orange) (Works) +//reticle_color "-255 255 455" // Royal blue glow (Works) +//reticle_color "-255 -255 455" // Royal blue no glow (Works) +//reticle_color "-255 355 455" // Cyan no glow (Works) +//reticle_color "175 395 445" // Cyan glow (Works) +//reticle_color "255 255 455" // Indigo-ish (Works) +//reticle_color "-255 -255 125" // Deep blue inner, faint outer (Works) +//reticle_color "-255 -255 25" // Blue/back inner, pale blue outer (Works) +//reticle_color "455 125 125" // Red glow (Hard to see on wingman) (Works) +//reticle_color "455 225 255" // Alternative red glow (Works) +//reticle_color "455 -255 -255" // Red no glow (Hard to see on wingman) (Works) +//reticle_color "455 225 -255" // Orange outer yellow inner (Works) +//reticle_color "1 1 1" // Black (Works) +//reticle_color "-1 -1 -1" // White with black outline (Works) +//reticle_color "-255 -255 -255" // Black with white outline (Works) +//reticle_color "-5 -5 -5" // Invisible (Works) +//reticle_color "1337 420 69" // Glowing orange (Works) +//reticle_color "655 255 455" // Glowing pink (Works) +//reticle_color "0 0 0" // Alternative black (Works) + +///////////////// +//// Credits //// +//////////////// +// Everyone in apex community, sry i can't mention each one <3 diff --git a/superglide.cfg b/superglide.cfg new file mode 100644 index 0000000..3d000ac --- /dev/null +++ b/superglide.cfg @@ -0,0 +1,5 @@ +/////////////////////////// +//// Superglide Script //// +////////////////////////// +bind_US_standard "SPACE" "+jump; exec superglide1.cfg" 0 // I Recommend not to change (Advanced users) +bind_US_standard "MWHEELUP" "+jump" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Advanced users) \ No newline at end of file diff --git a/superglide1.cfg b/superglide1.cfg new file mode 100644 index 0000000..2b37c31 --- /dev/null +++ b/superglide1.cfg @@ -0,0 +1,4 @@ +/////////////////////////// +//// Superglide Script //// +////////////////////////// +bind_US_standard "MWHEELUP" "+jump; fps_max 30; exec superglide2.cfg" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Advanced users) diff --git a/superglide2.cfg b/superglide2.cfg new file mode 100644 index 0000000..edece94 --- /dev/null +++ b/superglide2.cfg @@ -0,0 +1,4 @@ +/////////////////////////// +//// Superglide Script //// +////////////////////////// +bind_US_standard "MWHEELUP" "+duck; fps_max 0; exec superglide.cfg" 0 // Change to "MWHEELUP" or "MWHEELDOWN" (Change fps_max 0 value to 180; if you don't use RTSS Or Nvidia Cap) (Advanced users) diff --git a/videoconfig.txt b/videoconfig.txt new file mode 100644 index 0000000..ed54ee7 --- /dev/null +++ b/videoconfig.txt @@ -0,0 +1,42 @@ +"VideoConfig" +{ + "setting.cl_gib_allow" "0" + "setting.cl_particle_fallback_base" "3" + "setting.cl_particle_fallback_multiplier" "2" + "setting.cl_ragdoll_maxcount" "0" + "setting.cl_ragdoll_self_collision" "0" + "setting.mat_forceaniso" "0" + "setting.mat_mip_linear" "0" + "setting.stream_memory" "160000" + "setting.mat_picmip" "2" + "setting.particle_cpu_level" "0" + "setting.r_createmodeldecals" "0" + "setting.r_decals" "0" + "setting.r_lod_switch_scale" "0.4" + "setting.shadow_enable" "0" + "setting.shadow_depth_dimen_min" "0" + "setting.shadow_depth_upres_factor_max" "0" + "setting.shadow_maxdynamic" "0" + "setting.ssao_enabled" "0" + "setting.ssao_downsample" "3" + "setting.dvs_enable" "0" + "setting.dvs_gpuframetime_min" "15000" + "setting.dvs_gpuframetime_max" "16500" + "setting.nowindowborder" "0" + "setting.fullscreen" "1" + "setting.defaultres" "1920" + "setting.defaultresheight" "1080" + "setting.volumetric_lighting" "0" + "setting.volumetric_fog" "0" + "setting.mat_vsync_mode" "0" + "setting.mat_backbuffer_count" "1" + "setting.mat_antialias_mode" "0" + "setting.csm_enabled" "0" + "setting.csm_coverage" "1" + "setting.csm_cascade_res" "0" + "setting.fadeDistScale" "1.000000" + "setting.dvs_supersample_enable" "0" + "setting.new_shadow_settings" "1" + "setting.gamma" "1.000000" + "setting.configversion" "7" +}